Functions
AIAbilityEncounter_AbilityGuidance_SetAbilityPBG
- AIAbilityEncounter_AbilityGuidance_SetAbilityPBG(): unknown
AIEncounter_Cancel
Parameters
Returns unknown
AIEncounter_CombatGuidance_AddForcedCombatTargetEGroup
- AIEncounter_CombatGuidance_AddForcedCombatTargetEGroup(): unknown
AIEncounter_CombatGuidance_AddForcedCombatTargetEntity
- AIEncounter_CombatGuidance_AddForcedCombatTargetEntity(): unknown
AIEncounter_CombatGuidance_AddForcedCombatTargetSGroup
- AIEncounter_CombatGuidance_AddForcedCombatTargetSGroup(): unknown
AIEncounter_CombatGuidance_AddForcedCombatTargetSquad
- AIEncounter_CombatGuidance_AddForcedCombatTargetSquad(): unknown
AIEncounter_CombatGuidance_ClearForcedCombatTargets
- AIEncounter_CombatGuidance_ClearForcedCombatTargets(): unknown
AIEncounter_CombatGuidance_EnableCombatGarrison
- AIEncounter_CombatGuidance_EnableCombatGarrison(): unknown
AIEncounter_CombatGuidance_RemoveForcedCombatTargetEGroup
- AIEncounter_CombatGuidance_RemoveForcedCombatTargetEGroup(): unknown
AIEncounter_CombatGuidance_RemoveForcedCombatTargetEntity
- AIEncounter_CombatGuidance_RemoveForcedCombatTargetEntity(): unknown
AIEncounter_CombatGuidance_RemoveForcedCombatTargetSGroup
- AIEncounter_CombatGuidance_RemoveForcedCombatTargetSGroup(): unknown
AIEncounter_CombatGuidance_RemoveForcedCombatTargetSquad
- AIEncounter_CombatGuidance_RemoveForcedCombatTargetSquad(): unknown
AIEncounter_CombatGuidance_SetCombatRangePolicy
- AIEncounter_CombatGuidance_SetCombatRangePolicy(): unknown
AIEncounter_CombatGuidance_SetSpreadAttackers
- AIEncounter_CombatGuidance_SetSpreadAttackers(): unknown
AIEncounter_DataDictionarySetBool
- AIEncounter_DataDictionarySetBool(): unknown
AIEncounter_DataDictionarySetNumber
- AIEncounter_DataDictionarySetNumber(): unknown
AIEncounter_DataDictionarySetPBG
- AIEncounter_DataDictionarySetPBG(arg1: AIEncounter, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AIEncounter_DefenseGuidance_EnableIdleGarrison
- AIEncounter_DefenseGuidance_EnableIdleGarrison(): unknown
AIEncounter_EngagementGuidance_AddEncouterSetupLocation
- AIEncounter_EngagementGuidance_AddEncouterSetupLocation(): unknown
AIEncounter_EngagementGuidance_ClearSetupLocationOverrides
- AIEncounter_EngagementGuidance_ClearSetupLocationOverrides(): unknown
AIEncounter_EngagementGuidance_EnableAggressiveEngagementMove
- AIEncounter_EngagementGuidance_EnableAggressiveEngagementMove(): unknown
AIEncounter_EngagementGuidance_EnableConstruction
- AIEncounter_EngagementGuidance_EnableConstruction(): unknown
AIEncounter_EngagementGuidance_EnableSetupLocations
- AIEncounter_EngagementGuidance_EnableSetupLocations(): unknown
AIEncounter_EngagementGuidance_SetAllowResourceGatheringOutsideLeash
- AIEncounter_EngagementGuidance_SetAllowResourceGatheringOutsideLeash(): unknown
AIEncounter_EngagementGuidance_SetAllowReturnToPreviousStages
- AIEncounter_EngagementGuidance_SetAllowReturnToPreviousStages(): unknown
AIEncounter_EngagementGuidance_SetCoordinatedSetup
- AIEncounter_EngagementGuidance_SetCoordinatedSetup(): unknown
AIEncounter_EngagementGuidance_SetEnableSniperReactions
- AIEncounter_EngagementGuidance_SetEnableSniperReactions(): unknown
AIEncounter_EngagementGuidance_SetEnableSubEngagementAreas
- AIEncounter_EngagementGuidance_SetEnableSubEngagementAreas(): unknown
AIEncounter_EngagementGuidance_SetMaxEngagementTime
- AIEncounter_EngagementGuidance_SetMaxEngagementTime(): unknown
AIEncounter_EngagementGuidance_SetMaxIdleTime
- AIEncounter_EngagementGuidance_SetMaxIdleTime(): unknown
AIEncounter_EngagementGuidance_SetSetupLocationSbpPriority
- AIEncounter_EngagementGuidance_SetSetupLocationSbpPriority(): unknown
AIEncounter_EngagementGuidance_SetSniperReactionsDelay
- AIEncounter_EngagementGuidance_SetSniperReactionsDelay(): unknown
AIEncounter_EngagementGuidance_SetSniperResponderMaxNumber
- AIEncounter_EngagementGuidance_SetSniperResponderMaxNumber(): unknown
AIEncounter_EngagementGuidance_SetSquadSetupLocation
- AIEncounter_EngagementGuidance_SetSquadSetupLocation(): unknown
AIEncounter_FallbackGuidance_EnableReinforceDuringCombat
- AIEncounter_FallbackGuidance_EnableReinforceDuringCombat(): unknown
AIEncounter_FallbackGuidance_EnableRetreatOnPinned
- AIEncounter_FallbackGuidance_EnableRetreatOnPinned(): unknown
AIEncounter_FallbackGuidance_EnableRetreatOnSuppression
- AIEncounter_FallbackGuidance_EnableRetreatOnSuppression(): unknown
AIEncounter_FallbackGuidance_SetEntitiesRemainingThreshold
- AIEncounter_FallbackGuidance_SetEntitiesRemainingThreshold(): unknown
AIEncounter_FallbackGuidance_SetFallbackCapacityPercentage
- AIEncounter_FallbackGuidance_SetFallbackCapacityPercentage(): unknown
AIEncounter_FallbackGuidance_SetFallbackCombatRating
- AIEncounter_FallbackGuidance_SetFallbackCombatRating(): unknown
AIEncounter_FallbackGuidance_SetFallbackSquadHealthPercentage
- AIEncounter_FallbackGuidance_SetFallbackSquadHealthPercentage(): unknown
AIEncounter_FallbackGuidance_SetFallbackSquadShieldPercentage
- AIEncounter_FallbackGuidance_SetFallbackSquadShieldPercentage(): unknown
AIEncounter_FallbackGuidance_SetFallbackVehicleHealthPercentage
- AIEncounter_FallbackGuidance_SetFallbackVehicleHealthPercentage(): unknown
AIEncounter_FallbackGuidance_SetGlobalFallbackPercentage
- AIEncounter_FallbackGuidance_SetGlobalFallbackPercentage(): unknown
AIEncounter_FallbackGuidance_SetGlobalFallbackRetreat
- AIEncounter_FallbackGuidance_SetGlobalFallbackRetreat(): unknown
AIEncounter_FallbackGuidance_SetReinforceHealthPercentage
- AIEncounter_FallbackGuidance_SetReinforceHealthPercentage(): unknown
AIEncounter_FallbackGuidance_SetReinforceMaxDistance
- AIEncounter_FallbackGuidance_SetReinforceMaxDistance(): unknown
AIEncounter_FallbackGuidance_SetReinforceMinHealthRatioToReachReinforcePoint
- AIEncounter_FallbackGuidance_SetReinforceMinHealthRatioToReachReinforcePoint(): unknown
AIEncounter_FallbackGuidance_SetRetreatCapacityPercentage
- AIEncounter_FallbackGuidance_SetRetreatCapacityPercentage(): unknown
AIEncounter_FallbackGuidance_SetRetreatCombatRating
- AIEncounter_FallbackGuidance_SetRetreatCombatRating(): unknown
AIEncounter_FallbackGuidance_SetRetreatDelayTime
- AIEncounter_FallbackGuidance_SetRetreatDelayTime(): unknown
AIEncounter_FallbackGuidance_SetRetreatHealthPercentage
- AIEncounter_FallbackGuidance_SetRetreatHealthPercentage(): unknown
AIEncounter_FallbackGuidance_SetTargetPosition
- AIEncounter_FallbackGuidance_SetTargetPosition(): unknown
AIEncounter_ForceComplete
Parameters
Returns unknown
AIEncounter_FormationGuidance_SetFormUpAtBuildingOfType
- AIEncounter_FormationGuidance_SetFormUpAtBuildingOfType(): unknown
AIEncounter_FormationGuidance_SetFormUpAtEntityTarget
- AIEncounter_FormationGuidance_SetFormUpAtEntityTarget(): unknown
AIEncounter_FormationGuidance_SetFormUpAtPositionTarget
- AIEncounter_FormationGuidance_SetFormUpAtPositionTarget(): unknown
AIEncounter_FormationGuidance_SetFormUpAtSquadAverage
- AIEncounter_FormationGuidance_SetFormUpAtSquadAverage(): unknown
AIEncounter_FormationGuidance_SetFormUpAtTimeOutParams
- AIEncounter_FormationGuidance_SetFormUpAtTimeOutParams(): unknown
AIEncounter_FormationPhaseGuidance_SetCombatCoordinator
- AIEncounter_FormationPhaseGuidance_SetCombatCoordinator(): unknown
AIEncounter_FormationPhaseGuidance_SetCombatExitParams
- AIEncounter_FormationPhaseGuidance_SetCombatExitParams(): unknown
AIEncounter_FormationPhaseGuidance_SetMoveEnemiesExitParams
- AIEncounter_FormationPhaseGuidance_SetMoveEnemiesExitParams(): unknown
AIEncounter_FormationPhaseGuidance_SetMoveExitParams
- AIEncounter_FormationPhaseGuidance_SetMoveExitParams(): unknown
AIEncounter_FormationPhase_GetEndPosition
- AIEncounter_FormationPhase_GetEndPosition(): unknown
AIEncounter_FormationPhase_GetEndReason
- AIEncounter_FormationPhase_GetEndReason(): unknown
AIEncounter_FormationPhase_GetEnemiesAtEnd
- AIEncounter_FormationPhase_GetEnemiesAtEnd(): unknown
AIEncounter_FormationPhase_GetExitCombatFitnessResult
- AIEncounter_FormationPhase_GetExitCombatFitnessResult(): unknown
AIEncounter_FormationPhase_GetSquadsAvailableAtEnd
- AIEncounter_FormationPhase_GetSquadsAvailableAtEnd(): unknown
AIEncounter_FormationPhase_HasValidExitInfo
- AIEncounter_FormationPhase_HasValidExitInfo(): unknown
AIEncounter_FormationTaskStateGuidance_MinRange
- AIEncounter_FormationTaskStateGuidance_MinRange(): unknown
AIEncounter_FormationTaskStateGuidance_MinRangeWithProtect
- AIEncounter_FormationTaskStateGuidance_MinRangeWithProtect(): unknown
AIEncounter_FormationTaskStateGuidance_Move
- AIEncounter_FormationTaskStateGuidance_Move(): unknown
AIEncounter_FormationTaskStateGuidance_SetupRanged
- AIEncounter_FormationTaskStateGuidance_SetupRanged(): unknown
AIEncounter_FormationTaskStateGuidance_SetupRangedWithProtect
- AIEncounter_FormationTaskStateGuidance_SetupRangedWithProtect(): unknown
AIEncounter_FormationTaskStateGuidance_SimpleMelee
- AIEncounter_FormationTaskStateGuidance_SimpleMelee(): unknown
AIEncounter_FormationTaskStateGuidance_TransportMove
- AIEncounter_FormationTaskStateGuidance_TransportMove(): unknown
AIEncounter_GetEncounterFromID
- AIEncounter_GetEncounterFromID(arg1: AIPlayer, arg2: number): unknown
Parameters
Returns unknown
AIEncounter_IsAIPlayerValid
- AIEncounter_IsAIPlayerValid(arg1: AIEncounter): unknown
Parameters
Returns unknown
AIEncounter_IsValid
- AIEncounter_IsValid(arg1: number, arg2: number): boolean
Parameters
Returns boolean
AIEncounter_LogDebug
- AIEncounter_LogDebug(arg1: Player, arg2: number, arg3: string): void
AIEncounter_MoveGuidance_EnableAggressiveMove
- AIEncounter_MoveGuidance_EnableAggressiveMove(): unknown
AIEncounter_MoveGuidance_SetSquadCoherenceRadius
- AIEncounter_MoveGuidance_SetSquadCoherenceRadius(): unknown
AIEncounter_Notify_ClearCallbacks
- AIEncounter_Notify_ClearCallbacks(): unknown
AIEncounter_Notify_SetEnableSnipedCallbacks
- AIEncounter_Notify_SetEnableSnipedCallbacks(): unknown
AIEncounter_Notify_SetPlayerEventEncounterID
- AIEncounter_Notify_SetPlayerEventEncounterID(): unknown
AIEncounter_Pause
- AIEncounter_Pause(arg1: AIEncounter, arg2: unknown): unknown
Parameters
Returns unknown
AIEncounter_ResourceGuidance_CalculateEstimatedSquadProductionTime
- AIEncounter_ResourceGuidance_CalculateEstimatedSquadProductionTime(): unknown
AIEncounter_ResourceGuidance_ClearEntities
- AIEncounter_ResourceGuidance_ClearEntities(): unknown
AIEncounter_ResourceGuidance_ClearSquads
- AIEncounter_ResourceGuidance_ClearSquads(): unknown
AIEncounter_ResourceGuidance_EntityGroup
- AIEncounter_ResourceGuidance_EntityGroup(): unknown
AIEncounter_ResourceGuidance_IsSquadGroupEqual
- AIEncounter_ResourceGuidance_IsSquadGroupEqual(): unknown
AIEncounter_ResourceGuidance_SetResourceMoney
- AIEncounter_ResourceGuidance_SetResourceMoney(): unknown
AIEncounter_ResourceGuidance_SquadGroup
- AIEncounter_ResourceGuidance_SquadGroup(): unknown
AIEncounter_SetDebugName
- AIEncounter_SetDebugName(arg1: AIEncounter, arg2: unknown): unknown
Parameters
Returns unknown
AIEncounter_TacticFilter_Reset
- AIEncounter_TacticFilter_Reset(arg1: AIEncounter): unknown
Parameters
Returns unknown
AIEncounter_TacticFilter_ResetAbilityGuidance
- AIEncounter_TacticFilter_ResetAbilityGuidance(): unknown
AIEncounter_TacticFilter_ResetAbilityPriority
- AIEncounter_TacticFilter_ResetAbilityPriority(): unknown
AIEncounter_TacticFilter_ResetPriority
- AIEncounter_TacticFilter_ResetPriority(): unknown
AIEncounter_TacticFilter_ResetTacticGuidance
- AIEncounter_TacticFilter_ResetTacticGuidance(): unknown
AIEncounter_TacticFilter_ResetTargetGuidance
- AIEncounter_TacticFilter_ResetTargetGuidance(): unknown
AIEncounter_TacticFilter_SetAbilityGuidance
- AIEncounter_TacticFilter_SetAbilityGuidance(): unknown
AIEncounter_TacticFilter_SetAbilityPriority
- AIEncounter_TacticFilter_SetAbilityPriority(): unknown
AIEncounter_TacticFilter_SetAbilityPriorityForSquad
- AIEncounter_TacticFilter_SetAbilityPriorityForSquad(): unknown
AIEncounter_TacticFilter_SetDefaultAbilityGuidance
- AIEncounter_TacticFilter_SetDefaultAbilityGuidance(): unknown
AIEncounter_TacticFilter_SetDefaultTacticGuidance
- AIEncounter_TacticFilter_SetDefaultTacticGuidance(): unknown
AIEncounter_TacticFilter_SetPriority
- AIEncounter_TacticFilter_SetPriority(): unknown
AIEncounter_TacticFilter_SetPriorityForSquad
- AIEncounter_TacticFilter_SetPriorityForSquad(): unknown
AIEncounter_TacticFilter_SetTacticGuidance
- AIEncounter_TacticFilter_SetTacticGuidance(): unknown
AIEncounter_TacticFilter_SetTargetPolicy
- AIEncounter_TacticFilter_SetTargetPolicy(): unknown
AIEncounter_TargetGuidance_DisableSquadPatrol
- AIEncounter_TargetGuidance_DisableSquadPatrol(): unknown
AIEncounter_TargetGuidance_GetTargetAreaRadius
- AIEncounter_TargetGuidance_GetTargetAreaRadius(): unknown
AIEncounter_TargetGuidance_GetTargetLeashRadius
- AIEncounter_TargetGuidance_GetTargetLeashRadius(): unknown
AIEncounter_TargetGuidance_GetTargetPos
- AIEncounter_TargetGuidance_GetTargetPos(): unknown
AIEncounter_TargetGuidance_SetPatrolPathByName
- AIEncounter_TargetGuidance_SetPatrolPathByName(): unknown
AIEncounter_TargetGuidance_SetPatrolWander
- AIEncounter_TargetGuidance_SetPatrolWander(): unknown
AIEncounter_TargetGuidance_SetSquadPatrolPathByName
- AIEncounter_TargetGuidance_SetSquadPatrolPathByName(): unknown
AIEncounter_TargetGuidance_SetSquadPatrolWander
- AIEncounter_TargetGuidance_SetSquadPatrolWander(): unknown
AIEncounter_TargetGuidance_SetTargetArea
- AIEncounter_TargetGuidance_SetTargetArea(): unknown
AIEncounter_TargetGuidance_SetTargetEntity
- AIEncounter_TargetGuidance_SetTargetEntity(): unknown
AIEncounter_TargetGuidance_SetTargetLeash
- AIEncounter_TargetGuidance_SetTargetLeash(): unknown
AIEncounter_TargetGuidance_SetTargetPosition
- AIEncounter_TargetGuidance_SetTargetPosition(): unknown
AIEncounter_TargetGuidance_SetTargetSquad
- AIEncounter_TargetGuidance_SetTargetSquad(): unknown
AIEncounter_Trigger
Parameters
Returns unknown
AIPlayer_AddDebugScoreContribution
- AIPlayer_AddDebugScoreContribution(): unknown
AIPlayer_CachedPathCrossesEnemyTerritory
- AIPlayer_CachedPathCrossesEnemyTerritory(): unknown
AIPlayer_CanAISquadLockTacticItem
- AIPlayer_CanAISquadLockTacticItem(): unknown
AIPlayer_CanSeeEntity
- AIPlayer_CanSeeEntity(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_ClearCachedPath
- AIPlayer_ClearCachedPath(arg1: Player, arg2: number): void
AIPlayer_ClearDebugScoreContributions
- AIPlayer_ClearDebugScoreContributions(): unknown
AIPlayer_ConstructionIsConstrained
- AIPlayer_ConstructionIsConstrained(): unknown
AIPlayer_DebugClearIslandDecisionOverride
- AIPlayer_DebugClearIslandDecisionOverride(): unknown
AIPlayer_DebugSetIslandDecisionOverride
- AIPlayer_DebugSetIslandDecisionOverride(): unknown
AIPlayer_EnemyTerritoryDetected
- AIPlayer_EnemyTerritoryDetected(arg1: AIPlayer): unknown
Parameters
Returns unknown
AIPlayer_FindClosestSiegeTarget
- AIPlayer_FindClosestSiegeTarget(arg1: Player, arg2: EGroup, arg3: unknown, arg4: unknown, arg5: unknown): unknown
Parameters
arg3: unknown
arg4: unknown
arg5: unknown
Returns unknown
AIPlayer_FindClumpContainingPosition
- AIPlayer_FindClumpContainingPosition(): unknown
AIPlayer_ForBestClumpIndexesForSquad
- AIPlayer_ForBestClumpIndexesForSquad(): unknown
AIPlayer_GatheringIsConstrained
- AIPlayer_GatheringIsConstrained(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_GetAIIslandDecision
- AIPlayer_GetAIIslandDecision(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AIPlayer_GetAnchorPosition
- AIPlayer_GetAnchorPosition(arg1: AIPlayer): unknown
Parameters
Returns unknown
AIPlayer_GetBestClumpForPositionIdx
- AIPlayer_GetBestClumpForPositionIdx(): unknown
AIPlayer_GetBestClumpForSquadIdx
- AIPlayer_GetBestClumpForSquadIdx(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown, arg7: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
arg4: unknown
arg5: unknown
arg6: unknown
arg7: unknown
Returns unknown
AIPlayer_GetBestClumpIdx
- AIPlayer_GetBestClumpIdx(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
arg4: unknown
arg5: unknown
arg6: unknown
Returns unknown
AIPlayer_GetBestClumpIdxForAbility
- AIPlayer_GetBestClumpIdxForAbility(): unknown
AIPlayer_GetBestOwnTrafficPos
- AIPlayer_GetBestOwnTrafficPos(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_GetBestOwnedClumpIdx
- AIPlayer_GetBestOwnedClumpIdx(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown, arg5: unknown, arg6: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
arg4: unknown
arg5: unknown
arg6: unknown
Returns unknown
AIPlayer_GetBestOwnedClumpIdxForAbility
- AIPlayer_GetBestOwnedClumpIdxForAbility(): unknown
AIPlayer_GetBestTrafficPos
- AIPlayer_GetBestTrafficPos(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AIPlayer_GetCachedPathLength
- AIPlayer_GetCachedPathLength(arg1: Player, arg2: number): unknown
Parameters
Returns unknown
AIPlayer_GetCachedPathPoints
- AIPlayer_GetCachedPathPoints(arg1: Player, arg2: number): unknown
Parameters
Returns unknown
AIPlayer_GetCapturePoints
- AIPlayer_GetCapturePoints(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
arg4: unknown
Returns unknown
AIPlayer_GetClumpCentreSquad
- AIPlayer_GetClumpCentreSquad(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AIPlayer_GetClumpPosition
- AIPlayer_GetClumpPosition(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AIPlayer_GetClumpTerritoryPointEntity
- AIPlayer_GetClumpTerritoryPointEntity(): unknown
AIPlayer_GetDistanceToEnemyTerritory
- AIPlayer_GetDistanceToEnemyTerritory(): unknown
AIPlayer_GetDynamicMultiplier
- AIPlayer_GetDynamicMultiplier(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_GetDynamicUnitTypeMultipliersForEntity
- AIPlayer_GetDynamicUnitTypeMultipliersForEntity(): unknown
AIPlayer_GetDynamicUnitTypeMultipliersForSquad
- AIPlayer_GetDynamicUnitTypeMultipliersForSquad(): unknown
AIPlayer_GetKnownResourceDeposits
- AIPlayer_GetKnownResourceDeposits(): unknown
AIPlayer_GetLocal
- AIPlayer_GetLocal(arg1: number): void
AIPlayer_GetLocalFromPlayer
- AIPlayer_GetLocalFromPlayer(arg1: Player): void
AIPlayer_GetOpponentPlayerAtIndex
- AIPlayer_GetOpponentPlayerAtIndex(): unknown
AIPlayer_GetOpponentPlayerCount
- AIPlayer_GetOpponentPlayerCount(arg1: AIPlayer): unknown
Parameters
Returns unknown
AIPlayer_GetOrCreateHomebase
- AIPlayer_GetOrCreateHomebase(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_GetOwnedClumpPosition
- AIPlayer_GetOwnedClumpPosition(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_GetOwnedMilitaryPointEntitiesInRange
- AIPlayer_GetOwnedMilitaryPointEntitiesInRange(): unknown
AIPlayer_GetPositionsOfMilitaryPointsWithRelation
- AIPlayer_GetPositionsOfMilitaryPointsWithRelation(): unknown
AIPlayer_GetRandInt
- AIPlayer_GetRandInt(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AIPlayer_GetSquadPBGProductionUtility
- AIPlayer_GetSquadPBGProductionUtility(): unknown
AIPlayer_GetStartingIsland
- AIPlayer_GetStartingIsland(arg1: AIPlayer): unknown
Parameters
Returns unknown
AIPlayer_GetStateModelAISquadListEntries
- AIPlayer_GetStateModelAISquadListEntries(): unknown
AIPlayer_GetStateModelBool
- AIPlayer_GetStateModelBool(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_GetStateModelFloat
- AIPlayer_GetStateModelFloat(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_GetStateModelInt
- AIPlayer_GetStateModelInt(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_GetStateModelPBG
- AIPlayer_GetStateModelPBG(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_GetStateModelTargetListEntries
- AIPlayer_GetStateModelTargetListEntries(): unknown
AIPlayer_IsDamagedStructureOnPathToTarget
- AIPlayer_IsDamagedStructureOnPathToTarget(): unknown
AIPlayer_IsIslandFullyScouted
- AIPlayer_IsIslandFullyScouted(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_IsOnAnIsland
- AIPlayer_IsOnAnIsland(): boolean
AIPlayer_IsPathProcessed
- AIPlayer_IsPathProcessed(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_IsPointThreatened
- AIPlayer_IsPointThreatened(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
arg4: unknown
Returns unknown
AIPlayer_IsPositionControlledByTeam
- AIPlayer_IsPositionControlledByTeam(): unknown
AIPlayer_IsPositionInFriendlyTerritory
- AIPlayer_IsPositionInFriendlyTerritory(): unknown
AIPlayer_IsPositionInFrontLine
- AIPlayer_IsPositionInFrontLine(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_IsPositionNearAlliedPlayerAnchorPosition
- AIPlayer_IsPositionNearAlliedPlayerAnchorPosition(): unknown
AIPlayer_IsPositionNearAlliedPlayerStartingPosition
- AIPlayer_IsPositionNearAlliedPlayerStartingPosition(): unknown
AIPlayer_IsPositionNearPlayerAnchorPosition
- AIPlayer_IsPositionNearPlayerAnchorPosition(): unknown
AIPlayer_IsPositionNearPlayerStartingPosition
- AIPlayer_IsPositionNearPlayerStartingPosition(): unknown
AIPlayer_IsTacticItemLocked
- AIPlayer_IsTacticItemLocked(arg1: Player, arg2: Entity): unknown
Parameters
Returns unknown
AIPlayer_IsTacticItemLockedByAISquad
- AIPlayer_IsTacticItemLockedByAISquad(): unknown
AIPlayer_LockTacticItemForAISquad
- AIPlayer_LockTacticItemForAISquad(): unknown
AIPlayer_PopScoreMultiplier
- AIPlayer_PopScoreMultiplier(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AIPlayer_PopUnitTypeScoreMultiplier
- AIPlayer_PopUnitTypeScoreMultiplier(): unknown
AIPlayer_PositionOnStartingIsland
- AIPlayer_PositionOnStartingIsland(): unknown
AIPlayer_ProcessedPathSuccessful
- AIPlayer_ProcessedPathSuccessful(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_PushScoreMultiplier
- AIPlayer_PushScoreMultiplier(arg1: AIPlayer, arg2: unknown, arg3: unknown, arg4: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
arg4: unknown
Returns unknown
AIPlayer_PushUnitTypeScoreMultiplier
- AIPlayer_PushUnitTypeScoreMultiplier(): unknown
AIPlayer_RemoveEntityHomebase
- AIPlayer_RemoveEntityHomebase(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_RemoveSquadHomebase
- AIPlayer_RemoveSquadHomebase(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AIPlayer_RequestHighPath
- AIPlayer_RequestHighPath(arg1: Player, arg2: number, arg3: ScarPosition, arg4: unknown, arg5: unknown, arg6: unknown): unknown
Parameters
arg2: number
arg4: unknown
arg5: unknown
arg6: unknown
Returns unknown
AIPlayer_ResetAIAbilityPriorityOverride
- AIPlayer_ResetAIAbilityPriorityOverride(): unknown
AIPlayer_ResetAbilityPriorityOverride
- AIPlayer_ResetAbilityPriorityOverride(): unknown
AIPlayer_SetAIAbilityPriorityOverride
- AIPlayer_SetAIAbilityPriorityOverride(): unknown
AIPlayer_SetAbilityPriorityOverride
- AIPlayer_SetAbilityPriorityOverride(): unknown
AIPlayer_SetAllowResourceGatheringOutsideLeash
- AIPlayer_SetAllowResourceGatheringOutsideLeash(): unknown
AIPlayer_SetEntityHomebase
- AIPlayer_SetEntityHomebase(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AIPlayer_SetGathererDistributionOverride
- AIPlayer_SetGathererDistributionOverride(): unknown
AIPlayer_SetMarkerToUpdateCachedPathToHQ
- AIPlayer_SetMarkerToUpdateCachedPathToHQ(): unknown
AIPlayer_SetMarkerToUpdateCachedPathToPosition
- AIPlayer_SetMarkerToUpdateCachedPathToPosition(): unknown
AIPlayer_SetRequiresStatsUpdate
- AIPlayer_SetRequiresStatsUpdate(arg1: Player): void
AIPlayer_SetSquadHomebase
- AIPlayer_SetSquadHomebase(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AIPlayer_SetStrategicBaseIntention
- AIPlayer_SetStrategicBaseIntention(): unknown
AIPlayer_ToggleDrawCachedPath
- AIPlayer_ToggleDrawCachedPath(arg1: number, arg2: boolean): void
Parameters
arg1: number
arg2: boolean
Returns void
AIPlayer_UnLockTacticItemForAISquad
- AIPlayer_UnLockTacticItemForAISquad(): unknown
AIPlayer_UpdateGathering
- AIPlayer_UpdateGathering(arg1: AIPlayer): unknown
Parameters
Returns unknown
AIPlayer_UpdateSkirmishAttackAndCaptureTasks
- AIPlayer_UpdateSkirmishAttackAndCaptureTasks(): unknown
AIPlayer_UpdateSkirmishPlayerAbilities
- AIPlayer_UpdateSkirmishPlayerAbilities(): unknown
AIPlayer_UpdateSkirmishProduction
- AIPlayer_UpdateSkirmishProduction(): unknown
AIPlayer_UpdateSkirmishScoutingTasks
- AIPlayer_UpdateSkirmishScoutingTasks(): unknown
AISquad_ClearStateModelEnumTableTarget
- AISquad_ClearStateModelEnumTableTarget(): unknown
AISquad_ClearStateModelTarget
- AISquad_ClearStateModelTarget(arg1: AISquad, arg2: unknown): unknown
Parameters
Returns unknown
AISquad_FindBestIsolatedSquadTarget
- AISquad_FindBestIsolatedSquadTarget(): unknown
AISquad_FindBestSquadTarget
- AISquad_FindBestSquadTarget(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_FindFilteredCoverCompareCurrent
- AISquad_FindFilteredCoverCompareCurrent(): unknown
AISquad_FindSafePositionInEncounterLeash
- AISquad_FindSafePositionInEncounterLeash(): unknown
AISquad_GetClosestCuttableObstruction
- AISquad_GetClosestCuttableObstruction(): unknown
AISquad_GetClosestEnemySquadWithinArea
- AISquad_GetClosestEnemySquadWithinArea(): unknown
AISquad_GetClosestObstruction
- AISquad_GetClosestObstruction(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_GetClosestObstructionOfType
- AISquad_GetClosestObstructionOfType(): unknown
AISquad_GetClumpFarBound
- AISquad_GetClumpFarBound(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_GetCurrentFallBackPosition
- AISquad_GetCurrentFallBackPosition(): unknown
AISquad_GetStateModelBool
- AISquad_GetStateModelBool(arg1: AISquad, arg2: unknown): unknown
Parameters
Returns unknown
AISquad_GetStateModelEntityTarget
- AISquad_GetStateModelEntityTarget(): unknown
AISquad_GetStateModelEnumTableBool
- AISquad_GetStateModelEnumTableBool(): unknown
AISquad_GetStateModelEnumTableEntityTarget
- AISquad_GetStateModelEnumTableEntityTarget(): unknown
AISquad_GetStateModelEnumTableFloat
- AISquad_GetStateModelEnumTableFloat(): unknown
AISquad_GetStateModelEnumTableInt
- AISquad_GetStateModelEnumTableInt(): unknown
AISquad_GetStateModelEnumTablePBG
- AISquad_GetStateModelEnumTablePBG(): unknown
AISquad_GetStateModelEnumTablePlayerTarget
- AISquad_GetStateModelEnumTablePlayerTarget(): unknown
AISquad_GetStateModelEnumTableSquadTarget
- AISquad_GetStateModelEnumTableSquadTarget(): unknown
AISquad_GetStateModelEnumTableVector3f
- AISquad_GetStateModelEnumTableVector3f(): unknown
AISquad_GetStateModelFloat
- AISquad_GetStateModelFloat(arg1: AISquad, arg2: unknown): unknown
Parameters
Returns unknown
AISquad_GetStateModelInt
- AISquad_GetStateModelInt(arg1: AISquad, arg2: unknown): unknown
Parameters
Returns unknown
AISquad_GetStateModelPBG
- AISquad_GetStateModelPBG(arg1: AISquad, arg2: unknown): unknown
Parameters
Returns unknown
AISquad_GetStateModelPlayerTarget
- AISquad_GetStateModelPlayerTarget(): unknown
AISquad_GetStateModelSquadTarget
- AISquad_GetStateModelSquadTarget(arg1: AISquad, arg2: unknown): unknown
Parameters
Returns unknown
AISquad_GetStateModelVector3f
- AISquad_GetStateModelVector3f(arg1: AISquad, arg2: unknown): unknown
Parameters
Returns unknown
AISquad_HasBeenAttacked
- AISquad_HasBeenAttacked(arg1: AISquad, arg2: unknown): unknown
Parameters
Returns unknown
AISquad_HasFiredWeapon
- AISquad_HasFiredWeapon(arg1: AISquad, arg2: unknown): unknown
Parameters
Returns unknown
AISquad_HasPathWithinDistance
- AISquad_HasPathWithinDistance(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_IsRunningSquadTacticAbility
- AISquad_IsRunningSquadTacticAbility(): unknown
AISquad_SetStateModelBool
- AISquad_SetStateModelBool(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_SetStateModelEntityTarget
- AISquad_SetStateModelEntityTarget(): unknown
AISquad_SetStateModelEnumTableBool
- AISquad_SetStateModelEnumTableBool(): unknown
AISquad_SetStateModelEnumTableEntityTarget
- AISquad_SetStateModelEnumTableEntityTarget(): unknown
AISquad_SetStateModelEnumTableFloat
- AISquad_SetStateModelEnumTableFloat(): unknown
AISquad_SetStateModelEnumTableInt
- AISquad_SetStateModelEnumTableInt(): unknown
AISquad_SetStateModelEnumTablePBG
- AISquad_SetStateModelEnumTablePBG(): unknown
AISquad_SetStateModelEnumTablePlayerTarget
- AISquad_SetStateModelEnumTablePlayerTarget(): unknown
AISquad_SetStateModelEnumTableSquadTarget
- AISquad_SetStateModelEnumTableSquadTarget(): unknown
AISquad_SetStateModelEnumTableVector3f
- AISquad_SetStateModelEnumTableVector3f(): unknown
AISquad_SetStateModelFloat
- AISquad_SetStateModelFloat(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_SetStateModelInt
- AISquad_SetStateModelInt(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_SetStateModelPBG
- AISquad_SetStateModelPBG(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_SetStateModelPlayerTarget
- AISquad_SetStateModelPlayerTarget(): unknown
AISquad_SetStateModelSquadTarget
- AISquad_SetStateModelSquadTarget(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_SetStateModelVector3f
- AISquad_SetStateModelVector3f(arg1: AISquad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AISquad_ShouldFallBackOrBraceSelf
- AISquad_ShouldFallBackOrBraceSelf(): unknown
AIStateTree_SpawnRootControllerWithStateModelTunings
- AIStateTree_SpawnRootControllerWithStateModelTunings(): unknown
AI_AddHeavyCoverEbpOccupancyOverride
- AI_AddHeavyCoverEbpOccupancyOverride(): unknown
AI_AddPrefab
- AI_AddPrefab(arg1: Player, arg2: string, arg3: string, arg4: number, arg5: number, arg6: number, arg7: boolean, arg8: boolean): number
Parameters
arg2: string
arg3: string
arg4: number
arg5: number
arg6: number
arg7: boolean
arg8: boolean
Returns number
AI_ArePlayersOnDifferentIslands
- AI_ArePlayersOnDifferentIslands(): boolean
AI_CacheCombatFeatureTrainingData
- AI_CacheCombatFeatureTrainingData(): unknown
AI_CalculateCombatFitnessEstimate
- AI_CalculateCombatFitnessEstimate(): unknown
AI_CanEntityCauseSuppression
- AI_CanEntityCauseSuppression(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AI_CanLoadSquadAndAttackCurrentTarget
- AI_CanLoadSquadAndAttackCurrentTarget(): unknown
AI_CanSquadCauseSuppression
- AI_CanSquadCauseSuppression(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AI_CanSquadDecrew
- AI_CanSquadDecrew(arg1: Squad, arg2: unknown): unknown
Parameters
Returns unknown
AI_ClearAISquadCombatRangePolicyTaskOverride
- AI_ClearAISquadCombatRangePolicyTaskOverride(): unknown
AI_ClearCombatTrainingCacheEntry
- AI_ClearCombatTrainingCacheEntry(arg1: number): void
AI_ClearPBGRepairPriority
- AI_ClearPBGRepairPriority(arg1: Player, squadOrEntityBlueprintName: string): unknown
Parameters
squadOrEntityBlueprintName: string
Returns unknown
AI_ClearPrefabAIIntents
- AI_ClearPrefabAIIntents(arg1: number, arg2: Player): boolean
Parameters
Returns boolean
AI_CombatFitnessCharacterizesSquad
- AI_CombatFitnessCharacterizesSquad(): unknown
AI_CombatFitnessGetDefensiveUpgradesForStructureArchetypeMember
- AI_CombatFitnessGetDefensiveUpgradesForStructureArchetypeMember(): unknown
AI_CombatFitnessGetHealerPBGs
- AI_CombatFitnessGetHealerPBGs(): unknown
AI_CombatFitnessGetOffensiveUpgradesForStructureArchetypeMember
- AI_CombatFitnessGetOffensiveUpgradesForStructureArchetypeMember(): unknown
AI_CombatFitnessGetPlayerUpgrades
- AI_CombatFitnessGetPlayerUpgrades(): unknown
AI_CombatFitnessGetSquadArchetypeNames
- AI_CombatFitnessGetSquadArchetypeNames(): unknown
AI_CombatFitnessGetSquadArchetypePBGs
- AI_CombatFitnessGetSquadArchetypePBGs(): unknown
AI_CombatFitnessGetStructureArchetypePBGs
- AI_CombatFitnessGetStructureArchetypePBGs(): unknown
AI_CombatFitnessModelLoadedSucessfully
- AI_CombatFitnessModelLoadedSucessfully(): unknown
AI_CombatFitnessModelTestInputsOutputs
- AI_CombatFitnessModelTestInputsOutputs(): unknown
AI_ConvertToSimEntity
- AI_ConvertToSimEntity(arg1: AIEntity): unknown
Parameters
Returns unknown
AI_ConvertToSimPlayer
- AI_ConvertToSimPlayer(arg1: AIPlayer): unknown
Parameters
Returns unknown
AI_ConvertToSimSquad
- AI_ConvertToSimSquad(arg1: AISquad): unknown
Parameters
Returns unknown
AI_CreateAICombatFitnessLogs
- AI_CreateAICombatFitnessLogs(): void
AI_CreateEncounter
- AI_CreateEncounter(arg1: AIPlayer, arg2: number): unknown
Parameters
Returns unknown
AI_CreateRestoreEncounter
- AI_CreateRestoreEncounter(arg1: AIPlayer, arg2: number, arg3: number): unknown
Parameters
Returns unknown
AI_DebugAttackEncounterPositionScoringEnable
- AI_DebugAttackEncounterPositionScoringEnable(): unknown
AI_DebugAttackEncounterPositionScoringIsEnabled
- AI_DebugAttackEncounterPositionScoringIsEnabled(): unknown
AI_DebugLogGroupCombatRatings
- AI_DebugLogGroupCombatRatings(arg1: SGroup, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AI_DebugLogPBGCombatRatings
- AI_DebugLogPBGCombatRatings(arg1: unknown, arg2: Player): unknown
Parameters
Returns unknown
AI_DebugLuaEnable
- AI_DebugLuaEnable(arg1: boolean): void
AI_DebugLuaIsEnabled
- AI_DebugLuaIsEnabled(): boolean
AI_DebugRatingEnable
- AI_DebugRatingEnable(arg1: boolean): void
AI_DebugRatingIsEnabled
- AI_DebugRatingIsEnabled(): boolean
AI_DebugRenderAllTaskChildrenEnable
- AI_DebugRenderAllTaskChildrenEnable(): unknown
AI_DebugRenderAllTaskChildrenIsEnabled
- AI_DebugRenderAllTaskChildrenIsEnabled(): unknown
AI_DebugSkirmishForwardDeployEnable
- AI_DebugSkirmishForwardDeployEnable(): unknown
AI_DebugSkirmishForwardDeployIsEnabled
- AI_DebugSkirmishForwardDeployIsEnabled(): unknown
AI_DebugTextScroll_Decrement
- AI_DebugTextScroll_Decrement(): void
AI_DebugTextScroll_Increment
- AI_DebugTextScroll_Increment(): void
AI_DecrementSquadAssignmentTrackID
- AI_DecrementSquadAssignmentTrackID(): unknown
AI_DisableAllEconomyOverrides
- AI_DisableAllEconomyOverrides(arg1: Player): void
AI_DoString
- AI_DoString(arg1: number, arg2: string): void
AI_Enable
- AI_Enable(arg1: Player, arg2: boolean): void
AI_EnableAll
- AI_EnableAll(arg1: boolean): void
AI_EnableEconomyOverride
- AI_EnableEconomyOverride(arg1: Player, arg2: string, arg3: boolean): void
Parameters
arg2: string
arg3: boolean
Returns void
AI_FindAISquadByID
- AI_FindAISquadByID(arg1: Player, arg2: number): unknown
Parameters
Returns unknown
AI_FindBestProducibleEntityPBGforEntityTypes
- AI_FindBestProducibleEntityPBGforEntityTypes(): unknown
AI_FindBestProducibleSquadPBGforSquadTypes
- AI_FindBestProducibleSquadPBGforSquadTypes(): unknown
AI_FindClosestOpenPositionForAbility
- AI_FindClosestOpenPositionForAbility(): unknown
AI_FindClosestOpenPositionForAbilityWithinRange
- AI_FindClosestOpenPositionForAbilityWithinRange(): unknown
AI_FindClosestOpenPositionForStructure
- AI_FindClosestOpenPositionForStructure(): unknown
AI_FindConstructionLocation
Parameters
Returns unknown
AI_GetAIDebugging
- AI_GetAIDebugging(): boolean
AI_GetAIDebuggingOwnerPlayerOnly
- AI_GetAIDebuggingOwnerPlayerOnly(): boolean
AI_GetAISquadDataDictionaryDebug
- AI_GetAISquadDataDictionaryDebug(): boolean
AI_GetAIThreatMapClusters
- AI_GetAIThreatMapClusters(): boolean
AI_GetAbilityMaxNumTargets
Parameters
Returns unknown
AI_GetAllMilitaryPointsOfType
- AI_GetAllMilitaryPointsOfType(arg1: AIPlayer, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AI_GetAndReserveNextTaskID
- AI_GetAndReserveNextTaskID(arg1: AIPlayer): unknown
Parameters
Returns unknown
AI_GetAnySquadCombatTarget
- AI_GetAnySquadCombatTarget(arg1: Squad): unknown
Parameters
Returns unknown
AI_GetAvoidanceMap
- AI_GetAvoidanceMap(): boolean
AI_GetCapturePointDebug
- AI_GetCapturePointDebug(): boolean
AI_GetCombatRatingDebug
- AI_GetCombatRatingDebug(): boolean
AI_GetDebugAIPlayerID
- AI_GetDebugAIPlayerID(): number
AI_GetDebugTextAboveUnits
- AI_GetDebugTextAboveUnits(): boolean
AI_GetDetailedRatings
- AI_GetDetailedRatings(): boolean
AI_GetDifficulty
- AI_GetDifficulty(arg1: Player): number
AI_GetDrawAIIslandBodyIndices
- AI_GetDrawAIIslandBodyIndices(): boolean
AI_GetDrawAIIslandBodyPerimeter
- AI_GetDrawAIIslandBodyPerimeter(): boolean
AI_GetDrawAIIslandClosestWaterIndices
- AI_GetDrawAIIslandClosestWaterIndices(): unknown
AI_GetDrawAIIslandCoastalIndices
- AI_GetDrawAIIslandCoastalIndices(): boolean
AI_GetDrawAIIslandImpassIndices
- AI_GetDrawAIIslandImpassIndices(): boolean
AI_GetDrawAIIslandIndices
- AI_GetDrawAIIslandIndices(): boolean
AI_GetDrawAIIslandInfo
- AI_GetDrawAIIslandInfo(): boolean
AI_GetDrawAIIslandMinimap
- AI_GetDrawAIIslandMinimap(): boolean
AI_GetDrawAIIslandOverlay
- AI_GetDrawAIIslandOverlay(): boolean
AI_GetDrawAIIslandProbeDisagreement
- AI_GetDrawAIIslandProbeDisagreement(): unknown
AI_GetDrawAIObjectManagement
- AI_GetDrawAIObjectManagement(): boolean
AI_GetDrawAIPlayerPlannerStateTree
- AI_GetDrawAIPlayerPlannerStateTree(): unknown
AI_GetDrawAIPlayerStateModel
- AI_GetDrawAIPlayerStateModel(): boolean
AI_GetDrawAIPlayerStrategizerStateTree
- AI_GetDrawAIPlayerStrategizerStateTree(): unknown
AI_GetDrawAIPrefab
- AI_GetDrawAIPrefab(): boolean
AI_GetDrawAISquadLastThreatPath
- AI_GetDrawAISquadLastThreatPath(): boolean
AI_GetDrawAISquadLastThreatPathTouchedList
- AI_GetDrawAISquadLastThreatPathTouchedList(): unknown
AI_GetDrawAISquadStateModel
- AI_GetDrawAISquadStateModel(): boolean
AI_GetDrawAIStructurePlacementQuery
- AI_GetDrawAIStructurePlacementQuery(): unknown
AI_GetDrawAIUpdateManager
- AI_GetDrawAIUpdateManager(): boolean
AI_GetDrawCheckCanBuildInRadius
- AI_GetDrawCheckCanBuildInRadius(): boolean
AI_GetDrawCombatFitness
- AI_GetDrawCombatFitness(): boolean
AI_GetDrawConstraintCanBuild
- AI_GetDrawConstraintCanBuild(): boolean
AI_GetDrawConstraintCanGather
- AI_GetDrawConstraintCanGather(): boolean
AI_GetDrawConstraintSquadBuild
- AI_GetDrawConstraintSquadBuild(): boolean
AI_GetDrawConstraintSquadGather
- AI_GetDrawConstraintSquadGather(): boolean
AI_GetDrawCounterScores
- AI_GetDrawCounterScores(): boolean
AI_GetDrawCustomContextStateModel
- AI_GetDrawCustomContextStateModel(): unknown
AI_GetDrawDetailedProductionScoring
- AI_GetDrawDetailedProductionScoring(): unknown
AI_GetDrawEnemyTerritory
- AI_GetDrawEnemyTerritory(): boolean
AI_GetDrawFriendlyTerritory
- AI_GetDrawFriendlyTerritory(): boolean
AI_GetDrawGatheringDepositText
- AI_GetDrawGatheringDepositText(): boolean
AI_GetDrawGatheringManager
- AI_GetDrawGatheringManager(): boolean
AI_GetDrawHomeBase
- AI_GetDrawHomeBase(): boolean
AI_GetDrawMilitaryAreaScores
- AI_GetDrawMilitaryAreaScores(): boolean
AI_GetDrawProduction
- AI_GetDrawProduction(): boolean
AI_GetDrawRequestedProduction
- AI_GetDrawRequestedProduction(): boolean
AI_GetDrawResourceImportanceMap
- AI_GetDrawResourceImportanceMap(): boolean
AI_GetDrawSafeGatheringTests
- AI_GetDrawSafeGatheringTests(): boolean
AI_GetDrawScouting
- AI_GetDrawScouting(): boolean
AI_GetDrawScriptedStatsTarget
- AI_GetDrawScriptedStatsTarget(): boolean
AI_GetDrawSquadAssignment
- AI_GetDrawSquadAssignment(): boolean
AI_GetDrawSquadAssignmentSelection
- AI_GetDrawSquadAssignmentSelection(): unknown
AI_GetDrawStrategicIntention
- AI_GetDrawStrategicIntention(): boolean
AI_GetDrawStrategicIslandDecisions
- AI_GetDrawStrategicIslandDecisions(): unknown
AI_GetDrawStructurePlacementCache
- AI_GetDrawStructurePlacementCache(): unknown
AI_GetDrawTradeRoutes
- AI_GetDrawTradeRoutes(): boolean
AI_GetEnableAIUpdateManager
- AI_GetEnableAIUpdateManager(): boolean
AI_GetEnableDynamicUpdate
- AI_GetEnableDynamicUpdate(): boolean
AI_GetEncounterDebugCombatFitnessMode
- AI_GetEncounterDebugCombatFitnessMode(): unknown
AI_GetEncounterSelectionBehaviourTypeFilter
- AI_GetEncounterSelectionBehaviourTypeFilter(): unknown
AI_GetEncounterSelectionBehaviourTypeName
- AI_GetEncounterSelectionBehaviourTypeName(): unknown
AI_GetEncounterSelectionDebug
- AI_GetEncounterSelectionDebug(): boolean
AI_GetExclusionAreasDebug
- AI_GetExclusionAreasDebug(): boolean
AI_GetGatherPointDebug
- AI_GetGatherPointDebug(): boolean
AI_GetMilitaryEngagementTypeNameFromIndex
- AI_GetMilitaryEngagementTypeNameFromIndex(): unknown
AI_GetMilitaryPointDebug
- AI_GetMilitaryPointDebug(): boolean
AI_GetMilitaryTargetDebug
- AI_GetMilitaryTargetDebug(): boolean
AI_GetPersonality
- AI_GetPersonality(arg1: Player): unknown
Parameters
Returns unknown
AI_GetPersonalityLuaFileName
- AI_GetPersonalityLuaFileName(arg1: Player): unknown
Parameters
Returns unknown
AI_GetProductionStateTreeDebug
- AI_GetProductionStateTreeDebug(): boolean
AI_GetPruneProductionStateTreeForSelected
- AI_GetPruneProductionStateTreeForSelected(): unknown
AI_GetRenderAllyClumps
- AI_GetRenderAllyClumps(): boolean
AI_GetRenderEnemyClumps
- AI_GetRenderEnemyClumps(): boolean
AI_GetRenderObstructions
- AI_GetRenderObstructions(): boolean
AI_GetRenderOwnedClumps
- AI_GetRenderOwnedClumps(): boolean
AI_GetRenderThreatHistory
- AI_GetRenderThreatHistory(): boolean
AI_GetStructurePlacementQueryForceRefresh
- AI_GetStructurePlacementQueryForceRefresh(): unknown
AI_GetStructurePlacementUseImmediateOverlay
- AI_GetStructurePlacementUseImmediateOverlay(): unknown
AI_GetTacticRenderFlag
- AI_GetTacticRenderFlag(): boolean
AI_GetThreatMap
- AI_GetThreatMap(): boolean
AI_GetTotalAllyTrafficMap
- AI_GetTotalAllyTrafficMap(): boolean
AI_GetTotalCombinedTrafficMap
- AI_GetTotalCombinedTrafficMap(): boolean
AI_GetTotalDecayedCombinedTrafficMap
- AI_GetTotalDecayedCombinedTrafficMap(): unknown
AI_GetTotalEnemyTrafficMap
- AI_GetTotalEnemyTrafficMap(): boolean
AI_GetUnitStatus
- AI_GetUnitStatus(): boolean
AI_GetVerboseEncounterLogging
- AI_GetVerboseEncounterLogging(): boolean
AI_IncrementSquadAssignmentTrackID
- AI_IncrementSquadAssignmentTrackID(): unknown
AI_IsAIPlayer
- AI_IsAIPlayer(arg1: Player): boolean
Parameters
Returns boolean
AI_IsAITargetable
- AI_IsAITargetable(arg1: Player): boolean
Parameters
Returns boolean
AI_IsDebugDisplay
- AI_IsDebugDisplay(arg1: Player): boolean
Parameters
Returns boolean
AI_IsEnabled
- AI_IsEnabled(arg1: Player): boolean
Parameters
Returns boolean
AI_IsLocalAIPlayer
- AI_IsLocalAIPlayer(arg1: Player): boolean
Parameters
Returns boolean
AI_IsPositionInFrontLineDefensiveArea
- AI_IsPositionInFrontLineDefensiveArea(): unknown
AI_IsPositionNearInSupplySector
- AI_IsPositionNearInSupplySector(arg1: AIPlayer, arg2: unknown): unknown
Parameters
Returns unknown
AI_IsSquadValid
- AI_IsSquadValid(arg1: AISquad): unknown
Parameters
Returns unknown
AI_LockSquad
Parameters
Returns unknown
AI_LockSquads
Parameters
Returns unknown
AI_LogCombatTrainingData
- AI_LogCombatTrainingData(arg1: number, arg2: Player, arg3: Player, arg4: number): void
AI_OutputPlayerUpgradeToArchetypeMappingJson
- AI_OutputPlayerUpgradeToArchetypeMappingJson(): unknown
AI_PauseCurrentTasks
- AI_PauseCurrentTasks(arg1: Player, arg2: boolean): void
AI_PlayerAddExclusionArea
- AI_PlayerAddExclusionArea(arg1: Player, arg2: ScarPosition, arg3: unknown, arg4: unknown): unknown
Parameters
arg3: unknown
arg4: unknown
Returns unknown
AI_PlayerDataDictionarySetBool
- AI_PlayerDataDictionarySetBool(arg1: Player, arg2: string, arg3: boolean): void
Parameters
arg2: string
arg3: boolean
Returns void
AI_PlayerDataDictionarySetNumber
- AI_PlayerDataDictionarySetNumber(arg1: Player, arg2: string, arg3: number): void
AI_PlayerDataDictionarySetPBG
Parameters
Returns unknown
AI_PlayerModelLoadedSucessfully
- AI_PlayerModelLoadedSucessfully(): boolean
AI_PlayerModelTestInputsOutputs
- AI_PlayerModelTestInputsOutputs(): boolean
AI_PlayerRemoveExclusionArea
- AI_PlayerRemoveExclusionArea(arg1: Player, arg2: ScarPosition, arg3: unknown, arg4: unknown): unknown
Parameters
arg3: unknown
arg4: unknown
Returns unknown
AI_ProductionGroupsCorrect
- AI_ProductionGroupsCorrect(): boolean
AI_PushPrefabAIIntent
- AI_PushPrefabAIIntent(arg1: number, arg2: Player, arg3: string): boolean
Parameters
Returns boolean
AI_RemoveCapturePointHighPriority
- AI_RemoveCapturePointHighPriority(): unknown
AI_ResetForcedScheduleIndex
- AI_ResetForcedScheduleIndex(): void
AI_RestartSCAR
- AI_RestartSCAR(arg1: Player): void
AI_RestoreDefaultPersonalitySettings
- AI_RestoreDefaultPersonalitySettings(): unknown
AI_ScrollSquadAssignmentSelectionDown
- AI_ScrollSquadAssignmentSelectionDown(): unknown
AI_ScrollSquadAssignmentSelectionUp
- AI_ScrollSquadAssignmentSelectionUp(): unknown
AI_SetAIDebuggingOwnerPlayerOnly
- AI_SetAIDebuggingOwnerPlayerOnly(arg1: boolean): void
AI_SetAISquadCombatRangePolicyTaskOverride
- AI_SetAISquadCombatRangePolicyTaskOverride(): unknown
AI_SetAISquadDataDictionaryDebug
- AI_SetAISquadDataDictionaryDebug(arg1: boolean): void
AI_SetAITargetable
- AI_SetAITargetable(arg1: Player, arg2: boolean): void
AI_SetAIThreatMapClusters
- AI_SetAIThreatMapClusters(arg1: boolean): void
AI_SetAvoidanceMap
- AI_SetAvoidanceMap(arg1: boolean): void
AI_SetCapturePointAsHighPriority
- AI_SetCapturePointAsHighPriority(arg1: Player, arg2: Entity): void
AI_SetCapturePointDebug
- AI_SetCapturePointDebug(arg1: boolean): void
AI_SetCombatRatingDebug
- AI_SetCombatRatingDebug(arg1: boolean): void
AI_SetDebugDisplay
- AI_SetDebugDisplay(arg1: Player, arg2: boolean): void
AI_SetDebugTextAboveUnits
- AI_SetDebugTextAboveUnits(arg1: boolean): void
AI_SetDetailedRatings
- AI_SetDetailedRatings(arg1: boolean): void
AI_SetDifficulty
- AI_SetDifficulty(arg1: Player, arg2: number): void
AI_SetDrawAIIslandBodyIndices
- AI_SetDrawAIIslandBodyIndices(arg1: boolean): void
AI_SetDrawAIIslandBodyPerimeter
- AI_SetDrawAIIslandBodyPerimeter(arg1: boolean): void
AI_SetDrawAIIslandClosestWaterIndices
- AI_SetDrawAIIslandClosestWaterIndices(): unknown
AI_SetDrawAIIslandCoastalIndices
- AI_SetDrawAIIslandCoastalIndices(arg1: boolean): void
AI_SetDrawAIIslandImpassIndices
- AI_SetDrawAIIslandImpassIndices(arg1: boolean): void
AI_SetDrawAIIslandIndices
- AI_SetDrawAIIslandIndices(arg1: boolean): void
AI_SetDrawAIIslandInfo
- AI_SetDrawAIIslandInfo(arg1: boolean): void
AI_SetDrawAIIslandMinimap
- AI_SetDrawAIIslandMinimap(arg1: boolean): void
AI_SetDrawAIIslandOverlay
- AI_SetDrawAIIslandOverlay(arg1: boolean): void
AI_SetDrawAIIslandProbeDisagreement
- AI_SetDrawAIIslandProbeDisagreement(): unknown
AI_SetDrawAIObjectManagement
- AI_SetDrawAIObjectManagement(arg1: boolean): void
AI_SetDrawAIPlayerPlannerStateTree
- AI_SetDrawAIPlayerPlannerStateTree(): unknown
AI_SetDrawAIPlayerStateModel
- AI_SetDrawAIPlayerStateModel(arg1: boolean): void
AI_SetDrawAIPlayerStrategizerStateTree
- AI_SetDrawAIPlayerStrategizerStateTree(): unknown
AI_SetDrawAISquadLastThreatPath
- AI_SetDrawAISquadLastThreatPath(arg1: boolean): void
AI_SetDrawAISquadLastThreatPathTouchedList
- AI_SetDrawAISquadLastThreatPathTouchedList(): unknown
AI_SetDrawAISquadStateModel
- AI_SetDrawAISquadStateModel(arg1: boolean): void
AI_SetDrawAIStructurePlacementQuery
- AI_SetDrawAIStructurePlacementQuery(): unknown
AI_SetDrawAIUpdateManager
- AI_SetDrawAIUpdateManager(arg1: boolean): void
AI_SetDrawCheckCanBuildInRadius
- AI_SetDrawCheckCanBuildInRadius(arg1: boolean): void
AI_SetDrawCombatFitness
- AI_SetDrawCombatFitness(arg1: boolean): void
AI_SetDrawConstraintCanBuild
- AI_SetDrawConstraintCanBuild(arg1: boolean): void
AI_SetDrawConstraintCanGather
- AI_SetDrawConstraintCanGather(arg1: boolean): void
AI_SetDrawConstraintSquadBuild
- AI_SetDrawConstraintSquadBuild(arg1: boolean): void
AI_SetDrawConstraintSquadGather
- AI_SetDrawConstraintSquadGather(arg1: boolean): void
AI_SetDrawCounterScores
- AI_SetDrawCounterScores(arg1: boolean): void
AI_SetDrawCustomContextStateModel
- AI_SetDrawCustomContextStateModel(): unknown
AI_SetDrawDetailedProductionScoring
- AI_SetDrawDetailedProductionScoring(): unknown
AI_SetDrawEnemyTerritory
- AI_SetDrawEnemyTerritory(arg1: boolean): void
AI_SetDrawFriendlyTerritory
- AI_SetDrawFriendlyTerritory(arg1: boolean): void
AI_SetDrawGatheringDepositText
- AI_SetDrawGatheringDepositText(arg1: boolean): void
AI_SetDrawGatheringManager
- AI_SetDrawGatheringManager(arg1: boolean): void
AI_SetDrawHomeBase
- AI_SetDrawHomeBase(arg1: boolean): void
AI_SetDrawMilitaryAreaScores
- AI_SetDrawMilitaryAreaScores(arg1: boolean): void
AI_SetDrawProduction
- AI_SetDrawProduction(arg1: boolean): void
AI_SetDrawRequestedProduction
- AI_SetDrawRequestedProduction(arg1: boolean): void
AI_SetDrawResourceImportanceMap
- AI_SetDrawResourceImportanceMap(arg1: boolean): void
AI_SetDrawSafeGatheringTests
- AI_SetDrawSafeGatheringTests(arg1: boolean): void
AI_SetDrawScouting
- AI_SetDrawScouting(arg1: boolean): void
AI_SetDrawScriptedStatsTarget
- AI_SetDrawScriptedStatsTarget(arg1: boolean): void
AI_SetDrawSquadAssignment
- AI_SetDrawSquadAssignment(arg1: boolean): void
AI_SetDrawSquadAssignmentSelection
- AI_SetDrawSquadAssignmentSelection(): unknown
AI_SetDrawStrategicIntention
- AI_SetDrawStrategicIntention(arg1: boolean): void
AI_SetDrawStrategicIslandDecisions
- AI_SetDrawStrategicIslandDecisions(): unknown
AI_SetDrawStructurePlacementCache
- AI_SetDrawStructurePlacementCache(): unknown
AI_SetDrawTradeRoutes
- AI_SetDrawTradeRoutes(arg1: boolean): void
AI_SetEnableAIUpdateManager
- AI_SetEnableAIUpdateManager(arg1: boolean): void
AI_SetEnableDynamicUpdate
- AI_SetEnableDynamicUpdate(arg1: boolean): void
AI_SetExclusionAreasDebug
- AI_SetExclusionAreasDebug(arg1: boolean): void
AI_SetGatherPointDebug
- AI_SetGatherPointDebug(arg1: boolean): void
AI_SetMilitaryPointDebug
- AI_SetMilitaryPointDebug(arg1: boolean): void
AI_SetPBGRepairPriority
- AI_SetPBGRepairPriority(arg1: Player, squadOrEntityBlueprintName: string, arg3: number): unknown
Parameters
squadOrEntityBlueprintName: string
arg3: number
Returns unknown
AI_SetPersonality
- AI_SetPersonality(arg1: Player, arg2: string): void
AI_SetPrefabActive
- AI_SetPrefabActive(arg1: number, arg2: Player, arg3: boolean): boolean
Parameters
arg1: number
arg3: boolean
Returns boolean
AI_SetPrefabCanReassign
- AI_SetPrefabCanReassign(arg1: number, arg2: Player, arg3: boolean): boolean
Parameters
arg1: number
arg3: boolean
Returns boolean
AI_SetPrefabSelection_SGroup
- AI_SetPrefabSelection_SGroup(arg1: number, arg2: Player, arg3: SGroup): unknown
Parameters
Returns unknown
AI_SetPrefabTarget_EGroup
- AI_SetPrefabTarget_EGroup(arg1: number, arg2: Player, arg3: EGroup): unknown
Parameters
Returns unknown
AI_SetPrefabTarget_Position
Parameters
Returns unknown
AI_SetPrefabTarget_SGroup
- AI_SetPrefabTarget_SGroup(arg1: number, arg2: Player, arg3: SGroup): unknown
Parameters
Returns unknown
AI_SetPrefabTarget_Waypoints
- AI_SetPrefabTarget_Waypoints(arg1: number, arg2: Player, arg3: string): boolean
Parameters
Returns boolean
AI_SetProductionStateTreeDebug
- AI_SetProductionStateTreeDebug(arg1: boolean): void
AI_SetPruneProductionStateTreeForSelected
- AI_SetPruneProductionStateTreeForSelected(): unknown
AI_SetRenderAllyClumps
- AI_SetRenderAllyClumps(arg1: boolean): void
AI_SetRenderEnemyClumps
- AI_SetRenderEnemyClumps(arg1: boolean): void
AI_SetRenderObstructions
- AI_SetRenderObstructions(arg1: boolean): void
AI_SetRenderOwnedClumps
- AI_SetRenderOwnedClumps(arg1: boolean): void
AI_SetRenderThreatHistory
- AI_SetRenderThreatHistory(arg1: boolean): void
AI_SetResourceIncomeDesire
- AI_SetResourceIncomeDesire(arg1: Player, arg2: number, arg3: number): void
AI_SetScoringFilter
- AI_SetScoringFilter(arg1: string): void
AI_SetStructurePlacementQueryForceRefresh
- AI_SetStructurePlacementQueryForceRefresh(): unknown
AI_SetStructurePlacementUseImmediateOverlay
- AI_SetStructurePlacementUseImmediateOverlay(): unknown
AI_SetTacticRenderFlag
- AI_SetTacticRenderFlag(arg1: boolean): void
AI_SetThreatMap
- AI_SetThreatMap(arg1: boolean): void
AI_SetTotalAllyTrafficMap
- AI_SetTotalAllyTrafficMap(arg1: boolean): void
AI_SetTotalCombinedTrafficMap
- AI_SetTotalCombinedTrafficMap(arg1: boolean): void
AI_SetTotalDecayedCombinedTrafficMap
- AI_SetTotalDecayedCombinedTrafficMap(): unknown
AI_SetTotalEnemyTrafficMap
- AI_SetTotalEnemyTrafficMap(arg1: boolean): void
AI_SetUnitStatus
- AI_SetUnitStatus(arg1: boolean): void
AI_SetVerboseEncounterLogging
- AI_SetVerboseEncounterLogging(arg1: boolean): void
AI_SquadDataDictionaryClearSquad
- AI_SquadDataDictionaryClearSquad(arg1: Squad, arg2: unknown): unknown
Parameters
Returns unknown
AI_SquadDataDictionaryGetBool
- AI_SquadDataDictionaryGetBool(arg1: Squad, arg2: unknown): unknown
Parameters
Returns unknown
AI_SquadDataDictionaryGetNumber
- AI_SquadDataDictionaryGetNumber(arg1: Squad, arg2: unknown): unknown
Parameters
Returns unknown
AI_SquadDataDictionaryGetSquad
- AI_SquadDataDictionaryGetSquad(arg1: Squad, arg2: unknown): unknown
Parameters
Returns unknown
AI_SquadDataDictionarySetBool
- AI_SquadDataDictionarySetBool(arg1: Squad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AI_SquadDataDictionarySetNumber
- AI_SquadDataDictionarySetNumber(arg1: Squad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AI_SquadDataDictionarySetPBG
- AI_SquadDataDictionarySetPBG(arg1: Squad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AI_SquadDataDictionarySetSquad
- AI_SquadDataDictionarySetSquad(arg1: Squad, arg2: unknown, arg3: unknown): unknown
Parameters
arg2: unknown
arg3: unknown
Returns unknown
AI_ToggleDebugAIPlayer
- AI_ToggleDebugAIPlayer(): void
AI_ToggleDebugDisplay
- AI_ToggleDebugDisplay(arg1: Player): void
AI_ToggleDrawAIPrefab
- AI_ToggleDrawAIPrefab(): void
AI_ToggleDrawProduction
- AI_ToggleDrawProduction(): void
AI_ToggleEncounterDebugCombatFitnessMode
- AI_ToggleEncounterDebugCombatFitnessMode(): unknown
AI_ToggleEncounterSelectionBehaviourTypeFilter
- AI_ToggleEncounterSelectionBehaviourTypeFilter(): unknown
AI_ToggleEncounterSelectionDebug
- AI_ToggleEncounterSelectionDebug(): void
AI_ToggleForcedScheduleIndexDown
- AI_ToggleForcedScheduleIndexDown(): void
AI_ToggleForcedScheduleIndexUp
- AI_ToggleForcedScheduleIndexUp(): void
AI_ToggleMilitaryTargetDebug
- AI_ToggleMilitaryTargetDebug(): void
AI_ToggleStructurePlacementPBGDown
- AI_ToggleStructurePlacementPBGDown(): unknown
AI_ToggleStructurePlacementPBGUp
- AI_ToggleStructurePlacementPBGUp(): void
AI_UnlockAll
- AI_UnlockAll(arg1: Player): void
AI_UnlockSquad
Parameters
Returns unknown
AI_UnlockSquads
Parameters
Returns unknown
AI_UpdateStatics
- AI_UpdateStatics(arg1: Player): void