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Functions

Sim_CheckRequirements

  • Sim_CheckRequirements(): unknown
  • Returns unknown

Sim_CollisionSystemDraw

  • Sim_CollisionSystemDraw(): unknown
  • Returns unknown

Sim_DebugDrawSimTick

  • Sim_DebugDrawSimTick(): unknown
  • Returns unknown

Sim_DebugQueuedMoveOrders

  • Sim_DebugQueuedMoveOrders(): unknown
  • Returns unknown

Sim_DrawAttention

  • Sim_DrawAttention(): unknown
  • Returns unknown

Sim_DrawAutoTargetArea

  • Sim_DrawAutoTargetArea(): unknown
  • Returns unknown

Sim_DrawConstructionSpots

  • Sim_DrawConstructionSpots(): unknown
  • Returns unknown

Sim_DrawEntityCrusherOBB

  • Sim_DrawEntityCrusherOBB(): unknown
  • Returns unknown

Sim_DrawEntityExtensions

  • Sim_DrawEntityExtensions(): unknown
  • Returns unknown

Sim_EntityAbility

  • Sim_EntityAbility(): unknown
  • Returns unknown

Sim_EntityAttackMovePriority

  • Sim_EntityAttackMovePriority(): unknown
  • Returns unknown

Sim_EntityDelay

  • Sim_EntityDelay(): unknown
  • Returns unknown

Sim_EntityDrawPosture

  • Sim_EntityDrawPosture(): unknown
  • Returns unknown

Sim_EntityFind

  • Sim_EntityFind(): unknown
  • Returns unknown

Sim_EntityHistory

  • Sim_EntityHistory(): unknown
  • Returns unknown

Sim_EntityIdleTargetingPriority

  • Sim_EntityIdleTargetingPriority(): unknown
  • Returns unknown

Sim_EntityInfo

  • Sim_EntityInfo(): void
  • Returns void

Sim_EntityModifier

  • Sim_EntityModifier(): void
  • Returns void

Sim_EntityOBB

  • Sim_EntityOBB(): void
  • Returns void

Sim_EntityOOCTarget

  • Sim_EntityOOCTarget(): void
  • Returns void

Sim_EntityStateModelProperties

  • Sim_EntityStateModelProperties(): void
  • Returns void

Sim_EntityTargetFiredInfo

  • Sim_EntityTargetFiredInfo(): void
  • Returns void

Sim_EntityTerritory

  • Sim_EntityTerritory(): void
  • Returns void

Sim_EntityUpgrades

  • Sim_EntityUpgrades(): void
  • Returns void

Sim_GetDrawEntityRoadMarkers

  • Sim_GetDrawEntityRoadMarkers(): boolean
  • Returns boolean

Sim_PassiveChargeInfo

  • Sim_PassiveChargeInfo(): void
  • Returns void

Sim_PlayerInfo

  • Sim_PlayerInfo(): void
  • Returns void

Sim_PlayerModifiers

  • Sim_PlayerModifiers(): void
  • Returns void

Sim_PlayerStateModelProperties

  • Sim_PlayerStateModelProperties(): void
  • Returns void

Sim_PlayerStateModelPropertiesScroll_Decrement

  • Sim_PlayerStateModelPropertiesScroll_Decrement(): unknown
  • Returns unknown

Sim_PlayerStateModelPropertiesScroll_Increment

  • Sim_PlayerStateModelPropertiesScroll_Increment(): unknown
  • Returns unknown

Sim_SetDrawEntityRoadMarkers

  • Sim_SetDrawEntityRoadMarkers(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

Sim_ShotBlockers

  • Sim_ShotBlockers(): void
  • Returns void

Sim_SimBox

  • Sim_SimBox(): void
  • Returns void

Sim_SquadHistory

  • Sim_SquadHistory(): void
  • Returns void

Sim_SquadInfo

  • Sim_SquadInfo(): void
  • Returns void

Sim_SquadStateModelProperties

  • Sim_SquadStateModelProperties(): void
  • Returns void

Sim_SquadSuppression

  • Sim_SquadSuppression(): void
  • Returns void

Sim_ToggleDrawAOE

  • Sim_ToggleDrawAOE(): void
  • Returns void

Sim_ToggleDrawBoobyTraps

  • Sim_ToggleDrawBoobyTraps(): void
  • Returns void

Sim_ToggleDrawEntityHitMarkers

  • Sim_ToggleDrawEntityHitMarkers(): void
  • Returns void

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