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Functions

SquadGroup_CountSpawnedAndStatsInitialized

  • SquadGroup_CountSpawnedAndStatsInitialized(): unknown
  • Returns unknown

Squad_AddAbility

  • Squad_AddAbility(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_AddAllResources

  • Squad_AddAllResources(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_AddSlotItemToDropOnDeath

  • Squad_AddSlotItemToDropOnDeath(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_AdjustAbilityCooldown

  • Squad_AdjustAbilityCooldown(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_CanAttackEntity

  • Squad_CanAttackEntity(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_CanCaptureStrategicPoint

  • Squad_CanCaptureStrategicPoint(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_CanCaptureTeamWeapon

  • Squad_CanCaptureTeamWeapon(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_CanCastAbilityOnEntity

  • Squad_CanCastAbilityOnEntity(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_CanCastAbilityOnPosition

  • Squad_CanCastAbilityOnPosition(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_CanCastAbilityOnSquad

  • Squad_CanCastAbilityOnSquad(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_CanHold

  • Squad_CanHold(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_CanInstantReinforceNow

  • Squad_CanInstantReinforceNow(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_CanLoadSquad

  • Squad_CanLoadSquad(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_CanPickupSlotItem

  • Squad_CanPickupSlotItem(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_CanRecrew

  • Squad_CanRecrew(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_CanSeeEntity

  • Squad_CanSeeEntity(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_CanSeeSquad

  • Squad_CanSeeSquad(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_CanTargetEntity

  • Squad_CanTargetEntity(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_CanTargetSquad

  • Squad_CanTargetSquad(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_CancelProductionQueueItem

  • Squad_CancelProductionQueueItem(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_ClearIdleFormationOverride

  • Squad_ClearIdleFormationOverride(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_ClearMovingFormationOverride

  • Squad_ClearMovingFormationOverride(): unknown
  • Returns unknown

Squad_ClearPostureSuggestion

  • Squad_ClearPostureSuggestion(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_ClearStateModelEnumTableTarget

  • Squad_ClearStateModelEnumTableTarget(): unknown
  • Returns unknown

Squad_ClearStateModelTarget

  • Squad_ClearStateModelTarget(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_CompleteUpgrade

  • Squad_CompleteUpgrade(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_ConvertBlueprint

  • Squad_ConvertBlueprint(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_Count

  • Squad_Count(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_CreateAndSpawnToward

  • Squad_CreateAndSpawnToward(arg1: SquadBlueprint, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown): unknown
  • Parameters

    • arg1: SquadBlueprint
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown

    Returns unknown

Squad_CreateAndSpawnTowardCheat

  • Squad_CreateAndSpawnTowardCheat(arg1: SquadBlueprint, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown): unknown
  • Parameters

    • arg1: SquadBlueprint
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown

    Returns unknown

Squad_CreateAndSpawnTowardENV

  • Squad_CreateAndSpawnTowardENV(arg1: SquadBlueprint, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    Returns unknown

Squad_CreateAndSpawnTowardENVCheat

  • Squad_CreateAndSpawnTowardENVCheat(): unknown
  • Returns unknown

Squad_CreateToward

  • Squad_CreateToward(arg1: SquadBlueprint, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown): unknown
  • Parameters

    • arg1: SquadBlueprint
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown

    Returns unknown

Squad_CreateTowardCheat

  • Squad_CreateTowardCheat(arg1: SquadBlueprint, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown): unknown
  • Parameters

    • arg1: SquadBlueprint
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown

    Returns unknown

Squad_CreateTowardENV

  • Squad_CreateTowardENV(arg1: SquadBlueprint, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    Returns unknown

Squad_CreateTowardENVCheat

  • Squad_CreateTowardENVCheat(arg1: SquadBlueprint, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    Returns unknown

Squad_DeSpawn

  • Squad_DeSpawn(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_Destroy

  • Squad_Destroy(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_EnableProductionQueue

  • Squad_EnableProductionQueue(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_EnableSurprise

  • Squad_EnableSurprise(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_EntityAt

  • Squad_EntityAt(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_ExtensionCount

  • Squad_ExtensionCount(): number
  • Returns number

Squad_ExtensionEnabled

  • Squad_ExtensionEnabled(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_ExtensionName

  • Squad_ExtensionName(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_FacePosition

  • Squad_FacePosition(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_FaceSquad

  • Squad_FaceSquad(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_FindCover

  • Squad_FindCover(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_FindCoverCompareCurrent

  • Squad_FindCoverCompareCurrent(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown

    Returns unknown

Squad_ForceFormationUpdate

  • Squad_ForceFormationUpdate(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_ForceIdleFormationFacing

  • Squad_ForceIdleFormationFacing(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_ForgeSetIdleFormation

  • Squad_ForgeSetIdleFormation(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_ForgeSetIdleFormationAtMarker

  • Squad_ForgeSetIdleFormationAtMarker(): unknown
  • Returns unknown

Squad_FromID

  • Squad_FromID(squadId: number): unknown
  • Parameters

    • squadId: number

    Returns unknown

Squad_GetActiveUpgrades

  • Squad_GetActiveUpgrades(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetAttackTargets

  • Squad_GetAttackTargets(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetBlueprint

  • Squad_GetBlueprint(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetCoverLevel

  • Squad_GetCoverLevel(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetDestination

  • Squad_GetDestination(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetEffectiveMaxWeaponRange

  • Squad_GetEffectiveMaxWeaponRange(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetHeading

  • Squad_GetHeading(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetHealth

  • Squad_GetHealth(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetHealthMax

  • Squad_GetHealthMax(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetHealthPercentage

  • Squad_GetHealthPercentage(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetHealthPercentageWithShields

  • Squad_GetHealthPercentageWithShields(): unknown
  • Returns unknown

Squad_GetHoldEntity

  • Squad_GetHoldEntity(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetHoldSquad

  • Squad_GetHoldSquad(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetID

  • Squad_GetID(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetInternalAIEncounterPtr

  • Squad_GetInternalAIEncounterPtr(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetInvulnerableEntityCount

  • Squad_GetInvulnerableEntityCount(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetInvulnerableMinCap

  • Squad_GetInvulnerableMinCap(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetLastAttacker

  • Squad_GetLastAttacker(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetLastAttackers

  • Squad_GetLastAttackers(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_GetLastEntityAttacker

  • Squad_GetLastEntityAttacker(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetMax

  • Squad_GetMax(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetMaxEntityDropOffDistance

  • Squad_GetMaxEntityDropOffDistance(): unknown
  • Returns unknown

Squad_GetMaxMovementPoints

  • Squad_GetMaxMovementPoints(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetMeleeWeaponDPSAgainstEntity_CS

  • Squad_GetMeleeWeaponDPSAgainstEntity_CS(): unknown
  • Returns unknown

Squad_GetMinArmor

  • Squad_GetMinArmor(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetMovementDistancePerPoint

  • Squad_GetMovementDistancePerPoint(): unknown
  • Returns unknown

Squad_GetMovementDistanceRemaining

  • Squad_GetMovementDistanceRemaining(): unknown
  • Returns unknown

Squad_GetMovementLeader

  • Squad_GetMovementLeader(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetNumSlotItem

  • Squad_GetNumSlotItem(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetPlayerOwner

  • Squad_GetPlayerOwner(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetPosition

  • Squad_GetPosition(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetPositionDeSpawned

  • Squad_GetPositionDeSpawned(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetProductionQueueItem

  • Squad_GetProductionQueueItem(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetProductionQueueItemType

  • Squad_GetProductionQueueItemType(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetProductionQueueSize

  • Squad_GetProductionQueueSize(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetRace

  • Squad_GetRace(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetResource

  • Squad_GetResource(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetShieldPercentage

  • Squad_GetShieldPercentage(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetSlotItemAt

  • Squad_GetSlotItemAt(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetSlotItemCount

  • Squad_GetSlotItemCount(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetSquadDoingDisableOnSquad

  • Squad_GetSquadDoingDisableOnSquad(): unknown
  • Returns unknown

Squad_GetSquadsHeld

  • Squad_GetSquadsHeld(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetStateModelBool

  • Squad_GetStateModelBool(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetStateModelEntityTarget

  • Squad_GetStateModelEntityTarget(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetStateModelEnumTableBool

  • Squad_GetStateModelEnumTableBool(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_GetStateModelEnumTableEntityTarget

  • Squad_GetStateModelEnumTableEntityTarget(): unknown
  • Returns unknown

Squad_GetStateModelEnumTableFloat

  • Squad_GetStateModelEnumTableFloat(): unknown
  • Returns unknown

Squad_GetStateModelEnumTableInt

  • Squad_GetStateModelEnumTableInt(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_GetStateModelEnumTablePlayerTarget

  • Squad_GetStateModelEnumTablePlayerTarget(): unknown
  • Returns unknown

Squad_GetStateModelEnumTableSquadTarget

  • Squad_GetStateModelEnumTableSquadTarget(): unknown
  • Returns unknown

Squad_GetStateModelEnumTableVector3f

  • Squad_GetStateModelEnumTableVector3f(): unknown
  • Returns unknown

Squad_GetStateModelFloat

  • Squad_GetStateModelFloat(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetStateModelInt

  • Squad_GetStateModelInt(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetStateModelPlayerTarget

  • Squad_GetStateModelPlayerTarget(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetStateModelSquadTarget

  • Squad_GetStateModelSquadTarget(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetStateModelVector3f

  • Squad_GetStateModelVector3f(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_GetSuppression

  • Squad_GetSuppression(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetTotalRangedWeaponDPSAgainstEntity_CS

  • Squad_GetTotalRangedWeaponDPSAgainstEntity_CS(): unknown
  • Returns unknown

Squad_GetVehicleMobileDriverSquad

  • Squad_GetVehicleMobileDriverSquad(): unknown
  • Returns unknown

Squad_GetVeterancy

  • Squad_GetVeterancy(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GetVeterancyRank

  • Squad_GetVeterancyRank(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_GiveSlotItem

  • Squad_GiveSlotItem(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_HasAbility

  • Squad_HasAbility(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_HasActiveCommand

  • Squad_HasActiveCommand(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_HasBuilding

  • Squad_HasBuilding(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_HasDestination

  • Squad_HasDestination(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_HasEntityWithNInteractors

  • Squad_HasEntityWithNInteractors(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_HasHeavyWeapon

  • Squad_HasHeavyWeapon(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_HasInfantry

  • Squad_HasInfantry(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_HasProductionQueue

  • Squad_HasProductionQueue(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_HasSetupTeamWeapon

  • Squad_HasSetupTeamWeapon(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_HasTeamWeapon

  • Squad_HasTeamWeapon(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_HasUpgrade

  • Squad_HasUpgrade(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_HasVehicle

  • Squad_HasVehicle(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_HasWeaponHardpoint

  • Squad_HasWeaponHardpoint(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IncreaseVeterancy

  • Squad_IncreaseVeterancy(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_IncreaseVeterancyRank

  • Squad_IncreaseVeterancyRank(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_InstantSetupTeamWeapon

  • Squad_InstantSetupTeamWeapon(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsAbilityActive_CS

  • Squad_IsAbilityActive_CS(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsAlive

  • Squad_IsAlive(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsAttackMoving

  • Squad_IsAttackMoving(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsAttacking

  • Squad_IsAttacking(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsCapturing

  • Squad_IsCapturing(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsCasualty

  • Squad_IsCasualty(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsConstructing

  • Squad_IsConstructing(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsDoingAbility

  • Squad_IsDoingAbility(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsFemale

  • Squad_IsFemale(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsGatheringResourceType

  • Squad_IsGatheringResourceType(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsHoldingAny

  • Squad_IsHoldingAny(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsHoldingPosition

  • Squad_IsHoldingPosition(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsIdle

  • Squad_IsIdle(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsInAIEncounter

  • Squad_IsInAIEncounter(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsInBackground

  • Squad_IsInBackground(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsInHoldEntity

  • Squad_IsInHoldEntity(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsInHoldSquad

  • Squad_IsInHoldSquad(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsInMeleeCombat

  • Squad_IsInMeleeCombat(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsInState

  • Squad_IsInState(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsInStateByIndex

  • Squad_IsInStateByIndex(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsInsidePie

  • Squad_IsInsidePie(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown, arg7: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown
    • arg6: unknown
    • arg7: unknown

    Returns unknown

Squad_IsKnockedBack

  • Squad_IsKnockedBack(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsMoving

  • Squad_IsMoving(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsOfType

  • Squad_IsOfType(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsOnWalkableWall

  • Squad_IsOnWalkableWall(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsPinned

  • Squad_IsPinned(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsPinnedOrSuppressed

  • Squad_IsPinnedOrSuppressed(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsReinforcing

  • Squad_IsReinforcing(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsRetreating

  • Squad_IsRetreating(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsSBPOfType

Squad_IsSettingDemolitions

  • Squad_IsSettingDemolitions(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsSiege

Squad_IsStunned

  • Squad_IsStunned(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsSuppressed

  • Squad_IsSuppressed(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsUnderAttack

  • Squad_IsUnderAttack(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsUnderAttackByPlayer

  • Squad_IsUnderAttackByPlayer(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_IsUnderAttackFromDirection

  • Squad_IsUnderAttackFromDirection(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_IsUnderRepair

  • Squad_IsUnderRepair(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsUpgrading

  • Squad_IsUpgrading(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_IsUpgradingAny

  • Squad_IsUpgradingAny(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_IsValid

  • Squad_IsValid(arg1: number): boolean
  • Parameters

    • arg1: number

    Returns boolean

Squad_Kill

  • Squad_Kill(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_NumUpgradeComplete

  • Squad_NumUpgradeComplete(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_Population

  • Squad_Population(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_Precache

  • Squad_Precache(arg1: SquadBlueprint, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown): unknown
  • Parameters

    • arg1: SquadBlueprint
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown
    • arg6: unknown

    Returns unknown

Squad_RemoveAbility

  • Squad_RemoveAbility(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_RemoveSlotItemAt

  • Squad_RemoveSlotItemAt(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_RemoveStateModelListBool

  • Squad_RemoveStateModelListBool(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_RemoveStateModelListEntityTarget

  • Squad_RemoveStateModelListEntityTarget(): unknown
  • Returns unknown

Squad_RemoveStateModelListFloat

  • Squad_RemoveStateModelListFloat(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_RemoveStateModelListInt

  • Squad_RemoveStateModelListInt(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_RemoveStateModelListPlayerTarget

  • Squad_RemoveStateModelListPlayerTarget(): unknown
  • Returns unknown

Squad_RemoveStateModelListSquadTarget

  • Squad_RemoveStateModelListSquadTarget(): unknown
  • Returns unknown

Squad_RemoveStateModelListVector3f

  • Squad_RemoveStateModelListVector3f(): unknown
  • Returns unknown

Squad_RemoveUpgrade

  • Squad_RemoveUpgrade(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_RewardActionPoints

  • Squad_RewardActionPoints(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SBPEntityAt

Squad_SBPGetMax

Squad_SetBackground

  • Squad_SetBackground(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetExtEnabled

  • Squad_SetExtEnabled(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetHealth

  • Squad_SetHealth(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetIdleFormationOverride

  • Squad_SetIdleFormationOverride(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetInvulnerableEntityCount

  • Squad_SetInvulnerableEntityCount(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetInvulnerableMinCap

  • Squad_SetInvulnerableMinCap(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetMoodMode

  • Squad_SetMoodMode(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetMoveType

  • Squad_SetMoveType(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetMovementDistanceRemaining

  • Squad_SetMovementDistanceRemaining(): unknown
  • Returns unknown

Squad_SetMovingFormationOverride

  • Squad_SetMovingFormationOverride(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetPlayerOwner

  • Squad_SetPlayerOwner(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetPosition

  • Squad_SetPosition(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetPosition3D

  • Squad_SetPosition3D(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetRecrewable

  • Squad_SetRecrewable(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetResource

  • Squad_SetResource(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetSharedProductionQueue

  • Squad_SetSharedProductionQueue(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetStateModelBool

  • Squad_SetStateModelBool(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetStateModelEntityTarget

  • Squad_SetStateModelEntityTarget(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetStateModelEnumTableBool

  • Squad_SetStateModelEnumTableBool(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_SetStateModelEnumTableEntityTarget

  • Squad_SetStateModelEnumTableEntityTarget(): unknown
  • Returns unknown

Squad_SetStateModelEnumTableFloat

  • Squad_SetStateModelEnumTableFloat(): unknown
  • Returns unknown

Squad_SetStateModelEnumTableInt

  • Squad_SetStateModelEnumTableInt(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_SetStateModelEnumTablePlayerTarget

  • Squad_SetStateModelEnumTablePlayerTarget(): unknown
  • Returns unknown

Squad_SetStateModelEnumTableSquadTarget

  • Squad_SetStateModelEnumTableSquadTarget(): unknown
  • Returns unknown

Squad_SetStateModelEnumTableVector3f

  • Squad_SetStateModelEnumTableVector3f(): unknown
  • Returns unknown

Squad_SetStateModelFloat

  • Squad_SetStateModelFloat(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetStateModelInt

  • Squad_SetStateModelInt(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetStateModelListBool

  • Squad_SetStateModelListBool(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_SetStateModelListEntityTarget

  • Squad_SetStateModelListEntityTarget(): unknown
  • Returns unknown

Squad_SetStateModelListFloat

  • Squad_SetStateModelListFloat(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_SetStateModelListInt

  • Squad_SetStateModelListInt(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_SetStateModelListPlayerTarget

  • Squad_SetStateModelListPlayerTarget(): unknown
  • Returns unknown

Squad_SetStateModelListSquadTarget

  • Squad_SetStateModelListSquadTarget(): unknown
  • Returns unknown

Squad_SetStateModelListVector3f

  • Squad_SetStateModelListVector3f(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_SetStateModelPlayerTarget

  • Squad_SetStateModelPlayerTarget(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetStateModelSquadTarget

  • Squad_SetStateModelSquadTarget(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetStateModelVector3f

  • Squad_SetStateModelVector3f(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SetSuppression

  • Squad_SetSuppression(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_SetVeterancyDisplayVisibility

  • Squad_SetVeterancyDisplayVisibility(): unknown
  • Returns unknown

Squad_SetWorldOwned

  • Squad_SetWorldOwned(arg1: Squad): unknown
  • Parameters

    Returns unknown

Squad_Spawn

  • Squad_Spawn(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SpawnFormationToward

  • Squad_SpawnFormationToward(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown, arg7: unknown, arg8: unknown, arg9: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown
    • arg6: unknown
    • arg7: unknown
    • arg8: unknown
    • arg9: unknown

    Returns unknown

Squad_SpawnToward

  • Squad_SpawnToward(arg1: Squad, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

Squad_Split

  • Squad_Split(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

Squad_StopAbility

  • Squad_StopAbility(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_SuggestPosture

  • Squad_SuggestPosture(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

Squad_TryFindClosestFreePosition

  • Squad_TryFindClosestFreePosition(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

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