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Functions

Functions

AIAbilityEncounter_AbilityGuidance_SetAbilityPBG

  • AIAbilityEncounter_AbilityGuidance_SetAbilityPBG(): unknown
  • Returns unknown

AIEncounter_Cancel

AIEncounter_CombatGuidance_AddForcedCombatTargetEGroup

  • AIEncounter_CombatGuidance_AddForcedCombatTargetEGroup(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_AddForcedCombatTargetEntity

  • AIEncounter_CombatGuidance_AddForcedCombatTargetEntity(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_AddForcedCombatTargetSGroup

  • AIEncounter_CombatGuidance_AddForcedCombatTargetSGroup(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_AddForcedCombatTargetSquad

  • AIEncounter_CombatGuidance_AddForcedCombatTargetSquad(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_ClearForcedCombatTargets

  • AIEncounter_CombatGuidance_ClearForcedCombatTargets(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_EnableCombatGarrison

  • AIEncounter_CombatGuidance_EnableCombatGarrison(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_RemoveForcedCombatTargetEGroup

  • AIEncounter_CombatGuidance_RemoveForcedCombatTargetEGroup(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_RemoveForcedCombatTargetEntity

  • AIEncounter_CombatGuidance_RemoveForcedCombatTargetEntity(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_RemoveForcedCombatTargetSGroup

  • AIEncounter_CombatGuidance_RemoveForcedCombatTargetSGroup(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_RemoveForcedCombatTargetSquad

  • AIEncounter_CombatGuidance_RemoveForcedCombatTargetSquad(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_SetCombatRangePolicy

  • AIEncounter_CombatGuidance_SetCombatRangePolicy(): unknown
  • Returns unknown

AIEncounter_CombatGuidance_SetSpreadAttackers

  • AIEncounter_CombatGuidance_SetSpreadAttackers(): unknown
  • Returns unknown

AIEncounter_DataDictionarySetBool

  • AIEncounter_DataDictionarySetBool(): unknown
  • Returns unknown

AIEncounter_DataDictionarySetNumber

  • AIEncounter_DataDictionarySetNumber(): unknown
  • Returns unknown

AIEncounter_DataDictionarySetPBG

  • AIEncounter_DataDictionarySetPBG(arg1: AIEncounter, arg2: unknown, arg3: unknown): unknown
  • Parameters

    Returns unknown

AIEncounter_DefenseGuidance_EnableIdleGarrison

  • AIEncounter_DefenseGuidance_EnableIdleGarrison(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_AddEncouterSetupLocation

  • AIEncounter_EngagementGuidance_AddEncouterSetupLocation(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_ClearSetupLocationOverrides

  • AIEncounter_EngagementGuidance_ClearSetupLocationOverrides(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_EnableAggressiveEngagementMove

  • AIEncounter_EngagementGuidance_EnableAggressiveEngagementMove(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_EnableConstruction

  • AIEncounter_EngagementGuidance_EnableConstruction(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_EnableSetupLocations

  • AIEncounter_EngagementGuidance_EnableSetupLocations(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetAllowResourceGatheringOutsideLeash

  • AIEncounter_EngagementGuidance_SetAllowResourceGatheringOutsideLeash(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetAllowReturnToPreviousStages

  • AIEncounter_EngagementGuidance_SetAllowReturnToPreviousStages(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetCoordinatedSetup

  • AIEncounter_EngagementGuidance_SetCoordinatedSetup(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetEnableSniperReactions

  • AIEncounter_EngagementGuidance_SetEnableSniperReactions(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetEnableSubEngagementAreas

  • AIEncounter_EngagementGuidance_SetEnableSubEngagementAreas(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetMaxEngagementTime

  • AIEncounter_EngagementGuidance_SetMaxEngagementTime(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetMaxIdleTime

  • AIEncounter_EngagementGuidance_SetMaxIdleTime(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetSetupLocationSbpPriority

  • AIEncounter_EngagementGuidance_SetSetupLocationSbpPriority(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetSniperReactionsDelay

  • AIEncounter_EngagementGuidance_SetSniperReactionsDelay(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetSniperResponderMaxNumber

  • AIEncounter_EngagementGuidance_SetSniperResponderMaxNumber(): unknown
  • Returns unknown

AIEncounter_EngagementGuidance_SetSquadSetupLocation

  • AIEncounter_EngagementGuidance_SetSquadSetupLocation(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_EnableReinforceDuringCombat

  • AIEncounter_FallbackGuidance_EnableReinforceDuringCombat(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_EnableRetreatOnPinned

  • AIEncounter_FallbackGuidance_EnableRetreatOnPinned(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_EnableRetreatOnSuppression

  • AIEncounter_FallbackGuidance_EnableRetreatOnSuppression(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetEntitiesRemainingThreshold

  • AIEncounter_FallbackGuidance_SetEntitiesRemainingThreshold(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetFallbackCapacityPercentage

  • AIEncounter_FallbackGuidance_SetFallbackCapacityPercentage(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetFallbackCombatRating

  • AIEncounter_FallbackGuidance_SetFallbackCombatRating(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetFallbackSquadHealthPercentage

  • AIEncounter_FallbackGuidance_SetFallbackSquadHealthPercentage(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetFallbackSquadShieldPercentage

  • AIEncounter_FallbackGuidance_SetFallbackSquadShieldPercentage(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetFallbackVehicleHealthPercentage

  • AIEncounter_FallbackGuidance_SetFallbackVehicleHealthPercentage(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetGlobalFallbackPercentage

  • AIEncounter_FallbackGuidance_SetGlobalFallbackPercentage(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetGlobalFallbackRetreat

  • AIEncounter_FallbackGuidance_SetGlobalFallbackRetreat(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetReinforceHealthPercentage

  • AIEncounter_FallbackGuidance_SetReinforceHealthPercentage(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetReinforceMaxDistance

  • AIEncounter_FallbackGuidance_SetReinforceMaxDistance(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetReinforceMinHealthRatioToReachReinforcePoint

  • AIEncounter_FallbackGuidance_SetReinforceMinHealthRatioToReachReinforcePoint(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetRetreatCapacityPercentage

  • AIEncounter_FallbackGuidance_SetRetreatCapacityPercentage(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetRetreatCombatRating

  • AIEncounter_FallbackGuidance_SetRetreatCombatRating(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetRetreatDelayTime

  • AIEncounter_FallbackGuidance_SetRetreatDelayTime(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetRetreatHealthPercentage

  • AIEncounter_FallbackGuidance_SetRetreatHealthPercentage(): unknown
  • Returns unknown

AIEncounter_FallbackGuidance_SetTargetPosition

  • AIEncounter_FallbackGuidance_SetTargetPosition(): unknown
  • Returns unknown

AIEncounter_ForceComplete

AIEncounter_FormationGuidance_SetFormUpAtBuildingOfType

  • AIEncounter_FormationGuidance_SetFormUpAtBuildingOfType(): unknown
  • Returns unknown

AIEncounter_FormationGuidance_SetFormUpAtEntityTarget

  • AIEncounter_FormationGuidance_SetFormUpAtEntityTarget(): unknown
  • Returns unknown

AIEncounter_FormationGuidance_SetFormUpAtPositionTarget

  • AIEncounter_FormationGuidance_SetFormUpAtPositionTarget(): unknown
  • Returns unknown

AIEncounter_FormationGuidance_SetFormUpAtSquadAverage

  • AIEncounter_FormationGuidance_SetFormUpAtSquadAverage(): unknown
  • Returns unknown

AIEncounter_FormationGuidance_SetFormUpAtTimeOutParams

  • AIEncounter_FormationGuidance_SetFormUpAtTimeOutParams(): unknown
  • Returns unknown

AIEncounter_FormationPhaseGuidance_SetCombatCoordinator

  • AIEncounter_FormationPhaseGuidance_SetCombatCoordinator(): unknown
  • Returns unknown

AIEncounter_FormationPhaseGuidance_SetCombatExitParams

  • AIEncounter_FormationPhaseGuidance_SetCombatExitParams(): unknown
  • Returns unknown

AIEncounter_FormationPhaseGuidance_SetMoveEnemiesExitParams

  • AIEncounter_FormationPhaseGuidance_SetMoveEnemiesExitParams(): unknown
  • Returns unknown

AIEncounter_FormationPhaseGuidance_SetMoveExitParams

  • AIEncounter_FormationPhaseGuidance_SetMoveExitParams(): unknown
  • Returns unknown

AIEncounter_FormationPhase_GetEndPosition

  • AIEncounter_FormationPhase_GetEndPosition(): unknown
  • Returns unknown

AIEncounter_FormationPhase_GetEndReason

  • AIEncounter_FormationPhase_GetEndReason(): unknown
  • Returns unknown

AIEncounter_FormationPhase_GetEnemiesAtEnd

  • AIEncounter_FormationPhase_GetEnemiesAtEnd(): unknown
  • Returns unknown

AIEncounter_FormationPhase_GetExitCombatFitnessResult

  • AIEncounter_FormationPhase_GetExitCombatFitnessResult(): unknown
  • Returns unknown

AIEncounter_FormationPhase_GetSquadsAvailableAtEnd

  • AIEncounter_FormationPhase_GetSquadsAvailableAtEnd(): unknown
  • Returns unknown

AIEncounter_FormationPhase_HasValidExitInfo

  • AIEncounter_FormationPhase_HasValidExitInfo(): unknown
  • Returns unknown

AIEncounter_FormationTaskStateGuidance_MinRange

  • AIEncounter_FormationTaskStateGuidance_MinRange(): unknown
  • Returns unknown

AIEncounter_FormationTaskStateGuidance_MinRangeWithProtect

  • AIEncounter_FormationTaskStateGuidance_MinRangeWithProtect(): unknown
  • Returns unknown

AIEncounter_FormationTaskStateGuidance_Move

  • AIEncounter_FormationTaskStateGuidance_Move(): unknown
  • Returns unknown

AIEncounter_FormationTaskStateGuidance_SetupRanged

  • AIEncounter_FormationTaskStateGuidance_SetupRanged(): unknown
  • Returns unknown

AIEncounter_FormationTaskStateGuidance_SetupRangedWithProtect

  • AIEncounter_FormationTaskStateGuidance_SetupRangedWithProtect(): unknown
  • Returns unknown

AIEncounter_FormationTaskStateGuidance_SimpleMelee

  • AIEncounter_FormationTaskStateGuidance_SimpleMelee(): unknown
  • Returns unknown

AIEncounter_FormationTaskStateGuidance_TransportMove

  • AIEncounter_FormationTaskStateGuidance_TransportMove(): unknown
  • Returns unknown

AIEncounter_GetEncounterFromID

  • AIEncounter_GetEncounterFromID(arg1: AIPlayer, arg2: number): unknown
  • Parameters

    Returns unknown

AIEncounter_IsAIPlayerValid

  • AIEncounter_IsAIPlayerValid(arg1: AIEncounter): unknown

AIEncounter_IsValid

  • AIEncounter_IsValid(arg1: number, arg2: number): boolean
  • Parameters

    • arg1: number
    • arg2: number

    Returns boolean

AIEncounter_LogDebug

  • AIEncounter_LogDebug(arg1: Player, arg2: number, arg3: string): void
  • Parameters

    • arg1: Player
    • arg2: number
    • arg3: string

    Returns void

AIEncounter_MoveGuidance_EnableAggressiveMove

  • AIEncounter_MoveGuidance_EnableAggressiveMove(): unknown
  • Returns unknown

AIEncounter_MoveGuidance_SetSquadCoherenceRadius

  • AIEncounter_MoveGuidance_SetSquadCoherenceRadius(): unknown
  • Returns unknown

AIEncounter_Notify_ClearCallbacks

  • AIEncounter_Notify_ClearCallbacks(): unknown
  • Returns unknown

AIEncounter_Notify_SetEnableSnipedCallbacks

  • AIEncounter_Notify_SetEnableSnipedCallbacks(): unknown
  • Returns unknown

AIEncounter_Notify_SetPlayerEventEncounterID

  • AIEncounter_Notify_SetPlayerEventEncounterID(): unknown
  • Returns unknown

AIEncounter_Pause

  • AIEncounter_Pause(arg1: AIEncounter, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIEncounter_ResourceGuidance_CalculateEstimatedSquadProductionTime

  • AIEncounter_ResourceGuidance_CalculateEstimatedSquadProductionTime(): unknown
  • Returns unknown

AIEncounter_ResourceGuidance_ClearEntities

  • AIEncounter_ResourceGuidance_ClearEntities(): unknown
  • Returns unknown

AIEncounter_ResourceGuidance_ClearSquads

  • AIEncounter_ResourceGuidance_ClearSquads(): unknown
  • Returns unknown

AIEncounter_ResourceGuidance_EntityGroup

  • AIEncounter_ResourceGuidance_EntityGroup(): unknown
  • Returns unknown

AIEncounter_ResourceGuidance_IsSquadGroupEqual

  • AIEncounter_ResourceGuidance_IsSquadGroupEqual(): unknown
  • Returns unknown

AIEncounter_ResourceGuidance_SetResourceMoney

  • AIEncounter_ResourceGuidance_SetResourceMoney(): unknown
  • Returns unknown

AIEncounter_ResourceGuidance_SquadGroup

  • AIEncounter_ResourceGuidance_SquadGroup(): unknown
  • Returns unknown

AIEncounter_SetDebugName

  • AIEncounter_SetDebugName(arg1: AIEncounter, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIEncounter_TacticFilter_Reset

  • AIEncounter_TacticFilter_Reset(arg1: AIEncounter): unknown

AIEncounter_TacticFilter_ResetAbilityGuidance

  • AIEncounter_TacticFilter_ResetAbilityGuidance(): unknown
  • Returns unknown

AIEncounter_TacticFilter_ResetAbilityPriority

  • AIEncounter_TacticFilter_ResetAbilityPriority(): unknown
  • Returns unknown

AIEncounter_TacticFilter_ResetPriority

  • AIEncounter_TacticFilter_ResetPriority(): unknown
  • Returns unknown

AIEncounter_TacticFilter_ResetTacticGuidance

  • AIEncounter_TacticFilter_ResetTacticGuidance(): unknown
  • Returns unknown

AIEncounter_TacticFilter_ResetTargetGuidance

  • AIEncounter_TacticFilter_ResetTargetGuidance(): unknown
  • Returns unknown

AIEncounter_TacticFilter_SetAbilityGuidance

  • AIEncounter_TacticFilter_SetAbilityGuidance(): unknown
  • Returns unknown

AIEncounter_TacticFilter_SetAbilityPriority

  • AIEncounter_TacticFilter_SetAbilityPriority(): unknown
  • Returns unknown

AIEncounter_TacticFilter_SetAbilityPriorityForSquad

  • AIEncounter_TacticFilter_SetAbilityPriorityForSquad(): unknown
  • Returns unknown

AIEncounter_TacticFilter_SetDefaultAbilityGuidance

  • AIEncounter_TacticFilter_SetDefaultAbilityGuidance(): unknown
  • Returns unknown

AIEncounter_TacticFilter_SetDefaultTacticGuidance

  • AIEncounter_TacticFilter_SetDefaultTacticGuidance(): unknown
  • Returns unknown

AIEncounter_TacticFilter_SetPriority

  • AIEncounter_TacticFilter_SetPriority(): unknown
  • Returns unknown

AIEncounter_TacticFilter_SetPriorityForSquad

  • AIEncounter_TacticFilter_SetPriorityForSquad(): unknown
  • Returns unknown

AIEncounter_TacticFilter_SetTacticGuidance

  • AIEncounter_TacticFilter_SetTacticGuidance(): unknown
  • Returns unknown

AIEncounter_TacticFilter_SetTargetPolicy

  • AIEncounter_TacticFilter_SetTargetPolicy(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_DisableSquadPatrol

  • AIEncounter_TargetGuidance_DisableSquadPatrol(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_GetTargetAreaRadius

  • AIEncounter_TargetGuidance_GetTargetAreaRadius(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_GetTargetLeashRadius

  • AIEncounter_TargetGuidance_GetTargetLeashRadius(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_GetTargetPos

  • AIEncounter_TargetGuidance_GetTargetPos(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_SetPatrolPathByName

  • AIEncounter_TargetGuidance_SetPatrolPathByName(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_SetPatrolWander

  • AIEncounter_TargetGuidance_SetPatrolWander(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_SetSquadPatrolPathByName

  • AIEncounter_TargetGuidance_SetSquadPatrolPathByName(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_SetSquadPatrolWander

  • AIEncounter_TargetGuidance_SetSquadPatrolWander(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_SetTargetArea

  • AIEncounter_TargetGuidance_SetTargetArea(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_SetTargetEntity

  • AIEncounter_TargetGuidance_SetTargetEntity(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_SetTargetLeash

  • AIEncounter_TargetGuidance_SetTargetLeash(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_SetTargetPosition

  • AIEncounter_TargetGuidance_SetTargetPosition(): unknown
  • Returns unknown

AIEncounter_TargetGuidance_SetTargetSquad

  • AIEncounter_TargetGuidance_SetTargetSquad(): unknown
  • Returns unknown

AIEncounter_Trigger

AIPlayer_AddDebugScoreContribution

  • AIPlayer_AddDebugScoreContribution(): unknown
  • Returns unknown

AIPlayer_CachedPathCrossesEnemyTerritory

  • AIPlayer_CachedPathCrossesEnemyTerritory(): unknown
  • Returns unknown

AIPlayer_CanAISquadLockTacticItem

  • AIPlayer_CanAISquadLockTacticItem(): unknown
  • Returns unknown

AIPlayer_CanSeeEntity

  • AIPlayer_CanSeeEntity(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_ClearCachedPath

  • AIPlayer_ClearCachedPath(arg1: Player, arg2: number): void
  • Parameters

    Returns void

AIPlayer_ClearDebugScoreContributions

  • AIPlayer_ClearDebugScoreContributions(): unknown
  • Returns unknown

AIPlayer_ConstructionIsConstrained

  • AIPlayer_ConstructionIsConstrained(): unknown
  • Returns unknown

AIPlayer_DebugClearIslandDecisionOverride

  • AIPlayer_DebugClearIslandDecisionOverride(): unknown
  • Returns unknown

AIPlayer_DebugSetIslandDecisionOverride

  • AIPlayer_DebugSetIslandDecisionOverride(): unknown
  • Returns unknown

AIPlayer_EnemyTerritoryDetected

  • AIPlayer_EnemyTerritoryDetected(arg1: AIPlayer): unknown

AIPlayer_FindClosestSiegeTarget

  • AIPlayer_FindClosestSiegeTarget(arg1: Player, arg2: EGroup, arg3: unknown, arg4: unknown, arg5: unknown): unknown
  • Parameters

    • arg1: Player
    • arg2: EGroup
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown

    Returns unknown

AIPlayer_FindClumpContainingPosition

  • AIPlayer_FindClumpContainingPosition(): unknown
  • Returns unknown

AIPlayer_ForBestClumpIndexesForSquad

  • AIPlayer_ForBestClumpIndexesForSquad(): unknown
  • Returns unknown

AIPlayer_GatheringIsConstrained

  • AIPlayer_GatheringIsConstrained(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_GetAIIslandDecision

  • AIPlayer_GetAIIslandDecision(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AIPlayer_GetAnchorPosition

  • AIPlayer_GetAnchorPosition(arg1: AIPlayer): unknown

AIPlayer_GetBestClumpForPositionIdx

  • AIPlayer_GetBestClumpForPositionIdx(): unknown
  • Returns unknown

AIPlayer_GetBestClumpForSquadIdx

  • AIPlayer_GetBestClumpForSquadIdx(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown, arg7: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown
    • arg6: unknown
    • arg7: unknown

    Returns unknown

AIPlayer_GetBestClumpIdx

  • AIPlayer_GetBestClumpIdx(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown
    • arg6: unknown

    Returns unknown

AIPlayer_GetBestClumpIdxForAbility

  • AIPlayer_GetBestClumpIdxForAbility(): unknown
  • Returns unknown

AIPlayer_GetBestOwnTrafficPos

  • AIPlayer_GetBestOwnTrafficPos(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_GetBestOwnedClumpIdx

  • AIPlayer_GetBestOwnedClumpIdx(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown
    • arg5: unknown
    • arg6: unknown

    Returns unknown

AIPlayer_GetBestOwnedClumpIdxForAbility

  • AIPlayer_GetBestOwnedClumpIdxForAbility(): unknown
  • Returns unknown

AIPlayer_GetBestTrafficPos

  • AIPlayer_GetBestTrafficPos(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AIPlayer_GetCachedPathLength

  • AIPlayer_GetCachedPathLength(arg1: Player, arg2: number): unknown
  • Parameters

    Returns unknown

AIPlayer_GetCachedPathPoints

  • AIPlayer_GetCachedPathPoints(arg1: Player, arg2: number): unknown
  • Parameters

    Returns unknown

AIPlayer_GetCapturePoints

  • AIPlayer_GetCapturePoints(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

AIPlayer_GetClumpCentreSquad

  • AIPlayer_GetClumpCentreSquad(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AIPlayer_GetClumpPosition

  • AIPlayer_GetClumpPosition(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AIPlayer_GetClumpTerritoryPointEntity

  • AIPlayer_GetClumpTerritoryPointEntity(): unknown
  • Returns unknown

AIPlayer_GetDistanceToEnemyTerritory

  • AIPlayer_GetDistanceToEnemyTerritory(): unknown
  • Returns unknown

AIPlayer_GetDynamicMultiplier

  • AIPlayer_GetDynamicMultiplier(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_GetDynamicUnitTypeMultipliersForEntity

  • AIPlayer_GetDynamicUnitTypeMultipliersForEntity(): unknown
  • Returns unknown

AIPlayer_GetDynamicUnitTypeMultipliersForSquad

  • AIPlayer_GetDynamicUnitTypeMultipliersForSquad(): unknown
  • Returns unknown

AIPlayer_GetKnownResourceDeposits

  • AIPlayer_GetKnownResourceDeposits(): unknown
  • Returns unknown

AIPlayer_GetLocal

  • AIPlayer_GetLocal(arg1: number): void
  • Parameters

    • arg1: number

    Returns void

AIPlayer_GetLocalFromPlayer

  • AIPlayer_GetLocalFromPlayer(arg1: Player): void
  • Parameters

    Returns void

AIPlayer_GetOpponentPlayerAtIndex

  • AIPlayer_GetOpponentPlayerAtIndex(): unknown
  • Returns unknown

AIPlayer_GetOpponentPlayerCount

  • AIPlayer_GetOpponentPlayerCount(arg1: AIPlayer): unknown

AIPlayer_GetOrCreateHomebase

  • AIPlayer_GetOrCreateHomebase(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_GetOwnedClumpPosition

  • AIPlayer_GetOwnedClumpPosition(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_GetOwnedMilitaryPointEntitiesInRange

  • AIPlayer_GetOwnedMilitaryPointEntitiesInRange(): unknown
  • Returns unknown

AIPlayer_GetPositionsOfMilitaryPointsWithRelation

  • AIPlayer_GetPositionsOfMilitaryPointsWithRelation(): unknown
  • Returns unknown

AIPlayer_GetRandInt

  • AIPlayer_GetRandInt(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AIPlayer_GetSquadPBGProductionUtility

  • AIPlayer_GetSquadPBGProductionUtility(): unknown
  • Returns unknown

AIPlayer_GetStartingIsland

  • AIPlayer_GetStartingIsland(arg1: AIPlayer): unknown

AIPlayer_GetStateModelAISquadListEntries

  • AIPlayer_GetStateModelAISquadListEntries(): unknown
  • Returns unknown

AIPlayer_GetStateModelBool

  • AIPlayer_GetStateModelBool(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_GetStateModelFloat

  • AIPlayer_GetStateModelFloat(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_GetStateModelInt

  • AIPlayer_GetStateModelInt(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_GetStateModelPBG

  • AIPlayer_GetStateModelPBG(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_GetStateModelTargetListEntries

  • AIPlayer_GetStateModelTargetListEntries(): unknown
  • Returns unknown

AIPlayer_IsDamagedStructureOnPathToTarget

  • AIPlayer_IsDamagedStructureOnPathToTarget(): unknown
  • Returns unknown

AIPlayer_IsIslandFullyScouted

  • AIPlayer_IsIslandFullyScouted(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_IsOnAnIsland

  • AIPlayer_IsOnAnIsland(): boolean
  • Returns boolean

AIPlayer_IsPathProcessed

  • AIPlayer_IsPathProcessed(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_IsPointThreatened

  • AIPlayer_IsPointThreatened(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

AIPlayer_IsPositionControlledByTeam

  • AIPlayer_IsPositionControlledByTeam(): unknown
  • Returns unknown

AIPlayer_IsPositionInFriendlyTerritory

  • AIPlayer_IsPositionInFriendlyTerritory(): unknown
  • Returns unknown

AIPlayer_IsPositionInFrontLine

  • AIPlayer_IsPositionInFrontLine(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_IsPositionNearAlliedPlayerAnchorPosition

  • AIPlayer_IsPositionNearAlliedPlayerAnchorPosition(): unknown
  • Returns unknown

AIPlayer_IsPositionNearAlliedPlayerStartingPosition

  • AIPlayer_IsPositionNearAlliedPlayerStartingPosition(): unknown
  • Returns unknown

AIPlayer_IsPositionNearPlayerAnchorPosition

  • AIPlayer_IsPositionNearPlayerAnchorPosition(): unknown
  • Returns unknown

AIPlayer_IsPositionNearPlayerStartingPosition

  • AIPlayer_IsPositionNearPlayerStartingPosition(): unknown
  • Returns unknown

AIPlayer_IsTacticItemLocked

  • AIPlayer_IsTacticItemLocked(arg1: Player, arg2: Entity): unknown

AIPlayer_IsTacticItemLockedByAISquad

  • AIPlayer_IsTacticItemLockedByAISquad(): unknown
  • Returns unknown

AIPlayer_LockTacticItemForAISquad

  • AIPlayer_LockTacticItemForAISquad(): unknown
  • Returns unknown

AIPlayer_PopScoreMultiplier

  • AIPlayer_PopScoreMultiplier(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AIPlayer_PopUnitTypeScoreMultiplier

  • AIPlayer_PopUnitTypeScoreMultiplier(): unknown
  • Returns unknown

AIPlayer_PositionOnStartingIsland

  • AIPlayer_PositionOnStartingIsland(): unknown
  • Returns unknown

AIPlayer_ProcessedPathSuccessful

  • AIPlayer_ProcessedPathSuccessful(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_PushScoreMultiplier

  • AIPlayer_PushScoreMultiplier(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown
    • arg4: unknown

    Returns unknown

AIPlayer_PushUnitTypeScoreMultiplier

  • AIPlayer_PushUnitTypeScoreMultiplier(): unknown
  • Returns unknown

AIPlayer_RemoveEntityHomebase

  • AIPlayer_RemoveEntityHomebase(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_RemoveSquadHomebase

  • AIPlayer_RemoveSquadHomebase(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_RequestHighPath

  • AIPlayer_RequestHighPath(arg1: Player, arg2: number, arg3: ScarPosition, arg4: unknown, arg5: unknown, arg6: unknown): unknown
  • Parameters

    Returns unknown

AIPlayer_ResetAIAbilityPriorityOverride

  • AIPlayer_ResetAIAbilityPriorityOverride(): unknown
  • Returns unknown

AIPlayer_ResetAbilityPriorityOverride

  • AIPlayer_ResetAbilityPriorityOverride(): unknown
  • Returns unknown

AIPlayer_SetAIAbilityPriorityOverride

  • AIPlayer_SetAIAbilityPriorityOverride(): unknown
  • Returns unknown

AIPlayer_SetAbilityPriorityOverride

  • AIPlayer_SetAbilityPriorityOverride(): unknown
  • Returns unknown

AIPlayer_SetAllowResourceGatheringOutsideLeash

  • AIPlayer_SetAllowResourceGatheringOutsideLeash(): unknown
  • Returns unknown

AIPlayer_SetEntityHomebase

  • AIPlayer_SetEntityHomebase(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AIPlayer_SetGathererDistributionOverride

  • AIPlayer_SetGathererDistributionOverride(): unknown
  • Returns unknown

AIPlayer_SetMarkerToUpdateCachedPathToHQ

  • AIPlayer_SetMarkerToUpdateCachedPathToHQ(): unknown
  • Returns unknown

AIPlayer_SetMarkerToUpdateCachedPathToPosition

  • AIPlayer_SetMarkerToUpdateCachedPathToPosition(): unknown
  • Returns unknown

AIPlayer_SetRequiresStatsUpdate

  • AIPlayer_SetRequiresStatsUpdate(arg1: Player): void
  • Parameters

    Returns void

AIPlayer_SetSquadHomebase

  • AIPlayer_SetSquadHomebase(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AIPlayer_SetStrategicBaseIntention

  • AIPlayer_SetStrategicBaseIntention(): unknown
  • Returns unknown

AIPlayer_ToggleDrawCachedPath

  • AIPlayer_ToggleDrawCachedPath(arg1: number, arg2: boolean): void
  • Parameters

    • arg1: number
    • arg2: boolean

    Returns void

AIPlayer_UnLockTacticItemForAISquad

  • AIPlayer_UnLockTacticItemForAISquad(): unknown
  • Returns unknown

AIPlayer_UpdateGathering

  • AIPlayer_UpdateGathering(arg1: AIPlayer): unknown

AIPlayer_UpdateSkirmishAttackAndCaptureTasks

  • AIPlayer_UpdateSkirmishAttackAndCaptureTasks(): unknown
  • Returns unknown

AIPlayer_UpdateSkirmishPlayerAbilities

  • AIPlayer_UpdateSkirmishPlayerAbilities(): unknown
  • Returns unknown

AIPlayer_UpdateSkirmishProduction

  • AIPlayer_UpdateSkirmishProduction(): unknown
  • Returns unknown

AIPlayer_UpdateSkirmishScoutingTasks

  • AIPlayer_UpdateSkirmishScoutingTasks(): unknown
  • Returns unknown

AISquad_ClearStateModelEnumTableTarget

  • AISquad_ClearStateModelEnumTableTarget(): unknown
  • Returns unknown

AISquad_ClearStateModelTarget

  • AISquad_ClearStateModelTarget(arg1: AISquad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AISquad_FindBestIsolatedSquadTarget

  • AISquad_FindBestIsolatedSquadTarget(): unknown
  • Returns unknown

AISquad_FindBestSquadTarget

  • AISquad_FindBestSquadTarget(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_FindFilteredCoverCompareCurrent

  • AISquad_FindFilteredCoverCompareCurrent(): unknown
  • Returns unknown

AISquad_FindSafePositionInEncounterLeash

  • AISquad_FindSafePositionInEncounterLeash(): unknown
  • Returns unknown

AISquad_GetClosestCuttableObstruction

  • AISquad_GetClosestCuttableObstruction(): unknown
  • Returns unknown

AISquad_GetClosestEnemySquadWithinArea

  • AISquad_GetClosestEnemySquadWithinArea(): unknown
  • Returns unknown

AISquad_GetClosestObstruction

  • AISquad_GetClosestObstruction(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_GetClosestObstructionOfType

  • AISquad_GetClosestObstructionOfType(): unknown
  • Returns unknown

AISquad_GetClumpFarBound

  • AISquad_GetClumpFarBound(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_GetCurrentFallBackPosition

  • AISquad_GetCurrentFallBackPosition(): unknown
  • Returns unknown

AISquad_GetStateModelBool

  • AISquad_GetStateModelBool(arg1: AISquad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AISquad_GetStateModelEntityTarget

  • AISquad_GetStateModelEntityTarget(): unknown
  • Returns unknown

AISquad_GetStateModelEnumTableBool

  • AISquad_GetStateModelEnumTableBool(): unknown
  • Returns unknown

AISquad_GetStateModelEnumTableEntityTarget

  • AISquad_GetStateModelEnumTableEntityTarget(): unknown
  • Returns unknown

AISquad_GetStateModelEnumTableFloat

  • AISquad_GetStateModelEnumTableFloat(): unknown
  • Returns unknown

AISquad_GetStateModelEnumTableInt

  • AISquad_GetStateModelEnumTableInt(): unknown
  • Returns unknown

AISquad_GetStateModelEnumTablePBG

  • AISquad_GetStateModelEnumTablePBG(): unknown
  • Returns unknown

AISquad_GetStateModelEnumTablePlayerTarget

  • AISquad_GetStateModelEnumTablePlayerTarget(): unknown
  • Returns unknown

AISquad_GetStateModelEnumTableSquadTarget

  • AISquad_GetStateModelEnumTableSquadTarget(): unknown
  • Returns unknown

AISquad_GetStateModelEnumTableVector3f

  • AISquad_GetStateModelEnumTableVector3f(): unknown
  • Returns unknown

AISquad_GetStateModelFloat

  • AISquad_GetStateModelFloat(arg1: AISquad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AISquad_GetStateModelInt

  • AISquad_GetStateModelInt(arg1: AISquad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AISquad_GetStateModelPBG

  • AISquad_GetStateModelPBG(arg1: AISquad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AISquad_GetStateModelPlayerTarget

  • AISquad_GetStateModelPlayerTarget(): unknown
  • Returns unknown

AISquad_GetStateModelSquadTarget

  • AISquad_GetStateModelSquadTarget(arg1: AISquad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AISquad_GetStateModelVector3f

  • AISquad_GetStateModelVector3f(arg1: AISquad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AISquad_HasBeenAttacked

  • AISquad_HasBeenAttacked(arg1: AISquad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AISquad_HasFiredWeapon

  • AISquad_HasFiredWeapon(arg1: AISquad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AISquad_HasPathWithinDistance

  • AISquad_HasPathWithinDistance(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_IsRunningSquadTacticAbility

  • AISquad_IsRunningSquadTacticAbility(): unknown
  • Returns unknown

AISquad_SetStateModelBool

  • AISquad_SetStateModelBool(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_SetStateModelEntityTarget

  • AISquad_SetStateModelEntityTarget(): unknown
  • Returns unknown

AISquad_SetStateModelEnumTableBool

  • AISquad_SetStateModelEnumTableBool(): unknown
  • Returns unknown

AISquad_SetStateModelEnumTableEntityTarget

  • AISquad_SetStateModelEnumTableEntityTarget(): unknown
  • Returns unknown

AISquad_SetStateModelEnumTableFloat

  • AISquad_SetStateModelEnumTableFloat(): unknown
  • Returns unknown

AISquad_SetStateModelEnumTableInt

  • AISquad_SetStateModelEnumTableInt(): unknown
  • Returns unknown

AISquad_SetStateModelEnumTablePBG

  • AISquad_SetStateModelEnumTablePBG(): unknown
  • Returns unknown

AISquad_SetStateModelEnumTablePlayerTarget

  • AISquad_SetStateModelEnumTablePlayerTarget(): unknown
  • Returns unknown

AISquad_SetStateModelEnumTableSquadTarget

  • AISquad_SetStateModelEnumTableSquadTarget(): unknown
  • Returns unknown

AISquad_SetStateModelEnumTableVector3f

  • AISquad_SetStateModelEnumTableVector3f(): unknown
  • Returns unknown

AISquad_SetStateModelFloat

  • AISquad_SetStateModelFloat(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_SetStateModelInt

  • AISquad_SetStateModelInt(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_SetStateModelPBG

  • AISquad_SetStateModelPBG(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_SetStateModelPlayerTarget

  • AISquad_SetStateModelPlayerTarget(): unknown
  • Returns unknown

AISquad_SetStateModelSquadTarget

  • AISquad_SetStateModelSquadTarget(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_SetStateModelVector3f

  • AISquad_SetStateModelVector3f(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AISquad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AISquad_ShouldFallBackOrBraceSelf

  • AISquad_ShouldFallBackOrBraceSelf(): unknown
  • Returns unknown

AIStateTree_SpawnRootControllerWithStateModelTunings

  • AIStateTree_SpawnRootControllerWithStateModelTunings(): unknown
  • Returns unknown

AI_AddHeavyCoverEbpOccupancyOverride

  • AI_AddHeavyCoverEbpOccupancyOverride(): unknown
  • Returns unknown

AI_AddPrefab

  • AI_AddPrefab(arg1: Player, arg2: string, arg3: string, arg4: number, arg5: number, arg6: number, arg7: boolean, arg8: boolean): number
  • Parameters

    • arg1: Player
    • arg2: string
    • arg3: string
    • arg4: number
    • arg5: number
    • arg6: number
    • arg7: boolean
    • arg8: boolean

    Returns number

AI_ArePlayersOnDifferentIslands

  • AI_ArePlayersOnDifferentIslands(): boolean
  • Returns boolean

AI_CacheCombatFeatureTrainingData

  • AI_CacheCombatFeatureTrainingData(): unknown
  • Returns unknown

AI_CalculateCombatFitnessEstimate

  • AI_CalculateCombatFitnessEstimate(): unknown
  • Returns unknown

AI_CanEntityCauseSuppression

  • AI_CanEntityCauseSuppression(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AI_CanLoadSquadAndAttackCurrentTarget

  • AI_CanLoadSquadAndAttackCurrentTarget(): unknown
  • Returns unknown

AI_CanSquadCauseSuppression

  • AI_CanSquadCauseSuppression(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AI_CanSquadDecrew

  • AI_CanSquadDecrew(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AI_ClearAISquadCombatRangePolicyTaskOverride

  • AI_ClearAISquadCombatRangePolicyTaskOverride(): unknown
  • Returns unknown

AI_ClearCombatTrainingCacheEntry

  • AI_ClearCombatTrainingCacheEntry(arg1: number): void
  • Parameters

    • arg1: number

    Returns void

AI_ClearPBGRepairPriority

  • AI_ClearPBGRepairPriority(arg1: Player, squadOrEntityBlueprintName: string): unknown
  • Parameters

    • arg1: Player
    • squadOrEntityBlueprintName: string

    Returns unknown

AI_ClearPrefabAIIntents

  • AI_ClearPrefabAIIntents(arg1: number, arg2: Player): boolean
  • Parameters

    Returns boolean

AI_CombatFitnessCharacterizesSquad

  • AI_CombatFitnessCharacterizesSquad(): unknown
  • Returns unknown

AI_CombatFitnessGetDefensiveUpgradesForStructureArchetypeMember

  • AI_CombatFitnessGetDefensiveUpgradesForStructureArchetypeMember(): unknown
  • Returns unknown

AI_CombatFitnessGetHealerPBGs

  • AI_CombatFitnessGetHealerPBGs(): unknown
  • Returns unknown

AI_CombatFitnessGetOffensiveUpgradesForStructureArchetypeMember

  • AI_CombatFitnessGetOffensiveUpgradesForStructureArchetypeMember(): unknown
  • Returns unknown

AI_CombatFitnessGetPlayerUpgrades

  • AI_CombatFitnessGetPlayerUpgrades(): unknown
  • Returns unknown

AI_CombatFitnessGetSquadArchetypeNames

  • AI_CombatFitnessGetSquadArchetypeNames(): unknown
  • Returns unknown

AI_CombatFitnessGetSquadArchetypePBGs

  • AI_CombatFitnessGetSquadArchetypePBGs(): unknown
  • Returns unknown

AI_CombatFitnessGetStructureArchetypePBGs

  • AI_CombatFitnessGetStructureArchetypePBGs(): unknown
  • Returns unknown

AI_CombatFitnessModelLoadedSucessfully

  • AI_CombatFitnessModelLoadedSucessfully(): unknown
  • Returns unknown

AI_CombatFitnessModelTestInputsOutputs

  • AI_CombatFitnessModelTestInputsOutputs(): unknown
  • Returns unknown

AI_ConvertToSimEntity

  • AI_ConvertToSimEntity(arg1: AIEntity): unknown

AI_ConvertToSimPlayer

  • AI_ConvertToSimPlayer(arg1: AIPlayer): unknown

AI_ConvertToSimSquad

  • AI_ConvertToSimSquad(arg1: AISquad): unknown
  • Parameters

    Returns unknown

AI_CreateAICombatFitnessLogs

  • AI_CreateAICombatFitnessLogs(): void
  • Returns void

AI_CreateEncounter

  • AI_CreateEncounter(arg1: AIPlayer, arg2: number): unknown
  • Parameters

    Returns unknown

AI_CreateRestoreEncounter

  • AI_CreateRestoreEncounter(arg1: AIPlayer, arg2: number, arg3: number): unknown
  • Parameters

    Returns unknown

AI_DebugAttackEncounterPositionScoringEnable

  • AI_DebugAttackEncounterPositionScoringEnable(): unknown
  • Returns unknown

AI_DebugAttackEncounterPositionScoringIsEnabled

  • AI_DebugAttackEncounterPositionScoringIsEnabled(): unknown
  • Returns unknown

AI_DebugLogGroupCombatRatings

  • AI_DebugLogGroupCombatRatings(arg1: SGroup, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: SGroup
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AI_DebugLogPBGCombatRatings

  • AI_DebugLogPBGCombatRatings(arg1: unknown, arg2: Player): unknown
  • Parameters

    Returns unknown

AI_DebugLuaEnable

  • AI_DebugLuaEnable(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_DebugLuaIsEnabled

  • AI_DebugLuaIsEnabled(): boolean
  • Returns boolean

AI_DebugRatingEnable

  • AI_DebugRatingEnable(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_DebugRatingIsEnabled

  • AI_DebugRatingIsEnabled(): boolean
  • Returns boolean

AI_DebugRenderAllTaskChildrenEnable

  • AI_DebugRenderAllTaskChildrenEnable(): unknown
  • Returns unknown

AI_DebugRenderAllTaskChildrenIsEnabled

  • AI_DebugRenderAllTaskChildrenIsEnabled(): unknown
  • Returns unknown

AI_DebugSkirmishForwardDeployEnable

  • AI_DebugSkirmishForwardDeployEnable(): unknown
  • Returns unknown

AI_DebugSkirmishForwardDeployIsEnabled

  • AI_DebugSkirmishForwardDeployIsEnabled(): unknown
  • Returns unknown

AI_DebugTextScroll_Decrement

  • AI_DebugTextScroll_Decrement(): void
  • Returns void

AI_DebugTextScroll_Increment

  • AI_DebugTextScroll_Increment(): void
  • Returns void

AI_DecrementSquadAssignmentTrackID

  • AI_DecrementSquadAssignmentTrackID(): unknown
  • Returns unknown

AI_DisableAllEconomyOverrides

  • AI_DisableAllEconomyOverrides(arg1: Player): void
  • Parameters

    Returns void

AI_DoString

  • AI_DoString(arg1: number, arg2: string): void
  • Parameters

    • arg1: number
    • arg2: string

    Returns void

AI_Enable

  • AI_Enable(arg1: Player, arg2: boolean): void
  • Parameters

    Returns void

AI_EnableAll

  • AI_EnableAll(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_EnableEconomyOverride

  • AI_EnableEconomyOverride(arg1: Player, arg2: string, arg3: boolean): void
  • Parameters

    • arg1: Player
    • arg2: string
    • arg3: boolean

    Returns void

AI_FindAISquadByID

  • AI_FindAISquadByID(arg1: Player, arg2: number): unknown
  • Parameters

    Returns unknown

AI_FindBestProducibleEntityPBGforEntityTypes

  • AI_FindBestProducibleEntityPBGforEntityTypes(): unknown
  • Returns unknown

AI_FindBestProducibleSquadPBGforSquadTypes

  • AI_FindBestProducibleSquadPBGforSquadTypes(): unknown
  • Returns unknown

AI_FindClosestOpenPositionForAbility

  • AI_FindClosestOpenPositionForAbility(): unknown
  • Returns unknown

AI_FindClosestOpenPositionForAbilityWithinRange

  • AI_FindClosestOpenPositionForAbilityWithinRange(): unknown
  • Returns unknown

AI_FindClosestOpenPositionForStructure

  • AI_FindClosestOpenPositionForStructure(): unknown
  • Returns unknown

AI_FindConstructionLocation

AI_GetAIDebugging

  • AI_GetAIDebugging(): boolean
  • Returns boolean

AI_GetAIDebuggingOwnerPlayerOnly

  • AI_GetAIDebuggingOwnerPlayerOnly(): boolean
  • Returns boolean

AI_GetAISquadDataDictionaryDebug

  • AI_GetAISquadDataDictionaryDebug(): boolean
  • Returns boolean

AI_GetAIThreatMapClusters

  • AI_GetAIThreatMapClusters(): boolean
  • Returns boolean

AI_GetAbilityMaxNumTargets

AI_GetAllMilitaryPointsOfType

  • AI_GetAllMilitaryPointsOfType(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: AIPlayer
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AI_GetAndReserveNextTaskID

  • AI_GetAndReserveNextTaskID(arg1: AIPlayer): unknown

AI_GetAnySquadCombatTarget

  • AI_GetAnySquadCombatTarget(arg1: Squad): unknown
  • Parameters

    Returns unknown

AI_GetAvoidanceMap

  • AI_GetAvoidanceMap(): boolean
  • Returns boolean

AI_GetCapturePointDebug

  • AI_GetCapturePointDebug(): boolean
  • Returns boolean

AI_GetCombatRatingDebug

  • AI_GetCombatRatingDebug(): boolean
  • Returns boolean

AI_GetDebugAIPlayerID

  • AI_GetDebugAIPlayerID(): number
  • Returns number

AI_GetDebugTextAboveUnits

  • AI_GetDebugTextAboveUnits(): boolean
  • Returns boolean

AI_GetDetailedRatings

  • AI_GetDetailedRatings(): boolean
  • Returns boolean

AI_GetDifficulty

  • AI_GetDifficulty(arg1: Player): number
  • Parameters

    Returns number

AI_GetDrawAIIslandBodyIndices

  • AI_GetDrawAIIslandBodyIndices(): boolean
  • Returns boolean

AI_GetDrawAIIslandBodyPerimeter

  • AI_GetDrawAIIslandBodyPerimeter(): boolean
  • Returns boolean

AI_GetDrawAIIslandClosestWaterIndices

  • AI_GetDrawAIIslandClosestWaterIndices(): unknown
  • Returns unknown

AI_GetDrawAIIslandCoastalIndices

  • AI_GetDrawAIIslandCoastalIndices(): boolean
  • Returns boolean

AI_GetDrawAIIslandImpassIndices

  • AI_GetDrawAIIslandImpassIndices(): boolean
  • Returns boolean

AI_GetDrawAIIslandIndices

  • AI_GetDrawAIIslandIndices(): boolean
  • Returns boolean

AI_GetDrawAIIslandInfo

  • AI_GetDrawAIIslandInfo(): boolean
  • Returns boolean

AI_GetDrawAIIslandMinimap

  • AI_GetDrawAIIslandMinimap(): boolean
  • Returns boolean

AI_GetDrawAIIslandOverlay

  • AI_GetDrawAIIslandOverlay(): boolean
  • Returns boolean

AI_GetDrawAIIslandProbeDisagreement

  • AI_GetDrawAIIslandProbeDisagreement(): unknown
  • Returns unknown

AI_GetDrawAIObjectManagement

  • AI_GetDrawAIObjectManagement(): boolean
  • Returns boolean

AI_GetDrawAIPlayerPlannerStateTree

  • AI_GetDrawAIPlayerPlannerStateTree(): unknown
  • Returns unknown

AI_GetDrawAIPlayerStateModel

  • AI_GetDrawAIPlayerStateModel(): boolean
  • Returns boolean

AI_GetDrawAIPlayerStrategizerStateTree

  • AI_GetDrawAIPlayerStrategizerStateTree(): unknown
  • Returns unknown

AI_GetDrawAIPrefab

  • AI_GetDrawAIPrefab(): boolean
  • Returns boolean

AI_GetDrawAISquadLastThreatPath

  • AI_GetDrawAISquadLastThreatPath(): boolean
  • Returns boolean

AI_GetDrawAISquadLastThreatPathTouchedList

  • AI_GetDrawAISquadLastThreatPathTouchedList(): unknown
  • Returns unknown

AI_GetDrawAISquadStateModel

  • AI_GetDrawAISquadStateModel(): boolean
  • Returns boolean

AI_GetDrawAIStructurePlacementQuery

  • AI_GetDrawAIStructurePlacementQuery(): unknown
  • Returns unknown

AI_GetDrawAIUpdateManager

  • AI_GetDrawAIUpdateManager(): boolean
  • Returns boolean

AI_GetDrawCheckCanBuildInRadius

  • AI_GetDrawCheckCanBuildInRadius(): boolean
  • Returns boolean

AI_GetDrawCombatFitness

  • AI_GetDrawCombatFitness(): boolean
  • Returns boolean

AI_GetDrawConstraintCanBuild

  • AI_GetDrawConstraintCanBuild(): boolean
  • Returns boolean

AI_GetDrawConstraintCanGather

  • AI_GetDrawConstraintCanGather(): boolean
  • Returns boolean

AI_GetDrawConstraintSquadBuild

  • AI_GetDrawConstraintSquadBuild(): boolean
  • Returns boolean

AI_GetDrawConstraintSquadGather

  • AI_GetDrawConstraintSquadGather(): boolean
  • Returns boolean

AI_GetDrawCounterScores

  • AI_GetDrawCounterScores(): boolean
  • Returns boolean

AI_GetDrawCustomContextStateModel

  • AI_GetDrawCustomContextStateModel(): unknown
  • Returns unknown

AI_GetDrawDetailedProductionScoring

  • AI_GetDrawDetailedProductionScoring(): unknown
  • Returns unknown

AI_GetDrawEnemyTerritory

  • AI_GetDrawEnemyTerritory(): boolean
  • Returns boolean

AI_GetDrawFriendlyTerritory

  • AI_GetDrawFriendlyTerritory(): boolean
  • Returns boolean

AI_GetDrawGatheringDepositText

  • AI_GetDrawGatheringDepositText(): boolean
  • Returns boolean

AI_GetDrawGatheringManager

  • AI_GetDrawGatheringManager(): boolean
  • Returns boolean

AI_GetDrawHomeBase

  • AI_GetDrawHomeBase(): boolean
  • Returns boolean

AI_GetDrawMilitaryAreaScores

  • AI_GetDrawMilitaryAreaScores(): boolean
  • Returns boolean

AI_GetDrawProduction

  • AI_GetDrawProduction(): boolean
  • Returns boolean

AI_GetDrawRequestedProduction

  • AI_GetDrawRequestedProduction(): boolean
  • Returns boolean

AI_GetDrawResourceImportanceMap

  • AI_GetDrawResourceImportanceMap(): boolean
  • Returns boolean

AI_GetDrawSafeGatheringTests

  • AI_GetDrawSafeGatheringTests(): boolean
  • Returns boolean

AI_GetDrawScouting

  • AI_GetDrawScouting(): boolean
  • Returns boolean

AI_GetDrawScriptedStatsTarget

  • AI_GetDrawScriptedStatsTarget(): boolean
  • Returns boolean

AI_GetDrawSquadAssignment

  • AI_GetDrawSquadAssignment(): boolean
  • Returns boolean

AI_GetDrawSquadAssignmentSelection

  • AI_GetDrawSquadAssignmentSelection(): unknown
  • Returns unknown

AI_GetDrawStrategicIntention

  • AI_GetDrawStrategicIntention(): boolean
  • Returns boolean

AI_GetDrawStrategicIslandDecisions

  • AI_GetDrawStrategicIslandDecisions(): unknown
  • Returns unknown

AI_GetDrawStructurePlacementCache

  • AI_GetDrawStructurePlacementCache(): unknown
  • Returns unknown

AI_GetDrawTradeRoutes

  • AI_GetDrawTradeRoutes(): boolean
  • Returns boolean

AI_GetEnableAIUpdateManager

  • AI_GetEnableAIUpdateManager(): boolean
  • Returns boolean

AI_GetEnableDynamicUpdate

  • AI_GetEnableDynamicUpdate(): boolean
  • Returns boolean

AI_GetEncounterDebugCombatFitnessMode

  • AI_GetEncounterDebugCombatFitnessMode(): unknown
  • Returns unknown

AI_GetEncounterSelectionBehaviourTypeFilter

  • AI_GetEncounterSelectionBehaviourTypeFilter(): unknown
  • Returns unknown

AI_GetEncounterSelectionBehaviourTypeName

  • AI_GetEncounterSelectionBehaviourTypeName(): unknown
  • Returns unknown

AI_GetEncounterSelectionDebug

  • AI_GetEncounterSelectionDebug(): boolean
  • Returns boolean

AI_GetExclusionAreasDebug

  • AI_GetExclusionAreasDebug(): boolean
  • Returns boolean

AI_GetGatherPointDebug

  • AI_GetGatherPointDebug(): boolean
  • Returns boolean

AI_GetMilitaryEngagementTypeNameFromIndex

  • AI_GetMilitaryEngagementTypeNameFromIndex(): unknown
  • Returns unknown

AI_GetMilitaryPointDebug

  • AI_GetMilitaryPointDebug(): boolean
  • Returns boolean

AI_GetMilitaryTargetDebug

  • AI_GetMilitaryTargetDebug(): boolean
  • Returns boolean

AI_GetPersonality

  • AI_GetPersonality(arg1: Player): unknown
  • Parameters

    Returns unknown

AI_GetPersonalityLuaFileName

  • AI_GetPersonalityLuaFileName(arg1: Player): unknown
  • Parameters

    Returns unknown

AI_GetProductionStateTreeDebug

  • AI_GetProductionStateTreeDebug(): boolean
  • Returns boolean

AI_GetPruneProductionStateTreeForSelected

  • AI_GetPruneProductionStateTreeForSelected(): unknown
  • Returns unknown

AI_GetRenderAllyClumps

  • AI_GetRenderAllyClumps(): boolean
  • Returns boolean

AI_GetRenderEnemyClumps

  • AI_GetRenderEnemyClumps(): boolean
  • Returns boolean

AI_GetRenderObstructions

  • AI_GetRenderObstructions(): boolean
  • Returns boolean

AI_GetRenderOwnedClumps

  • AI_GetRenderOwnedClumps(): boolean
  • Returns boolean

AI_GetRenderThreatHistory

  • AI_GetRenderThreatHistory(): boolean
  • Returns boolean

AI_GetStructurePlacementQueryForceRefresh

  • AI_GetStructurePlacementQueryForceRefresh(): unknown
  • Returns unknown

AI_GetStructurePlacementUseImmediateOverlay

  • AI_GetStructurePlacementUseImmediateOverlay(): unknown
  • Returns unknown

AI_GetTacticRenderFlag

  • AI_GetTacticRenderFlag(): boolean
  • Returns boolean

AI_GetThreatMap

  • AI_GetThreatMap(): boolean
  • Returns boolean

AI_GetTotalAllyTrafficMap

  • AI_GetTotalAllyTrafficMap(): boolean
  • Returns boolean

AI_GetTotalCombinedTrafficMap

  • AI_GetTotalCombinedTrafficMap(): boolean
  • Returns boolean

AI_GetTotalDecayedCombinedTrafficMap

  • AI_GetTotalDecayedCombinedTrafficMap(): unknown
  • Returns unknown

AI_GetTotalEnemyTrafficMap

  • AI_GetTotalEnemyTrafficMap(): boolean
  • Returns boolean

AI_GetUnitStatus

  • AI_GetUnitStatus(): boolean
  • Returns boolean

AI_GetVerboseEncounterLogging

  • AI_GetVerboseEncounterLogging(): boolean
  • Returns boolean

AI_IncrementSquadAssignmentTrackID

  • AI_IncrementSquadAssignmentTrackID(): unknown
  • Returns unknown

AI_IsAIPlayer

  • AI_IsAIPlayer(arg1: Player): boolean
  • Parameters

    Returns boolean

AI_IsAITargetable

  • AI_IsAITargetable(arg1: Player): boolean
  • Parameters

    Returns boolean

AI_IsDebugDisplay

  • AI_IsDebugDisplay(arg1: Player): boolean
  • Parameters

    Returns boolean

AI_IsEnabled

  • AI_IsEnabled(arg1: Player): boolean
  • Parameters

    Returns boolean

AI_IsLocalAIPlayer

  • AI_IsLocalAIPlayer(arg1: Player): boolean
  • Parameters

    Returns boolean

AI_IsPositionInFrontLineDefensiveArea

  • AI_IsPositionInFrontLineDefensiveArea(): unknown
  • Returns unknown

AI_IsPositionNearInSupplySector

  • AI_IsPositionNearInSupplySector(arg1: AIPlayer, arg2: unknown): unknown
  • Parameters

    Returns unknown

AI_IsRTM

  • AI_IsRTM(): boolean
  • Returns boolean

AI_IsSquadValid

  • AI_IsSquadValid(arg1: AISquad): unknown
  • Parameters

    Returns unknown

AI_LockEntity

AI_LockSquad

AI_LockSquads

AI_LogCombatTrainingData

  • AI_LogCombatTrainingData(arg1: number, arg2: Player, arg3: Player, arg4: number): void
  • Parameters

    Returns void

AI_OutputPlayerUpgradeToArchetypeMappingJson

  • AI_OutputPlayerUpgradeToArchetypeMappingJson(): unknown
  • Returns unknown

AI_PauseCurrentTasks

  • AI_PauseCurrentTasks(arg1: Player, arg2: boolean): void
  • Parameters

    Returns void

AI_PlayerAddExclusionArea

  • AI_PlayerAddExclusionArea(arg1: Player, arg2: ScarPosition, arg3: unknown, arg4: unknown): unknown

AI_PlayerDataDictionarySetBool

  • AI_PlayerDataDictionarySetBool(arg1: Player, arg2: string, arg3: boolean): void
  • Parameters

    • arg1: Player
    • arg2: string
    • arg3: boolean

    Returns void

AI_PlayerDataDictionarySetNumber

  • AI_PlayerDataDictionarySetNumber(arg1: Player, arg2: string, arg3: number): void
  • Parameters

    • arg1: Player
    • arg2: string
    • arg3: number

    Returns void

AI_PlayerDataDictionarySetPBG

AI_PlayerModelLoadedSucessfully

  • AI_PlayerModelLoadedSucessfully(): boolean
  • Returns boolean

AI_PlayerModelTestInputsOutputs

  • AI_PlayerModelTestInputsOutputs(): boolean
  • Returns boolean

AI_PlayerRemoveExclusionArea

  • AI_PlayerRemoveExclusionArea(arg1: Player, arg2: ScarPosition, arg3: unknown, arg4: unknown): unknown

AI_ProductionGroupsCorrect

  • AI_ProductionGroupsCorrect(): boolean
  • Returns boolean

AI_PushPrefabAIIntent

  • AI_PushPrefabAIIntent(arg1: number, arg2: Player, arg3: string): boolean
  • Parameters

    • arg1: number
    • arg2: Player
    • arg3: string

    Returns boolean

AI_RemoveCapturePointHighPriority

  • AI_RemoveCapturePointHighPriority(): unknown
  • Returns unknown

AI_ResetForcedScheduleIndex

  • AI_ResetForcedScheduleIndex(): void
  • Returns void

AI_RestartSCAR

  • AI_RestartSCAR(arg1: Player): void
  • Parameters

    Returns void

AI_RestoreDefaultPersonalitySettings

  • AI_RestoreDefaultPersonalitySettings(): unknown
  • Returns unknown

AI_ScrollSquadAssignmentSelectionDown

  • AI_ScrollSquadAssignmentSelectionDown(): unknown
  • Returns unknown

AI_ScrollSquadAssignmentSelectionUp

  • AI_ScrollSquadAssignmentSelectionUp(): unknown
  • Returns unknown

AI_SetAIDebuggingOwnerPlayerOnly

  • AI_SetAIDebuggingOwnerPlayerOnly(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetAISquadCombatRangePolicyTaskOverride

  • AI_SetAISquadCombatRangePolicyTaskOverride(): unknown
  • Returns unknown

AI_SetAISquadDataDictionaryDebug

  • AI_SetAISquadDataDictionaryDebug(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetAITargetable

  • AI_SetAITargetable(arg1: Player, arg2: boolean): void
  • Parameters

    Returns void

AI_SetAIThreatMapClusters

  • AI_SetAIThreatMapClusters(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetAvoidanceMap

  • AI_SetAvoidanceMap(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetCapturePointAsHighPriority

  • AI_SetCapturePointAsHighPriority(arg1: Player, arg2: Entity): void

AI_SetCapturePointDebug

  • AI_SetCapturePointDebug(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetCombatRatingDebug

  • AI_SetCombatRatingDebug(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDebugDisplay

  • AI_SetDebugDisplay(arg1: Player, arg2: boolean): void
  • Parameters

    Returns void

AI_SetDebugTextAboveUnits

  • AI_SetDebugTextAboveUnits(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDetailedRatings

  • AI_SetDetailedRatings(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDifficulty

  • AI_SetDifficulty(arg1: Player, arg2: number): void
  • Parameters

    Returns void

AI_SetDrawAIIslandBodyIndices

  • AI_SetDrawAIIslandBodyIndices(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIIslandBodyPerimeter

  • AI_SetDrawAIIslandBodyPerimeter(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIIslandClosestWaterIndices

  • AI_SetDrawAIIslandClosestWaterIndices(): unknown
  • Returns unknown

AI_SetDrawAIIslandCoastalIndices

  • AI_SetDrawAIIslandCoastalIndices(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIIslandImpassIndices

  • AI_SetDrawAIIslandImpassIndices(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIIslandIndices

  • AI_SetDrawAIIslandIndices(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIIslandInfo

  • AI_SetDrawAIIslandInfo(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIIslandMinimap

  • AI_SetDrawAIIslandMinimap(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIIslandOverlay

  • AI_SetDrawAIIslandOverlay(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIIslandProbeDisagreement

  • AI_SetDrawAIIslandProbeDisagreement(): unknown
  • Returns unknown

AI_SetDrawAIObjectManagement

  • AI_SetDrawAIObjectManagement(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIPlayerPlannerStateTree

  • AI_SetDrawAIPlayerPlannerStateTree(): unknown
  • Returns unknown

AI_SetDrawAIPlayerStateModel

  • AI_SetDrawAIPlayerStateModel(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIPlayerStrategizerStateTree

  • AI_SetDrawAIPlayerStrategizerStateTree(): unknown
  • Returns unknown

AI_SetDrawAISquadLastThreatPath

  • AI_SetDrawAISquadLastThreatPath(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAISquadLastThreatPathTouchedList

  • AI_SetDrawAISquadLastThreatPathTouchedList(): unknown
  • Returns unknown

AI_SetDrawAISquadStateModel

  • AI_SetDrawAISquadStateModel(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawAIStructurePlacementQuery

  • AI_SetDrawAIStructurePlacementQuery(): unknown
  • Returns unknown

AI_SetDrawAIUpdateManager

  • AI_SetDrawAIUpdateManager(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawCheckCanBuildInRadius

  • AI_SetDrawCheckCanBuildInRadius(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawCombatFitness

  • AI_SetDrawCombatFitness(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawConstraintCanBuild

  • AI_SetDrawConstraintCanBuild(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawConstraintCanGather

  • AI_SetDrawConstraintCanGather(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawConstraintSquadBuild

  • AI_SetDrawConstraintSquadBuild(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawConstraintSquadGather

  • AI_SetDrawConstraintSquadGather(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawCounterScores

  • AI_SetDrawCounterScores(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawCustomContextStateModel

  • AI_SetDrawCustomContextStateModel(): unknown
  • Returns unknown

AI_SetDrawDetailedProductionScoring

  • AI_SetDrawDetailedProductionScoring(): unknown
  • Returns unknown

AI_SetDrawEnemyTerritory

  • AI_SetDrawEnemyTerritory(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawFriendlyTerritory

  • AI_SetDrawFriendlyTerritory(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawGatheringDepositText

  • AI_SetDrawGatheringDepositText(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawGatheringManager

  • AI_SetDrawGatheringManager(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawHomeBase

  • AI_SetDrawHomeBase(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawMilitaryAreaScores

  • AI_SetDrawMilitaryAreaScores(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawProduction

  • AI_SetDrawProduction(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawRequestedProduction

  • AI_SetDrawRequestedProduction(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawResourceImportanceMap

  • AI_SetDrawResourceImportanceMap(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawSafeGatheringTests

  • AI_SetDrawSafeGatheringTests(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawScouting

  • AI_SetDrawScouting(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawScriptedStatsTarget

  • AI_SetDrawScriptedStatsTarget(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawSquadAssignment

  • AI_SetDrawSquadAssignment(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawSquadAssignmentSelection

  • AI_SetDrawSquadAssignmentSelection(): unknown
  • Returns unknown

AI_SetDrawStrategicIntention

  • AI_SetDrawStrategicIntention(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetDrawStrategicIslandDecisions

  • AI_SetDrawStrategicIslandDecisions(): unknown
  • Returns unknown

AI_SetDrawStructurePlacementCache

  • AI_SetDrawStructurePlacementCache(): unknown
  • Returns unknown

AI_SetDrawTradeRoutes

  • AI_SetDrawTradeRoutes(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetEnableAIUpdateManager

  • AI_SetEnableAIUpdateManager(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetEnableDynamicUpdate

  • AI_SetEnableDynamicUpdate(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetExclusionAreasDebug

  • AI_SetExclusionAreasDebug(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetGatherPointDebug

  • AI_SetGatherPointDebug(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetMilitaryPointDebug

  • AI_SetMilitaryPointDebug(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetPBGRepairPriority

  • AI_SetPBGRepairPriority(arg1: Player, squadOrEntityBlueprintName: string, arg3: number): unknown
  • Parameters

    • arg1: Player
    • squadOrEntityBlueprintName: string
    • arg3: number

    Returns unknown

AI_SetPersonality

  • AI_SetPersonality(arg1: Player, arg2: string): void
  • Parameters

    Returns void

AI_SetPrefabActive

  • AI_SetPrefabActive(arg1: number, arg2: Player, arg3: boolean): boolean
  • Parameters

    • arg1: number
    • arg2: Player
    • arg3: boolean

    Returns boolean

AI_SetPrefabCanReassign

  • AI_SetPrefabCanReassign(arg1: number, arg2: Player, arg3: boolean): boolean
  • Parameters

    • arg1: number
    • arg2: Player
    • arg3: boolean

    Returns boolean

AI_SetPrefabSelection_SGroup

  • AI_SetPrefabSelection_SGroup(arg1: number, arg2: Player, arg3: SGroup): unknown
  • Parameters

    Returns unknown

AI_SetPrefabTarget_EGroup

  • AI_SetPrefabTarget_EGroup(arg1: number, arg2: Player, arg3: EGroup): unknown
  • Parameters

    Returns unknown

AI_SetPrefabTarget_Position

AI_SetPrefabTarget_SGroup

  • AI_SetPrefabTarget_SGroup(arg1: number, arg2: Player, arg3: SGroup): unknown
  • Parameters

    Returns unknown

AI_SetPrefabTarget_Waypoints

  • AI_SetPrefabTarget_Waypoints(arg1: number, arg2: Player, arg3: string): boolean
  • Parameters

    • arg1: number
    • arg2: Player
    • arg3: string

    Returns boolean

AI_SetProductionStateTreeDebug

  • AI_SetProductionStateTreeDebug(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetPruneProductionStateTreeForSelected

  • AI_SetPruneProductionStateTreeForSelected(): unknown
  • Returns unknown

AI_SetRenderAllyClumps

  • AI_SetRenderAllyClumps(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetRenderEnemyClumps

  • AI_SetRenderEnemyClumps(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetRenderObstructions

  • AI_SetRenderObstructions(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetRenderOwnedClumps

  • AI_SetRenderOwnedClumps(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetRenderThreatHistory

  • AI_SetRenderThreatHistory(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetResourceIncomeDesire

  • AI_SetResourceIncomeDesire(arg1: Player, arg2: number, arg3: number): void
  • Parameters

    • arg1: Player
    • arg2: number
    • arg3: number

    Returns void

AI_SetScoringFilter

  • AI_SetScoringFilter(arg1: string): void
  • Parameters

    • arg1: string

    Returns void

AI_SetStructurePlacementQueryForceRefresh

  • AI_SetStructurePlacementQueryForceRefresh(): unknown
  • Returns unknown

AI_SetStructurePlacementUseImmediateOverlay

  • AI_SetStructurePlacementUseImmediateOverlay(): unknown
  • Returns unknown

AI_SetTacticRenderFlag

  • AI_SetTacticRenderFlag(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetThreatMap

  • AI_SetThreatMap(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetTotalAllyTrafficMap

  • AI_SetTotalAllyTrafficMap(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetTotalCombinedTrafficMap

  • AI_SetTotalCombinedTrafficMap(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetTotalDecayedCombinedTrafficMap

  • AI_SetTotalDecayedCombinedTrafficMap(): unknown
  • Returns unknown

AI_SetTotalEnemyTrafficMap

  • AI_SetTotalEnemyTrafficMap(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetUnitStatus

  • AI_SetUnitStatus(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SetVerboseEncounterLogging

  • AI_SetVerboseEncounterLogging(arg1: boolean): void
  • Parameters

    • arg1: boolean

    Returns void

AI_SquadDataDictionaryClearSquad

  • AI_SquadDataDictionaryClearSquad(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AI_SquadDataDictionaryGetBool

  • AI_SquadDataDictionaryGetBool(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AI_SquadDataDictionaryGetNumber

  • AI_SquadDataDictionaryGetNumber(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AI_SquadDataDictionaryGetSquad

  • AI_SquadDataDictionaryGetSquad(arg1: Squad, arg2: unknown): unknown
  • Parameters

    Returns unknown

AI_SquadDataDictionarySetBool

  • AI_SquadDataDictionarySetBool(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AI_SquadDataDictionarySetNumber

  • AI_SquadDataDictionarySetNumber(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AI_SquadDataDictionarySetPBG

  • AI_SquadDataDictionarySetPBG(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AI_SquadDataDictionarySetSquad

  • AI_SquadDataDictionarySetSquad(arg1: Squad, arg2: unknown, arg3: unknown): unknown
  • Parameters

    • arg1: Squad
    • arg2: unknown
    • arg3: unknown

    Returns unknown

AI_ToggleDebugAIPlayer

  • AI_ToggleDebugAIPlayer(): void
  • Returns void

AI_ToggleDebugDisplay

  • AI_ToggleDebugDisplay(arg1: Player): void
  • Parameters

    Returns void

AI_ToggleDrawAIPrefab

  • AI_ToggleDrawAIPrefab(): void
  • Returns void

AI_ToggleDrawProduction

  • AI_ToggleDrawProduction(): void
  • Returns void

AI_ToggleEncounterDebugCombatFitnessMode

  • AI_ToggleEncounterDebugCombatFitnessMode(): unknown
  • Returns unknown

AI_ToggleEncounterSelectionBehaviourTypeFilter

  • AI_ToggleEncounterSelectionBehaviourTypeFilter(): unknown
  • Returns unknown

AI_ToggleEncounterSelectionDebug

  • AI_ToggleEncounterSelectionDebug(): void
  • Returns void

AI_ToggleForcedScheduleIndexDown

  • AI_ToggleForcedScheduleIndexDown(): void
  • Returns void

AI_ToggleForcedScheduleIndexUp

  • AI_ToggleForcedScheduleIndexUp(): void
  • Returns void

AI_ToggleMilitaryTargetDebug

  • AI_ToggleMilitaryTargetDebug(): void
  • Returns void

AI_ToggleStructurePlacementPBGDown

  • AI_ToggleStructurePlacementPBGDown(): unknown
  • Returns unknown

AI_ToggleStructurePlacementPBGUp

  • AI_ToggleStructurePlacementPBGUp(): void
  • Returns void

AI_UnlockAll

  • AI_UnlockAll(arg1: Player): void
  • Parameters

    Returns void

AI_UnlockEntity

AI_UnlockSquad

AI_UnlockSquads

AI_UpdateStatics

  • AI_UpdateStatics(arg1: Player): void
  • Parameters

    Returns void

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