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Functions

Entity_AddAbility

Entity_AdjustAbilityCooldown

  • Entity_AdjustAbilityCooldown(arg1: Entity, arg2: number): void
  • Parameters

    Returns void

Entity_ApplyHealthChange

  • Entity_ApplyHealthChange(arg1: Entity, arg2: number): void
  • Parameters

    Returns void

Entity_BuildCycleList

  • Entity_BuildCycleList(): void
  • Returns void

Entity_CalculatePassableSpawnPosition

  • Entity_CalculatePassableSpawnPosition(): unknown
  • Returns unknown

Entity_CanAttackNow

Entity_CanCurrentlyBeDamaged

  • Entity_CanCurrentlyBeDamaged(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_CanLoadSquad

  • Entity_CanLoadSquad(arg1: Entity, arg2: Squad, arg3: unknown, arg4: unknown): unknown
  • Parameters

    Returns unknown

Entity_CanSeeEntity

Entity_CanSeeSquad

Entity_CanTargetEntity

  • Entity_CanTargetEntity(arg1: Entity, arg2: Entity, arg3: boolean): boolean
  • Parameters

    Returns boolean

Entity_CancelProductionQueueItem

  • Entity_CancelProductionQueueItem(arg1: Entity, arg2: number): unknown
  • Parameters

    Returns unknown

Entity_ClearPendingDeathFlag

  • Entity_ClearPendingDeathFlag(arg1: Entity): void
  • Parameters

    Returns void

Entity_ClearPostureSuggestion

  • Entity_ClearPostureSuggestion(arg1: Entity): void
  • Parameters

    Returns void

Entity_ClearStateModelEnumTableTarget

  • Entity_ClearStateModelEnumTableTarget(): unknown
  • Returns unknown

Entity_ClearStateModelTarget

  • Entity_ClearStateModelTarget(arg1: Entity, arg2: string): void
  • Parameters

    Returns void

Entity_ClearTagDebug

  • Entity_ClearTagDebug(): void
  • Returns void

Entity_CompleteUpgrade

Entity_ConvertBlueprint

Entity_Create

Entity_CreateENV

  • Entity_CreateENV(arg1: EntityBlueprint, arg2: unknown, arg3: unknown): unknown

Entity_CreateENVFacing

  • Entity_CreateENVFacing(arg1: EntityBlueprint, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    Returns unknown

Entity_CreateFacing

  • Entity_CreateFacing(arg1: EntityBlueprint, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown): unknown
  • Parameters

    Returns unknown

Entity_CycleDebug

  • Entity_CycleDebug(): void
  • Returns void

Entity_DeSpawn

  • Entity_DeSpawn(arg1: Entity): void
  • Parameters

    Returns void

Entity_Destroy

  • Entity_Destroy(arg1: Entity): void
  • Parameters

    Returns void

Entity_DestroyAll

  • Entity_DestroyAll(): void
  • Returns void

Entity_DisableCancelConstructionCommand

  • Entity_DisableCancelConstructionCommand(): unknown
  • Returns unknown

Entity_DoBurnDamage

  • Entity_DoBurnDamage(arg1: Entity, arg2: number, arg3: boolean): void
  • Parameters

    • arg1: Entity
    • arg2: number
    • arg3: boolean

    Returns void

Entity_EnableAttention

  • Entity_EnableAttention(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_EnableProductionQueue

  • Entity_EnableProductionQueue(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_EnableStrategicPoint

  • Entity_EnableStrategicPoint(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_ExtensionCount

  • Entity_ExtensionCount(): number
  • Returns number

Entity_ExtensionEnabled

  • Entity_ExtensionEnabled(arg1: Entity, arg2: number): boolean
  • Parameters

    Returns boolean

Entity_ExtensionExecuting

  • Entity_ExtensionExecuting(arg1: Entity, arg2: number): boolean
  • Parameters

    Returns boolean

Entity_ExtensionExist

  • Entity_ExtensionExist(arg1: Entity, arg2: string): boolean
  • Parameters

    Returns boolean

Entity_ExtensionName

  • Entity_ExtensionName(arg1: Entity, arg2: number): void
  • Parameters

    Returns void

Entity_ForceConstruct

  • Entity_ForceConstruct(arg1: Entity): void
  • Parameters

    Returns void

Entity_ForceSelfConstruct

  • Entity_ForceSelfConstruct(arg1: Entity): void
  • Parameters

    Returns void

Entity_FromID

  • Entity_FromID(entityId: number): unknown
  • Gets an entity from its ID

    Parameters

    • entityId: number

      Entity ID

    Returns unknown

    The entity with this ID

Entity_GetActiveCommand

  • Entity_GetActiveCommand(arg1: Entity): unknown
  • Parameters

    Returns unknown

Entity_GetAttackTarget

Entity_GetAttackTargetEntity

  • Entity_GetAttackTargetEntity(arg1: Entity): void
  • Parameters

    Returns void

Entity_GetAttackTargetSquad

  • Entity_GetAttackTargetSquad(arg1: Entity): void
  • Parameters

    Returns void

Entity_GetBlueprint

Entity_GetBuildingProgress

  • Entity_GetBuildingProgress(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetCollisionRadius

Entity_GetCoverValue

  • Entity_GetCoverValue(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetDeathSeconds

Entity_GetDebugEntity

  • Entity_GetDebugEntity(): void
  • Returns void

Entity_GetDeleteOnDeath

Entity_GetFenceEntityCount

  • Entity_GetFenceEntityCount(arg1: PropertyBagGroup, arg2: unknown, arg3: unknown): unknown

Entity_GetFilledHoldSquadSlots

  • Entity_GetFilledHoldSquadSlots(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetHeading

  • Entity_GetHeading(arg1: Entity): unknown
  • Parameters

    Returns unknown

Entity_GetHealth

  • Entity_GetHealth(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetHealthMax

  • Entity_GetHealthMax(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetHealthPercentage

  • Entity_GetHealthPercentage(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetID

  • Entity_GetID(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetInvulnerableMinCap

  • Entity_GetInvulnerableMinCap(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetLastAttacker

Entity_GetLastAttackers

  • Entity_GetLastAttackers(arg1: Entity, arg2: SGroup, arg3: unknown): unknown
  • Parameters

    Returns unknown

Entity_GetLastEntityAttackers

  • Entity_GetLastEntityAttackers(arg1: Entity, arg2: EGroup, arg3: unknown): unknown
  • Parameters

    Returns unknown

Entity_GetMaxCaptureCrewSize

  • Entity_GetMaxCaptureCrewSize(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetMaxHoldSquadSlots

  • Entity_GetMaxHoldSquadSlots(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetMeleeBlocksPerAttacks

  • Entity_GetMeleeBlocksPerAttacks(arg1: Entity): unknown
  • Parameters

    Returns unknown

Entity_GetNumInteractors

  • Entity_GetNumInteractors(arg1: Entity, interactionType: string): unknown
  • Parameters

    • arg1: Entity
    • interactionType: string

    Returns unknown

Entity_GetPlayerOwner

Entity_GetPosition

Entity_GetProductionQueueItem

  • Entity_GetProductionQueueItem(arg1: Entity, arg2: number): unknown
  • Parameters

    Returns unknown

Entity_GetProductionQueueItemType

  • Entity_GetProductionQueueItemType(): unknown
  • Returns unknown

Entity_GetProductionQueueSize

  • Entity_GetProductionQueueSize(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetProjectileBlocksPerAttacks

  • Entity_GetProjectileBlocksPerAttacks(): unknown
  • Returns unknown

Entity_GetRadius

  • Entity_GetRadius(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetRangedBlocksPerAttacks

  • Entity_GetRangedBlocksPerAttacks(arg1: Entity): unknown
  • Parameters

    Returns unknown

Entity_GetRemainingResourceDepositAmount

  • Entity_GetRemainingResourceDepositAmount(): unknown
  • Returns unknown

Entity_GetSightInnerHeight

  • Entity_GetSightInnerHeight(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetSightInnerRadius

  • Entity_GetSightInnerRadius(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetSightOuterHeight

  • Entity_GetSightOuterHeight(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetSightOuterRadius

  • Entity_GetSightOuterRadius(arg1: Entity): number
  • Parameters

    Returns number

Entity_GetSquad

  • Entity_GetSquad(arg1: Entity): void
  • Parameters

    Returns void

Entity_GetSquadsHeld

Entity_GetStateModelBool

  • Entity_GetStateModelBool(arg1: Entity, arg2: string): boolean
  • Parameters

    Returns boolean

Entity_GetStateModelEntityTarget

  • Entity_GetStateModelEntityTarget(arg1: Entity, arg2: string): void
  • Parameters

    Returns void

Entity_GetStateModelEnumTableBool

  • Entity_GetStateModelEnumTableBool(): unknown
  • Returns unknown

Entity_GetStateModelEnumTableEntityTarget

  • Entity_GetStateModelEnumTableEntityTarget(): unknown
  • Returns unknown

Entity_GetStateModelEnumTableFloat

  • Entity_GetStateModelEnumTableFloat(): unknown
  • Returns unknown

Entity_GetStateModelEnumTableInt

  • Entity_GetStateModelEnumTableInt(arg1: Entity, arg2: string, arg3: number): number
  • Parameters

    • arg1: Entity
    • arg2: string
    • arg3: number

    Returns number

Entity_GetStateModelEnumTablePlayerTarget

  • Entity_GetStateModelEnumTablePlayerTarget(): unknown
  • Returns unknown

Entity_GetStateModelEnumTableSquadTarget

  • Entity_GetStateModelEnumTableSquadTarget(): unknown
  • Returns unknown

Entity_GetStateModelEnumTableVector3f

  • Entity_GetStateModelEnumTableVector3f(): unknown
  • Returns unknown

Entity_GetStateModelFloat

  • Entity_GetStateModelFloat(arg1: Entity, arg2: string): number
  • Parameters

    Returns number

Entity_GetStateModelInt

  • Entity_GetStateModelInt(arg1: Entity, arg2: string): number
  • Parameters

    Returns number

Entity_GetStateModelPlayerTarget

  • Entity_GetStateModelPlayerTarget(arg1: Entity, arg2: string): void
  • Parameters

    Returns void

Entity_GetStateModelSquadTarget

  • Entity_GetStateModelSquadTarget(arg1: Entity, arg2: string): void
  • Parameters

    Returns void

Entity_GetStateModelVector3f

  • Entity_GetStateModelVector3f(arg1: Entity, arg2: string): unknown
  • Parameters

    Returns unknown

Entity_GetStateTreeTargeting_EntityTarget

  • Entity_GetStateTreeTargeting_EntityTarget(): unknown
  • Returns unknown

Entity_GetStateTreeTargeting_PlayerTarget

  • Entity_GetStateTreeTargeting_PlayerTarget(): unknown
  • Returns unknown

Entity_GetStateTreeTargeting_SquadTarget

  • Entity_GetStateTreeTargeting_SquadTarget(): unknown
  • Returns unknown

Entity_GetStateTreeTargeting_Vector3f

  • Entity_GetStateTreeTargeting_Vector3f(): unknown
  • Returns unknown

Entity_GetStrategicPointSecureCount

  • Entity_GetStrategicPointSecureCount(): unknown
  • Returns unknown

Entity_GetTargetingType

Entity_GetWeaponBlueprint

  • Entity_GetWeaponBlueprint(arg1: Entity, arg2: number): unknown
  • Parameters

    Returns unknown

Entity_GetWeaponHardpointCount

  • Entity_GetWeaponHardpointCount(arg1: Entity): number
  • Parameters

    Returns number

Entity_HandleAllAsserts

  • Entity_HandleAllAsserts(): void
  • Returns void

Entity_HasAbility

Entity_HasProductionQueue

  • Entity_HasProductionQueue(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_HasUpgrade

Entity_InstantCaptureStrategicPoint

  • Entity_InstantCaptureStrategicPoint(): unknown
  • Returns unknown

Entity_InstantConvertBuildingToFieldSupport

  • Entity_InstantConvertBuildingToFieldSupport(): unknown
  • Returns unknown

Entity_InstantRevertOccupiedBuilding

  • Entity_InstantRevertOccupiedBuilding(): unknown
  • Returns unknown

Entity_IsAbilityActive

Entity_IsActive

  • Entity_IsActive(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsAlive

  • Entity_IsAlive(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsAttacking

  • Entity_IsAttacking(arg1: Entity, arg2: number): boolean
  • Parameters

    Returns boolean

Entity_IsBuilding

  • Entity_IsBuilding(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsBurnable

  • Entity_IsBurnable(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsBurning

  • Entity_IsBurning(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsCamouflaged

  • Entity_IsCamouflaged(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsCapturableBuilding

  • Entity_IsCapturableBuilding(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsCasualty

  • Entity_IsCasualty(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsCuttable

  • Entity_IsCuttable(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsDemolitionReady

  • Entity_IsDemolitionReady(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsDoingAbility

Entity_IsEBP

Entity_IsEBPBuilding

Entity_IsEBPObjCover

Entity_IsEBPOfType

Entity_IsHardpointActive

  • Entity_IsHardpointActive(arg1: Entity, arg2: number): boolean
  • Parameters

    Returns boolean

Entity_IsHoldingAny

  • Entity_IsHoldingAny(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsInBackground

  • Entity_IsInBackground(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsInfantry

  • Entity_IsInfantry(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsInvulnerable

  • Entity_IsInvulnerable(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsMoving

  • Entity_IsMoving(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsOfType

  • Entity_IsOfType(arg1: Entity, arg2: string): boolean
  • Parameters

    Returns boolean

Entity_IsOnWalkableWall

  • Entity_IsOnWalkableWall(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsPartOfSquad

  • Entity_IsPartOfSquad(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsPlane

  • Entity_IsPlane(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsPlannedStructure

  • Entity_IsPlannedStructure(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsProducingSquad

Entity_IsProductionQueueAvailable

  • Entity_IsProductionQueueAvailable(): unknown
  • Returns unknown

Entity_IsResourceGenerator

  • Entity_IsResourceGenerator(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsSlotItem

  • Entity_IsSlotItem(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsSpawned

  • Entity_IsSpawned(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsStartingPosition

  • Entity_IsStartingPosition(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsStrategicPoint

  • Entity_IsStrategicPoint(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsStrategicPointCapturedBy

  • Entity_IsStrategicPointCapturedBy(): unknown
  • Returns unknown

Entity_IsSyncWeapon

  • Entity_IsSyncWeapon(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsUBP

Entity_IsUnderAttack

  • Entity_IsUnderAttack(arg1: Entity, arg2: number): boolean
  • Parameters

    Returns boolean

Entity_IsUnderAttackByPlayer

  • Entity_IsUnderAttackByPlayer(arg1: Entity, arg2: Player, arg3: number): boolean
  • Parameters

    Returns boolean

Entity_IsUnderAttackFromDirection

  • Entity_IsUnderAttackFromDirection(): unknown
  • Returns unknown

Entity_IsUnderRepair

  • Entity_IsUnderRepair(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsValid

  • Entity_IsValid(arg1: number): boolean
  • Parameters

    • arg1: number

    Returns boolean

Entity_IsVaultable

  • Entity_IsVaultable(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsVehicle

  • Entity_IsVehicle(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_IsVictoryPoint

  • Entity_IsVictoryPoint(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_Kill

  • Entity_Kill(arg1: Entity): void
  • Parameters

    Returns void

Entity_Population

Entity_Precache

  • Entity_Precache(arg1: EntityBlueprint, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown): unknown
  • Parameters

    • arg1: EntityBlueprint
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown
    • arg6: unknown

    Returns unknown

Entity_RagDoll

  • Entity_RagDoll(arg1: Entity): void
  • Parameters

    Returns void

Entity_RemoveAbility

Entity_RemoveBoobyTraps

  • Entity_RemoveBoobyTraps(arg1: Entity): void
  • Parameters

    Returns void

Entity_RemoveDemolitions

  • Entity_RemoveDemolitions(arg1: Entity): void
  • Parameters

    Returns void

Entity_RemoveUpgrade

Entity_RequiresSlottedSplineUpdateAfterBlueprintConversion

  • Entity_RequiresSlottedSplineUpdateAfterBlueprintConversion(): unknown
  • Returns unknown

Entity_ResetMeleeBlocksPerAttacks

  • Entity_ResetMeleeBlocksPerAttacks(): unknown
  • Returns unknown

Entity_ResetProjectileBlocksPerAttacks

  • Entity_ResetProjectileBlocksPerAttacks(): unknown
  • Returns unknown

Entity_ResetRangedBlocksPerAttacks

  • Entity_ResetRangedBlocksPerAttacks(): unknown
  • Returns unknown

Entity_RestoreTargetingType

  • Entity_RestoreTargetingType(arg1: Entity): void
  • Parameters

    Returns void

Entity_SetAnimatorAction

  • Entity_SetAnimatorAction(arg1: Entity, arg2: string): void
  • Parameters

    Returns void

Entity_SetAnimatorActionParameter

  • Entity_SetAnimatorActionParameter(): unknown
  • Returns unknown

Entity_SetAnimatorEvent

  • Entity_SetAnimatorEvent(arg1: Entity, arg2: string): void
  • Parameters

    Returns void

Entity_SetAnimatorState

  • Entity_SetAnimatorState(arg1: Entity, arg2: string, arg3: string): void
  • Parameters

    • arg1: Entity
    • arg2: string
    • arg3: string

    Returns void

Entity_SetAnimatorVariable

  • Entity_SetAnimatorVariable(arg1: Entity, arg2: string, arg3: number): void
  • Parameters

    • arg1: Entity
    • arg2: string
    • arg3: number

    Returns void

Entity_SetBackground

  • Entity_SetBackground(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_SetCrushMode

Entity_SetCrushable

  • Entity_SetCrushable(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_SetDemolitions

  • Entity_SetDemolitions(arg1: Player, arg2: Entity, arg3: number): boolean
  • Parameters

    Returns boolean

Entity_SetEnableCasualty

  • Entity_SetEnableCasualty(arg1: boolean, arg2: Entity): void
  • Parameters

    Returns void

Entity_SetExtEnabled

  • Entity_SetExtEnabled(arg1: Entity, arg2: string, arg3: boolean): void
  • Parameters

    • arg1: Entity
    • arg2: string
    • arg3: boolean

    Returns void

Entity_SetHeading

Entity_SetHeadingGroundSnapOptional

  • Entity_SetHeadingGroundSnapOptional(): unknown
  • Returns unknown

Entity_SetHealth

  • Entity_SetHealth(arg1: Entity, arg2: number): void
  • Parameters

    Returns void

Entity_SetInvulnerableMinCap

  • Entity_SetInvulnerableMinCap(arg1: Entity, arg2: number, arg3: number): void
  • Parameters

    • arg1: Entity
    • arg2: number
    • arg3: number

    Returns void

Entity_SetMeleeBlocksPerAttacks

  • Entity_SetMeleeBlocksPerAttacks(arg1: Entity, arg2: number, arg3: number): void
  • Parameters

    • arg1: Entity
    • arg2: number
    • arg3: number

    Returns void

Entity_SetOnFire

  • Entity_SetOnFire(arg1: Entity): void
  • Parameters

    Returns void

Entity_SetPlayerOwner

Entity_SetPosition

Entity_SetPositionWithinCell

Entity_SetProjectileBlocksPerAttacks

  • Entity_SetProjectileBlocksPerAttacks(): unknown
  • Returns unknown

Entity_SetProjectileCanExplode

  • Entity_SetProjectileCanExplode(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_SetRangedBlocksPerAttacks

  • Entity_SetRangedBlocksPerAttacks(arg1: Entity, arg2: number, arg3: number): void
  • Parameters

    • arg1: Entity
    • arg2: number
    • arg3: number

    Returns void

Entity_SetRecrewable

  • Entity_SetRecrewable(arg1: Entity, arg2: boolean): unknown
  • Parameters

    Returns unknown

Entity_SetRemainingResourceDepositAmount

  • Entity_SetRemainingResourceDepositAmount(): unknown
  • Returns unknown

Entity_SetSharedProductionQueue

  • Entity_SetSharedProductionQueue(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_SetShowSilhouette

  • Entity_SetShowSilhouette(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_SetStateModelBool

  • Entity_SetStateModelBool(arg1: Entity, arg2: string, arg3: boolean): void
  • Parameters

    • arg1: Entity
    • arg2: string
    • arg3: boolean

    Returns void

Entity_SetStateModelEntityTarget

  • Entity_SetStateModelEntityTarget(arg1: Entity, arg2: string, arg3: Entity): void

Entity_SetStateModelEnumTableBool

  • Entity_SetStateModelEnumTableBool(): unknown
  • Returns unknown

Entity_SetStateModelEnumTableEntityTarget

  • Entity_SetStateModelEnumTableEntityTarget(): unknown
  • Returns unknown

Entity_SetStateModelEnumTableFloat

  • Entity_SetStateModelEnumTableFloat(): unknown
  • Returns unknown

Entity_SetStateModelEnumTableInt

  • Entity_SetStateModelEnumTableInt(arg1: Entity, arg2: string, arg3: number, arg4: number): void
  • Parameters

    • arg1: Entity
    • arg2: string
    • arg3: number
    • arg4: number

    Returns void

Entity_SetStateModelEnumTablePlayerTarget

  • Entity_SetStateModelEnumTablePlayerTarget(): unknown
  • Returns unknown

Entity_SetStateModelEnumTableSquadTarget

  • Entity_SetStateModelEnumTableSquadTarget(): unknown
  • Returns unknown

Entity_SetStateModelEnumTableVector3f

  • Entity_SetStateModelEnumTableVector3f(): unknown
  • Returns unknown

Entity_SetStateModelFloat

  • Entity_SetStateModelFloat(arg1: Entity, arg2: string, arg3: number): void
  • Parameters

    • arg1: Entity
    • arg2: string
    • arg3: number

    Returns void

Entity_SetStateModelInt

  • Entity_SetStateModelInt(arg1: Entity, arg2: string, arg3: number): void
  • Parameters

    • arg1: Entity
    • arg2: string
    • arg3: number

    Returns void

Entity_SetStateModelPlayerTarget

  • Entity_SetStateModelPlayerTarget(arg1: Entity, arg2: string, arg3: Player): void

Entity_SetStateModelSquadTarget

  • Entity_SetStateModelSquadTarget(arg1: Entity, arg2: string, arg3: Squad): unknown
  • Parameters

    Returns unknown

Entity_SetStateModelVector3f

Entity_SetStayBurningWhileInvulnerable

  • Entity_SetStayBurningWhileInvulnerable(): unknown
  • Returns unknown

Entity_SetStrategicPointNeutral

  • Entity_SetStrategicPointNeutral(arg1: Entity): void
  • Parameters

    Returns void

Entity_SetStrategicPointReticuleVisible

  • Entity_SetStrategicPointReticuleVisible(): unknown
  • Returns unknown

Entity_SetTargetingType

Entity_SetWorldOwned

  • Entity_SetWorldOwned(arg1: Entity): void
  • Parameters

    Returns void

Entity_SimHide

  • Entity_SimHide(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_SnapToGridAndGround

  • Entity_SnapToGridAndGround(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

Entity_Spawn

  • Entity_Spawn(ent: Entity): void
  • Spawns an entity that's not yet been spawned

    Parameters

    Returns void

Entity_SpawnDoNotAddPathfindingAndCollision

  • Entity_SpawnDoNotAddPathfindingAndCollision(): unknown
  • Returns unknown

Entity_SpawnLiveMunition

  • Entity_SpawnLiveMunition(arg1: PropertyBagGroup, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    Returns unknown

Entity_SpawnToward

  • Entity_SpawnToward(arg1: Entity, arg2: ScarPosition, arg3: unknown, arg4: unknown): unknown

Entity_StopAbility

Entity_StopFire

  • Entity_StopFire(arg1: Entity): void
  • Parameters

    Returns void

Entity_SuggestPosture

  • Entity_SuggestPosture(arg1: Entity, arg2: number, arg3: number): void
  • Parameters

    • arg1: Entity
    • arg2: number
    • arg3: number

    Returns void

Entity_SupportsDemolition

  • Entity_SupportsDemolition(arg1: Entity): boolean
  • Parameters

    Returns boolean

Entity_TagDebug

  • Entity_TagDebug(arg1: Entity): void
  • Parameters

    Returns void

Entity_VisHide

  • Entity_VisHide(arg1: Entity, arg2: boolean): void
  • Parameters

    Returns void

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