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Functions

Functions

Player_AddAbility

Player_AddAbilityLockoutZone

Player_AddUnspentCommandPoints

  • Player_AddUnspentCommandPoints(arg1: Player, arg2: number): void
  • Parameters

    Returns void

Player_CanCastAbilityOnEntity

Player_CanCastAbilityOnPlayer

Player_CanCastAbilityOnPosition

Player_CanCastAbilityOnSquad

Player_CanConstruct

Player_CanPlaceStructureOnPosition

  • Player_CanPlaceStructureOnPosition(): unknown
  • Returns unknown

Player_CanSeeEntity

Player_CanSeePosition

Player_CanSeeSquad

  • Player_CanSeeSquad(arg1: Player, arg2: Squad, arg3: unknown): unknown
  • Parameters

    Returns unknown

Player_ClearAvailabilities

  • Player_ClearAvailabilities(arg1: Player): void
  • Parameters

    Returns void

Player_ClearPopCapOverride

  • Player_ClearPopCapOverride(arg1: Player): void
  • Parameters

    Returns void

Player_ClearStateModelEnumTableTarget

  • Player_ClearStateModelEnumTableTarget(): unknown
  • Returns unknown

Player_ClearStateModelTarget

  • Player_ClearStateModelTarget(arg1: Player, arg2: string): void
  • Parameters

    Returns void

Player_CompleteUpgrade

Player_FindFirstEnemyPlayer

  • Player_FindFirstEnemyPlayer(arg1: Player): void
  • Parameters

    Returns void

Player_FindFirstNeutralPlayer

  • Player_FindFirstNeutralPlayer(arg1: Player): void
  • Parameters

    Returns void

Player_FromId

  • Player_FromId(playerId: number): Player
  • Gets a player from a player ID

    Parameters

    • playerId: number

      Player ID

    Returns Player

    The player that is associated with this player ID

Player_GetAIType

Player_GetAbilityBPCost

Player_GetAllEntities

  • Player_GetAllEntities(arg1: Player): unknown
  • Parameters

    Returns unknown

Player_GetCurrentPopulation

  • Player_GetCurrentPopulation(arg1: Player, arg2: CapType): unknown

Player_GetDisplayName

  • Player_GetDisplayName(arg1: Player): unknown
  • Parameters

    Returns unknown

Player_GetEntities

  • Player_GetEntities(arg1: Player): unknown
  • Parameters

    Returns unknown

Player_GetEntitiesEGroup

  • Player_GetEntitiesEGroup(arg1: Player, arg2: EGroup): unknown

Player_GetEntityBPCost

Player_GetEntityCount

  • Player_GetEntityCount(arg1: Player): number
  • Parameters

    Returns number

Player_GetEntityCountByUnitType

  • Player_GetEntityCountByUnitType(arg1: Player, arg2: string): number
  • Parameters

    Returns number

Player_GetEntityName

  • Player_GetEntityName(arg1: Player, arg2: number): string
  • Parameters

    Returns string

Player_GetID

  • Player_GetID(arg1: Player): number
  • Parameters

    Returns number

Player_GetMapEntryPosition

  • Player_GetMapEntryPosition(arg1: Player): unknown
  • Gets map entry point for player. Use Player_HasMapEntryPosition before calling

    Parameters

    Returns unknown

Player_GetMaxPopulation

Player_GetNumGatheringSquads

  • Player_GetNumGatheringSquads(arg1: Player, arg2: number): number
  • Parameters

    Returns number

Player_GetNumStrategicPoints

  • Player_GetNumStrategicPoints(arg1: Player): number
  • Parameters

    Returns number

Player_GetNumVictoryPoints

  • Player_GetNumVictoryPoints(arg1: Player): number
  • Parameters

    Returns number

Player_GetRace

  • Player_GetRace(arg1: Player): unknown
  • Parameters

    Returns unknown

Player_GetRaceName

  • Player_GetRaceName(arg1: Player): string
  • Gets the player's civilization (i.e. "abbasid")

    Parameters

    Returns string

Player_GetRelationship

Player_GetResource

  • Player_GetResource(arg1: Player, arg2: number): number
  • Parameters

    Returns number

Player_GetResourceRate

  • Player_GetResourceRate(arg1: Player, arg2: number): number
  • Parameters

    Returns number

Player_GetResources

  • Player_GetResources(arg1: Player): unknown
  • Parameters

    Returns unknown

Player_GetSlotIndex

  • Player_GetSlotIndex(arg1: Player): number
  • Parameters

    Returns number

Player_GetSquadBPCost

Player_GetSquadCount

  • Player_GetSquadCount(arg1: Player): number
  • Parameters

    Returns number

Player_GetSquads

  • Player_GetSquads(arg1: Player): unknown
  • Parameters

    Returns unknown

Player_GetStartingPosition

  • Player_GetStartingPosition(arg1: Player): unknown
  • Parameters

    Returns unknown

Player_GetState

Player_GetStateModelBool

  • Player_GetStateModelBool(arg1: Player, arg2: string): boolean
  • Parameters

    Returns boolean

Player_GetStateModelEntityTarget

  • Player_GetStateModelEntityTarget(arg1: Player, arg2: string): void
  • Parameters

    Returns void

Player_GetStateModelEnumTableBool

  • Player_GetStateModelEnumTableBool(): unknown
  • Returns unknown

Player_GetStateModelEnumTableEntityTarget

  • Player_GetStateModelEnumTableEntityTarget(): unknown
  • Returns unknown

Player_GetStateModelEnumTableFloat

  • Player_GetStateModelEnumTableFloat(): unknown
  • Returns unknown

Player_GetStateModelEnumTableInt

  • Player_GetStateModelEnumTableInt(arg1: Player, arg2: string, arg3: number): number
  • Parameters

    • arg1: Player
    • arg2: string
    • arg3: number

    Returns number

Player_GetStateModelEnumTablePlayerTarget

  • Player_GetStateModelEnumTablePlayerTarget(): unknown
  • Returns unknown

Player_GetStateModelEnumTableSquadTarget

  • Player_GetStateModelEnumTableSquadTarget(): unknown
  • Returns unknown

Player_GetStateModelEnumTableVector3f

  • Player_GetStateModelEnumTableVector3f(): unknown
  • Returns unknown

Player_GetStateModelFloat

  • Player_GetStateModelFloat(arg1: Player, arg2: string): number
  • Parameters

    Returns number

Player_GetStateModelInt

  • Player_GetStateModelInt(arg1: Player, arg2: string): number
  • Parameters

    Returns number

Player_GetStateModelPlayerTarget

  • Player_GetStateModelPlayerTarget(arg1: Player, arg2: string): void
  • Parameters

    Returns void

Player_GetStateModelSquadTarget

  • Player_GetStateModelSquadTarget(arg1: Player, arg2: string): void
  • Parameters

    Returns void

Player_GetStateModelVector3f

  • Player_GetStateModelVector3f(arg1: Player, arg2: string): unknown
  • Parameters

    Returns unknown

Player_GetStrategicPointCaptureProgress

  • Player_GetStrategicPointCaptureProgress(): unknown
  • Returns unknown

Player_GetTeam

  • Player_GetTeam(player: Player): number
  • Gets the team for a given player

    Parameters

    Returns number

    The team that the player is on

Player_GetUIColour

  • Player_GetUIColour(arg1: Player): unknown
  • Parameters

    Returns unknown

Player_GetUnitCount

  • Player_GetUnitCount(arg1: Player): number
  • Parameters

    Returns number

Player_GetUpgradeBPCost

Player_GetUpgradeBPCostByResource

  • Player_GetUpgradeBPCostByResource(): unknown
  • Returns unknown

Player_HasAbility

Player_HasCapturingSquadNearStrategicPoint

  • Player_HasCapturingSquadNearStrategicPoint(): unknown
  • Returns unknown

Player_HasEntity

Player_HasMapEntryPosition

  • Player_HasMapEntryPosition(arg1: Player): boolean
  • Parameters

    Returns boolean

Player_HasUpgrade

Player_IsAbilityActive

Player_IsAlive

  • Player_IsAlive(arg1: Player): boolean
  • Parameters

    Returns boolean

Player_IsHuman

  • Player_IsHuman(arg1: Player): boolean
  • Parameters

    Returns boolean

Player_IsSurrendered

  • Player_IsSurrendered(arg1: Player): boolean
  • Parameters

    Returns boolean

Player_IsValid

  • Player_IsValid(arg1: number): boolean
  • Parameters

    • arg1: number

    Returns boolean

Player_NumUpgradeComplete

Player_ObserveRelationship

Player_ObserveReputation

  • Player_ObserveReputation(arg1: Player, arg2: Player): number

Player_RemoveAbilityLockoutZone

Player_RemoveAllUpgrades

  • Player_RemoveAllUpgrades(arg1: Player): void
  • Parameters

    Returns void

Player_RemoveUpgrade

Player_ResetAbilityCooldowns

Player_ResetResource

  • Player_ResetResource(arg1: Player, arg2: number): void
  • Parameters

    Returns void

Player_SetAbilityAvailabilityInternal

  • Player_SetAbilityAvailabilityInternal(): unknown
  • Returns unknown

Player_SetAllCommandAvailabilityInternal

  • Player_SetAllCommandAvailabilityInternal(): unknown
  • Returns unknown

Player_SetCommandAvailabilityInternal

  • Player_SetCommandAvailabilityInternal(): unknown
  • Returns unknown

Player_SetConstructionMenuAvailabilityInternal

  • Player_SetConstructionMenuAvailabilityInternal(): unknown
  • Returns unknown

Player_SetDefaultSquadMoodMode

Player_SetEntityProductionAvailabilityInternal

  • Player_SetEntityProductionAvailabilityInternal(): unknown
  • Returns unknown

Player_SetPopCapOverride

  • Player_SetPopCapOverride(player: Player, amount: number): void
  • Overrides the pop cap for a player

    Parameters

    • player: Player

      Player

    • amount: number

      Amount to set the pop cap to

    Returns void

Player_SetRelationship

Player_SetReputation

  • Player_SetReputation(arg1: Player, arg2: Player, arg3: number): void

Player_SetResource

  • Player_SetResource(player: Player, resourceType: RT, amount: number): void
  • Sets a resource to a specific number for a specific player

    Parameters

    • player: Player

      Player for which to set the resource

    • resourceType: RT

      Resource type

    • amount: number

      Amount to set

    Returns void

Player_SetResourceInternal

Player_SetResources

Player_SetSquadProductionAvailabilityInternal

  • Player_SetSquadProductionAvailabilityInternal(): unknown
  • Returns unknown

Player_SetStateModelBool

  • Player_SetStateModelBool(arg1: Player, arg2: string, arg3: boolean): void
  • Parameters

    • arg1: Player
    • arg2: string
    • arg3: boolean

    Returns void

Player_SetStateModelEntityTarget

  • Player_SetStateModelEntityTarget(arg1: Player, arg2: string, arg3: Entity): void

Player_SetStateModelEnumTableBool

  • Player_SetStateModelEnumTableBool(): unknown
  • Returns unknown

Player_SetStateModelEnumTableEntityTarget

  • Player_SetStateModelEnumTableEntityTarget(): unknown
  • Returns unknown

Player_SetStateModelEnumTableFloat

  • Player_SetStateModelEnumTableFloat(): unknown
  • Returns unknown

Player_SetStateModelEnumTableInt

  • Player_SetStateModelEnumTableInt(arg1: Player, arg2: string, arg3: number, arg4: number): void
  • Parameters

    • arg1: Player
    • arg2: string
    • arg3: number
    • arg4: number

    Returns void

Player_SetStateModelEnumTablePlayerTarget

  • Player_SetStateModelEnumTablePlayerTarget(): unknown
  • Returns unknown

Player_SetStateModelEnumTableSquadTarget

  • Player_SetStateModelEnumTableSquadTarget(): unknown
  • Returns unknown

Player_SetStateModelEnumTableVector3f

  • Player_SetStateModelEnumTableVector3f(): unknown
  • Returns unknown

Player_SetStateModelFloat

  • Player_SetStateModelFloat(arg1: Player, arg2: string, arg3: number): void
  • Parameters

    • arg1: Player
    • arg2: string
    • arg3: number

    Returns void

Player_SetStateModelInt

  • Player_SetStateModelInt(arg1: Player, arg2: string, arg3: number): void
  • Parameters

    • arg1: Player
    • arg2: string
    • arg3: number

    Returns void

Player_SetStateModelPlayerTarget

  • Player_SetStateModelPlayerTarget(arg1: Player, arg2: string, arg3: Player): void

Player_SetStateModelSquadTarget

  • Player_SetStateModelSquadTarget(arg1: Player, arg2: string, arg3: Squad): unknown
  • Parameters

    Returns unknown

Player_SetStateModelVector3f

Player_SetUpgradeAvailabilityInternal

  • Player_SetUpgradeAvailabilityInternal(): unknown
  • Returns unknown

Player_StopAbility

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