Options
All
  • Public
  • Public/Protected
  • All
Menu

Index

Functions

Game_AIControlLocalPlayer

  • Game_AIControlLocalPlayer(): void
  • Returns void

Game_ConvertInputEnabledFlagEnumToInt

  • Game_ConvertInputEnabledFlagEnumToInt(): unknown
  • Returns unknown

Game_ConvertVisibilityFlagEnumToInt

  • Game_ConvertVisibilityFlagEnumToInt(): unknown
  • Returns unknown

Game_CurrentSystemTimeSeconds

  • Game_CurrentSystemTimeSeconds(): number
  • Returns number

Game_DeleteSaveGameDev

  • Game_DeleteSaveGameDev(arg1: string): boolean
  • Parameters

    • arg1: string

    Returns boolean

Game_EnableInput

  • Game_EnableInput(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

Game_EndSubTextFade

  • Game_EndSubTextFade(): void
  • Returns void

Game_EndTextTitleFade

  • Game_EndTextTitleFade(): void
  • Returns void

Game_FastForwardProduction

  • Game_FastForwardProduction(arg1: number): unknown
  • Parameters

    • arg1: number

    Returns unknown

Game_FastForwardResourceIncome

  • Game_FastForwardResourceIncome(arg1: number): unknown
  • Parameters

    • arg1: number

    Returns unknown

Game_GetActiveLayerTags

  • Game_GetActiveLayerTags(): unknown
  • Returns unknown

Game_GetAppFrameNumber

  • Game_GetAppFrameNumber(): number
  • Returns number

Game_GetInputEnabledFlag

  • Game_GetInputEnabledFlag(): number
  • Returns number

Game_GetLocalPlayer

  • Gets the local player

    Returns Player

    The local player

Game_GetLocalPlayerID

  • Game_GetLocalPlayerID(): number
  • Gets the local player's ID.

    Returns number

    The local player's ID

Game_GetRenderFrameCount

  • Game_GetRenderFrameCount(): number
  • Returns number

Game_GetSPDifficulty

  • Game_GetSPDifficulty(): number
  • Returns number

Game_GetSaveGameExtension

  • Game_GetSaveGameExtension(): string
  • Gets the save game extension, ex: ".sav"

    Returns string

Game_GetSaveGameFileSizeDev

  • Game_GetSaveGameFileSizeDev(arg1: string): number
  • Parameters

    • arg1: string

    Returns number

Game_GetSimRate

  • Game_GetSimRate(): number
  • Returns number

Game_GetTerrainTypeVariables

  • Game_GetTerrainTypeVariables(arg1: unknown): unknown
  • Parameters

    • arg1: unknown

    Returns unknown

Game_GetVisibilityFlag

  • Game_GetVisibilityFlag(): number
  • Returns number

Game_HasLocalPlayer

  • Game_HasLocalPlayer(): boolean
  • Returns boolean

Game_IsDataLocked

  • Game_IsDataLocked(arg1: string): boolean
  • Parameters

    • arg1: string

    Returns boolean

Game_IsFtue

  • Game_IsFtue(): boolean
  • Returns boolean

Game_IsPaused

  • Game_IsPaused(): boolean
  • Returns boolean

Game_IsPerformanceTest

  • Game_IsPerformanceTest(): boolean
  • Returns boolean

Game_IsRTM

  • Game_IsRTM(): boolean
  • Returns boolean

Game_IsSaving

  • Game_IsSaving(): boolean
  • Returns boolean

Game_LaunchSPGeneratedMap

  • Game_LaunchSPGeneratedMap(arg1: string, arg2: string, arg3: string, arg4: number, arg5: unknown): unknown
  • Parameters

    • arg1: string
    • arg2: string
    • arg3: string
    • arg4: number
    • arg5: unknown

    Returns unknown

Game_LoadDataStore

  • Game_LoadDataStore(arg1: string, arg2: string, arg3: boolean): void
  • Parameters

    • arg1: string
    • arg2: string
    • arg3: boolean

    Returns void

Game_LoadFromFileDev

  • Game_LoadFromFileDev(saveGameFileName: string): unknown
  • Parameters

    • saveGameFileName: string

    Returns unknown

Game_LoadGame

  • Game_LoadGame(gameName: string): unknown
  • Parameters

    • gameName: string

    Returns unknown

Game_LoadSP

  • Game_LoadSP(scenarioName: string, n1: number): void
  • Loads a scenario

    Parameters

    • scenarioName: string

      Name of the scenario to load. ex: "cdn_mongol_raid_ai_test"

    • n1: number

      unknown

    Returns void

Game_LockRandom

  • Game_LockRandom(): void
  • Returns void

Game_QuitApp

  • Game_QuitApp(): void
  • Returns void

Game_QuitAppWithCode

  • Game_QuitAppWithCode(arg1: number): unknown
  • Parameters

    • arg1: number

    Returns unknown

Game_RemoveTableData

  • Game_RemoveTableData(arg1: string): void
  • Parameters

    • arg1: string

    Returns void

Game_RequestSetLocalPlayer

  • Game_RequestSetLocalPlayer(arg1: Player): void
  • Parameters

    Returns void

Game_RetrieveTableData

  • Game_RetrieveTableData(arg1: string, arg2: boolean): unknown
  • Parameters

    • arg1: string
    • arg2: boolean

    Returns unknown

Game_SaveDataStore

  • Game_SaveDataStore(arg1: string, arg2: string, arg3: boolean): void
  • Parameters

    • arg1: string
    • arg2: string
    • arg3: boolean

    Returns void

Game_SaveGameExistsDev

  • Game_SaveGameExistsDev(arg1: string): boolean
  • Parameters

    • arg1: string

    Returns boolean

Game_ScreenFade

  • Game_ScreenFade(arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): unknown
  • Parameters

    • arg1: number
    • arg2: number
    • arg3: number
    • arg4: number
    • arg5: number

    Returns unknown

Game_SendCustomChallengeEvent

  • Game_SendCustomChallengeEvent(arg1: Player, arg2: number, arg3: number): void
  • Parameters

    • arg1: Player
    • arg2: number
    • arg3: number

    Returns void

Game_SetDataLock

  • Game_SetDataLock(arg1: string, arg2: boolean): void
  • Parameters

    • arg1: string
    • arg2: boolean

    Returns void

Game_SetDefaultPlayerColours

  • Game_SetDefaultPlayerColours(): void
  • Returns void

Game_SetDefaultPlayerUIColours

  • Game_SetDefaultPlayerUIColours(): void
  • Returns void

Game_SetInputEnabledFlag

  • Game_SetInputEnabledFlag(arg1: number): void
  • Parameters

    • arg1: number

    Returns void

Game_SetPlayerColour

Game_SetPlayerSlotColour

  • Game_SetPlayerSlotColour(arg1: Player, slotIndex: number): unknown
  • Parameters

    Returns unknown

Game_SetPlayerUIColour

Game_SetPlayerUISlotColour

  • Game_SetPlayerUISlotColour(arg1: Player, slotIndex: number): unknown
  • Parameters

    Returns unknown

Game_SetPostGameChatChannel

  • Game_SetPostGameChatChannel(): void
  • Returns void

Game_SetSimRate

  • Game_SetSimRate(arg1: number): void
  • Parameters

    • arg1: number

    Returns void

Game_SetVisibility

Game_SetVisibilityFlag

  • Game_SetVisibilityFlag(arg1: number): void
  • Parameters

    • arg1: number

    Returns void

Game_SkipAllEvents

  • Game_SkipAllEvents(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

Game_SkipEvent

  • Game_SkipEvent(): void
  • Returns void

Game_StoreTableData

  • Game_StoreTableData(arg1: string, arg2: unknown): unknown
  • Parameters

    • arg1: string
    • arg2: unknown

    Returns unknown

Game_SubTextFadeInternal

  • Game_SubTextFadeInternal(arg1: LocString, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown, arg7: unknown): unknown
  • Parameters

    • arg1: LocString
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown
    • arg6: unknown
    • arg7: unknown

    Returns unknown

Game_TextTitleFade

  • Game_TextTitleFade(arg1: LocString, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: LocString
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Game_TransitionToState

  • Game_TransitionToState(arg1: string, arg2: number): void
  • Parameters

    • arg1: string
    • arg2: number

    Returns void

Game_UnLockRandom

  • Game_UnLockRandom(): void
  • Returns void

Generated using TypeDoc