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Interface TEncounter

Hierarchy

  • TEncounter

Index

Methods

  • AddSGroup(squadgroup: any, name: any, onDeath: any): void
  • AddUnits(unitData: any, spawnType: SPAWN): void
  • ClearGoal(): void
  • CompleteDeployImmediately(): void
  • Disable(): void
  • Enable(): void
  • GetEgroupNearbyAllies(): EGroup
  • HasGoal(): boolean
  • RebootIfNeeded(): void
  • RemoveOnDeath(includeUnits: boolean): void
  • RemoveUnitBySquad(squad: any): void
  • RemoveUnitsBySGroup(squadgroup: any): void
  • ResetGoalRelocation(): void
  • RestartGoal(previousEncounterID: any, wasAlreadyTriggered: any): boolean
  • SetGoal(goalData: GoalData, triggerGoal: boolean, previousEncounterID?: HandleID): void
  • SetGoalOnFailure(func: any): void
  • SetGoalOnSuccess(func: any): void
  • SetOnDeath(func: any): void
  • TriggerGoal(data: any, relocationData: any): void

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