Type aliases
AIEncounter
AIEncounter: {}
AbilityBlueprint
AbilityBlueprint: {}
AddResourceReason
AddResourceReason: {}
BriefingActorBlueprint
BriefingActorBlueprint: {}
DecoratorVisibility
DecoratorVisibility: {}
Entity
Entity: { EntityID: number }
EntityBlueprint
EntityBlueprint: {}
KillPlayerReason
KillPlayerReason: {}
LocString
LocString: { LocString: string }
ModifierApplicationType
ModifierApplicationType: {}
Player
Player: { PlayerID: number }
PlayerState
PlayerState: {}
PresetColour
PresetColour: {}
PropertyBagGroup
PropertyBagGroup: { PropertyBagGroupID: number; PropertyBagGroupModPackID: number; PropertyBagGroupType: number }
Type declaration
PropertyBagGroupID: number
PropertyBagGroupModPackID: number
PropertyBagGroupType: number
RaceBlueprint
RaceBlueprint: {}
ResourceAmount
ResourceAmount: {}
ReticuleBlueprint
ReticuleBlueprint: {}
ScarPosition
ScarPosition: { x: number; y: number; z: number }
Type declaration
x: number
y: number
z: number
SquadBlueprint
SquadBlueprint: {}
TargetingType
TargetingType: {}
TerrainSplatObject
TerrainSplatObject: {}
UpgradeBlueprint
UpgradeBlueprint: {}
VisibilityFlag
VisibilityFlag: {}