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@aoemods/aoetypes
Age of Empires 4 TypeScript definitions
TypeScript definitions for Age of Empires 4 to be used with
TypeScriptToLua
.
Exports
AIBuild
Style
AICombat
Range
Policy
AICombat
Type
AIDifficulty
Level
AIMilitary
Engagement
Type
AIMilitary
Target
Type
AITactic
Target
Preference
AITactic
Type
AITask
Type
AIType
Add
Resource
Reason
Availability
Button
Icon
Style
Camera
Mode
Can
Produce
Result
Cap
Type
Check
Hidden
Type
Crush
Mode
Death
Reason
Decorator
Visibility
Dialog
Button
Dialog
Class
Easing
Function
Easing
Type
Entity
Command
Type
Entity
StateID
Event
Cue
Action
Visibility
Event
Cue
Visibility
Explosion
Debug
Visuals
Field
HUDFeature
Type
Hint
Point
Action
Type
Input
Enabled
Flag
Kill
Player
Reason
Label
Align
Horizontal
Label
Align
Vertical
Loop
Type
Modal
Ability
Phase
Modifier
Application
Type
Modifier
Usage
Type
Mood
Mode
Objective
Function
Objective
State
Objective
Type
Owner
Type
Player
Command
Type
Player
State
Presentation
Event
Type
Preset
Colour
Production
Item
Type
Relationship
Rule
Comparison
Rule
Selection
Save
Trigger
Type
Scar
Type
Simulation
Event
Type
Squad
Command
Type
Stance
Type
Targeting
Type
UICombine
Type
UIEvent
Type
Upgrade
Owner
Type
Visibility
Flag
Weapon
Preference
A
AIEncounterID
AIScore
MultiplierID
AITaskID
ALL
ALL_
UNITS
ANY_
MEMBER
ANY_
SQUAD
Ability
Blueprint
AbilityID
Actor
Table
Ai
Encounter
And
Area
Type
Argc
BP
Base
Type
BlipID
Blueprint
Blueprint
Table
Camouflage
StanceID
Challenge
Event
Type
Combat
Range
Policy
Comparison
Component
Dependency
Index
Const
Target
Handle
Context
Control
Critical
Blueprint
Defend
Module
DeploymentID
EBP
EGroup
EGroupID
Element
ElementID
Encounter
Encounter
Data
Encounter
Table
Entity
Blueprint
EntityID
EntityPBG
Entity
Type
Error
Message
Event
Exit
Type
False
Game
EventID
GameUICore
Goal
Data
Goal
Sequence
Group
GroupID
HandleID
Hex
Hint
PointID
ID
If
In
Instance
Data
Item
Key
List
Load
LocID
Loc
String
Location
Table
Lua
Binding
Lua
Map
Lua_
State
MARKER
MUT
Marker
MarkerID
Medal
Blueprint
ModID
Modids
Module
Module
Table
Move
Type
Blueprint
Nearest
ObjectiveID
Or
PBG
PingID
Player
PlayerID
PlayerIDs
Player
Table
Players_
table
Position
PositionID
Print
On
ScreenID
Property
Bag
Group
Prox
Type
Ref
Table
Render
Model
Request
Request
Data
ReticuleID
Returns
Roving
Army
Roving
Army
Module
Rule
Group
SBP
SGROUP
SGroup
SGroupID
SPAWN
ScarAIState
Model
TuningsPBG
Scar
AbilityPBG
Scar
Briefing
ActorPBG
Scar
EntityPBG
Scar
Modifier
Scar
RacePBG
Scar
ReticulePBG
Scar
SquadPBG
Scar
UpgradePBG
SectorID
Sender
Shield
WallID
Slot
Item
Blueprint
Slot
ItemID
Spawntype
Squad
Squad
Blueprint
SquadID
Squad
Type
Stack
Var
Stack
Var
Table
Stack_
level
Sync
WeaponID
TAi
TEncounter
TRUE
T_
test_
group
Table
OfEBPs
Table
OfSBPs
Target
Target
Preference
Team
TeamID
Teams_
table
Terrain
Splat
Object
The
Then
This
Transform
Ui
UniqueID
Unit
Table
Upgrade
Blueprint
UpgradeID
VALUE
Vector
Villager
Life
Visible
Wave
Weapon
Blueprint
When
_1
AIArmy
Type_
ANY
AIArmy
Type_
LAND
AIArmy
Type_
NAVAL
AID_
EASY
AID_
EXPERT
AID_
HARD
AID_
INVALID
AID_
NORMAL
AIEncounter
Notification_
Cancelled
AIEncounter
Notification_
Failure
AIEncounter
Notification_
Squad
Added_
Count
AIEncounter
Notification_
Squad
Added_
ID
AIEncounter
Notification_
Squad
Released_
Count
AIEncounter
Notification_
Squad
Released_
ID
AIEncounter
Notification_
State
Tree
Exit
AIEncounter
Notification_
Success
AIEncounter
Notification_
Transition
AIEncounter
Stage_
Engaged
AIEncounter
Stage_
Fallback
AIEncounter
Stage_
Idle
AIEncounter
Stage_
Moving
AIEncounter
Type_
Ability
AIEncounter
Type_
Attack
Area
AIEncounter
Type_
Defend
Area
AIEncounter
Type_
Formation
Attack
Move
AIEncounter
Type_
Formation
Defend
Area
AIEncounter
Type_
Formation
Move
AIEncounter
Type_
Formation
Phase
AIEncounter
Type_
Move
AIEncounter
Type_
Town
Life
AIFormation
Phase
Encounter_
End
Reason_
At
Destination
AIFormation
Phase
Encounter_
End
Reason_
Cannot
Reach
Destination
AIFormation
Phase
Encounter_
End
Reason_
Combat
Threshold
AIFormation
Phase
Encounter_
End
Reason_
Enemies
At
Target
Cleared
AIFormation
Phase
Encounter_
End
Reason_
Invalid
AIFormation
Phase
Encounter_
End
Reason_
Self
Squads
Empty
AIFormation
Phase
Encounter_
End
Reason_
Should
Fallback
AIFormation
Phase
Encounter_
End
Reason_
Timeout
AIFormation
Phase
Encounter_
End
Reason_
Torndown
AIFormation
Phase
Encounter_
End
Reason_
Was
Attacked
AIMTT_
INVALID
AIMTT_
hq
AIMTT_
relic
AIMTT_
relic_
dropoff
AIMTT_
resource_
deposit
AIMTT_
squad
AIMTT_
structure
AIMTT_
wall
AIMTT_
wonder
AISniper
Reaction
Mode_
Fallback
Any
Damaged
AISniper
Reaction
Mode_
Fallback
Self
Damaged
AISniper
Reaction
Mode_
None
AISniper
Reaction
Mode_
Respond
AIWander
Radius
Mode_
Leash
AIWander
Radius
Mode_
Override
AIWander
Radius
Mode_
Target
Area
Ai
CE_
ABBCAMELSUPPORTTRACKING
CE_
ABBCONVERSIONIMMUNITY
CE_
ABBIMPROVEDDEPOSITSTRACKING
CE_
ABBMEDICALCENTERHEALTRACKING
CE_
ABBSINGLEUNITCONVERSION
CE_
ACHIEVALLCANNONSSURVIVEFORMIGNY
CE_
ACHIEVALLGOLDCHESTSPATAY
CE_
ACHIEVBEGINSACREDSITECAPTURE
CE_
ACHIEVCINEISENDING
CE_
ACHIEVCINEISSTARTING
CE_
ACHIEVDANECAMPLOOTED
CE_
ACHIEVDEFEATSIEGEOFLINCOLNEARLY
CE_
ACHIEVDESTROYALLSIEGEOFKAZAN
CE_
ACHIEVDIEDTOZHANGJIAKOUGATE
CE_
ACHIEVFREGUILDHALLRESOURCES
CE_
ACHIEVFULLTRANSPORTDEATH
CE_
ACHIEVHORSEARCHERSSURVIVE
CE_
ACHIEVHUIHUIPAOSURVIVES
CE_
ACHIEVNETWORKOFCASTLESDOWN
CE_
ACHIEVNETWORKOFCASTLESUP
CE_
ACHIEVNODEATHSINCOMBAT30ARENA
CE_
ACHIEVOUTPOSTKILLSUGRA
CE_
ACHIEVPAYMONGOLTRIBUTEEARLY
CE_
ACHIEVPROTECTWALLSWALLINGFORD
CE_
ACHIEVPURCHASEKNIGHTSTINCHEBRAY
CE_
ACHIEVRUSHUNTINGCABINGOLD
CE_
ACHIEVSHUTDOWNCHARGE
CE_
ACHIEVSTOPMONGOLENTERCITY
CE_
ACHIEVSUBUTAIBEATSBATU
CE_
ACHIEVUPGRADECANNONSNORMANDY
CE_
Begin
CE_
CASTLEAGEUPDELAY
CE_
CHIDYNASTYUNITSPAWNSPIRITWAYINFLUENCED
CE_
CHIIMPADDGOLDBASETAX
CE_
CHIIMPADDGOLDSQUADSPAWNED
CE_
CHIIMPADDGOLDUPGRADECOMPLETE
CE_
CHISPYREVEALVILLAGERS
CE_
Count
CE_
DEERSTONESSTONEBONUS
CE_
ENGCAMPFIREHEAL
CE_
ENGINFLUENCEDFARM
CE_
FRELANCERCHARGEBEGINS
CE_
FRELANCERCHARGEENDS
CE_
HREHEALINGAURA
CE_
HREINSPIREACTIVATE
CE_
HREINSPIREDEACTIVATE
CE_
MONKCONVERSIONTRACKING
CE_
MONRAIDRESOURCEADDED
CE_
MONSIGNALARROWACTIVATE
CE_
ORTOOSPEEDAURA
CE_
PALINGDAMAGE
CE_
RELICGATHER
CE_
RUSBLESSINGAURA
CE_
RUSBOUNTY
CE_
RUSINFLUENCEDLUMBERCAMP
CE_
SULBERRYENHANCE
CE_
SULSCHOLARLOADMADRASA
CE_
SULTRACKMOSQUEHEALING
COUNTER_
Count
COUNTER_
Count
Up
To
COUNTER_
None
COUNTER_
Timer
Decreasing
COUNTER_
Timer
Increasing
COUNTER_
Turns
Decreasing
COUNTER_
Turns
Increasing
Campaign
Autotest
Status_
Fail
Campaign
Autotest
Status_
In
Progress
Campaign
Autotest
Status_
Not
Run
Campaign
Autotest
Status_
Pass
EXTID_
Ability
EXTID_
Action
Apply
EXTID_
Aide
Station
EXTID_
Attachment
Child
EXTID_
Attention
EXTID_
Attention
Gen
EXTID_
Burn
EXTID_
Camouflage
EXTID_
Casualty
EXTID_
Combat
EXTID_
Construction
EXTID_
Cost
EXTID_
Cover
EXTID_
Crew
EXTID_
Crush
EXTID_
Crushee
EXTID_
Demolishable
EXTID_
Demolition
Charge
EXTID_
Element
EXTID_
Explosion
EXTID_
Field
Support
EXTID_
Flight
EXTID_
Health
EXTID_
Hold
EXTID_
Holdable
EXTID_
Interactive
Object
EXTID_
Market
EXTID_
Medic
EXTID_
Mine
EXTID_
Mine
Clearer
EXTID_
Modifier
EXTID_
Modifier
Apply
EXTID_
Move
Type
EXTID_
Movement
Blocker
EXTID_
Moving
EXTID_
Multi
Control
Territory
Controller
EXTID_
OOCTarget
EXTID_
Obj
Cover
EXTID_
Paradrop
EXTID_
Posture
EXTID_
Production
Queue
EXTID_
Projectile
EXTID_
Recrewable
EXTID_
Repair
Engineer
EXTID_
Repair
Station
EXTID_
Resource
EXTID_
Road
EXTID_
Sight
EXTID_
Stimulus
Emission
EXTID_
Stimulus
Perception
EXTID_
Strategic
Point
EXTID_
Supply
EXTID_
Supply
Road
EXTID_
Team
Weapon
User
EXTID_
Territory
EXTID_
UI
EXTID_
Upgrade
EXTID_
Walkable
Surface
EXTID_
Wall
EXTID_
Weapon
Element
Encounter
Event
GD_
EASY
GD_
EXPERT
GD_
HARD
GD_
INVALID
GD_
NORMAL
GE_
AIPlayer_
Encounter
Notification
GE_
AIPlayer_
Encounter
Sniped
GE_
AIPlayer_
Migrated
GE_
AITake
Over
GE_
Ability
Can
Cast
GE_
Ability
Complete
GE_
Ability
Executed
GE_
Ability
Recharged
GE_
Accessory
Weapon
Fired
GE_
Animator
Swap
GE_
Artillery
Fired
GE_
Booby
Trap
Triggered
GE_
Broadcast
Message
GE_
Build
Item
Cancelled
GE_
Build
Item
Complete
GE_
Build
Item
Start
GE_
Casualty
Squad
Spawned
GE_
Challenge
Custom
Event
GE_
Command
Receiver
Status
Update
GE_
Command
Status
Update
GE_
Construction
Cancelled
GE_
Construction
Complete
GE_
Construction
Field
Complete
GE_
Construction
Plan
Complete
GE_
Construction
Start
GE_
CustomUIEvent
GE_
Damage
Area
GE_
Damage
Received
GE_
Default
Command
Issued
GE_
District
Changed
GE_
District
Created
GE_
District
Rating
Changed
GE_
District
Removed
GE_
Driver
Decrewed
GE_
Driver
Recrewed
GE_
Enemy
Activity
Spotted
GE_
Enemy
Territory
Entered
GE_
Entity
Abandoned
GE_
Entity
Blueprint
Changed
GE_
Entity
Command
Issued
GE_
Entity
Crushed
GE_
Entity
Despawn
GE_
Entity
Killed
GE_
Entity
Landmark
Destroyed
GE_
Entity
Owner
Change
GE_
Entity
Paradrop
Complete
GE_
Entity
Precached
GE_
Entity
Recrewed
GE_
Entity
Restored
GE_
Entity
Selection
Visual
Changed
GE_
Entity
Spawn
GE_
Entity
Teleported
GE_
Entity
Wrecked
GE_
Experience
Granted
GE_
Field
Support
Change
GE_
Formation
Squad
Group
Command
Issued
GE_
Game
Over
GE_
Game
Start
GE_
Garrison
GE_
Garrison
Squad
GE_
Important
Unit
Sighted
GE_
Influence
Update
GE_
Item
Availability
Changed
GE_
Local
Player
Changed
GE_
Mine
Defused
GE_
Move
Failed
GE_
Movement
Node
Updated
GE_
Music
Intensity
Change
GE_
Non
Global
Camo
Detected
GE_
Occupied
Building
Changed
Owner
GE_
On
Health
ExtBPConvert
GE_
Path
Found
GE_
Pathfinding
Blockers
Updated
GE_
Pathfinding
Can
Build
Blockers
Added
GE_
Pathfinding
Can
Build
Blockers
Removed
GE_
Ping
GE_
Planned
Structure
Cancelled
GE_
Planned
Structure
Placed
GE_
Player
Add
Entity
GE_
Player
Add
Resource
GE_
Player
Being
Attacked
GE_
Player
Cheat
GE_
Player
Command
Issued
GE_
Player
Debug
Build
Order
GE_
Player
Debug
Build
Time
GE_
Player
Debug
Destroy
GE_
Player
Debug
End
Match
GE_
Player
Debug
Fog
Of
War
GE_
Player
Debug_
DELETED
GE_
Player
Donation
GE_
Player
Dropped
GE_
Player
End
State
Changed
GE_
Player
Formation
Finalized
GE_
Player
Host
Migrated
GE_
Player
Kicked
GE_
Player
Killed
GE_
Player
Lag
Complaint
GE_
Player
Lose
GE_
Player
Name
Changed
GE_
Player
Objective
Changed
GE_
Player
Objective
Deleted
GE_
Player
Phase
Up
GE_
Player
Ping
Of
Shame
GE_
Player
Ping
Of
Shame
Local
GE_
Player
Remove
Entity
GE_
Player
Remove
Squad
GE_
Player
Resources
Awarded
GE_
Player
Set
Resource
GE_
Player
Squad
Initialized
GE_
Player
Sub
Resource
GE_
Player
Surrendered
GE_
Player
Team
Id
Updated
GE_
Player
Win
GE_
Presentaton
Sound
Event
GE_
Projectile
Fired
GE_
Projectile
Landed
GE_
Reinforcement
Created
GE_
Resource
Depleted
GE_
Resource
Gatherer
At
Capacity
GE_
Sector
Link
Provider
Changed
GE_
Sector
Out
Of
Supply
GE_
Selection
Changed
GE_
Spawn
Action
Complete
GE_
Speech
Action
GE_
Speech
Telemetry
Event
GE_
Speech
Warning
Action
GE_
Squad
Audio
Game
Object
Removed
GE_
Squad
Build
Command
Issued
GE_
Squad
Called
In
GE_
Squad
Cold
GE_
Squad
Command
Issued
GE_
Squad
Formation
GE_
Squad
Freezing
GE_
Squad
Idle
Enter
GE_
Squad
Idle
Exit
GE_
Squad
Item
Deposit
GE_
Squad
Item
Pickup
GE_
Squad
Killed
GE_
Squad
Members
Changed
GE_
Squad
Merge
GE_
Squad
Owner
Change
GE_
Squad
Paradrop
Complete
GE_
Squad
Pinned
GE_
Squad
Precached
GE_
Squad
Production
Queue
GE_
Squad
Replaced
GE_
Squad
Retreat
GE_
Squad
Retreat
Msg
Received
GE_
Squad
Size
Changed
GE_
Squad
Spawn
GE_
Squad
Split
GE_
Squad
Teleported
GE_
Squad
Unloaded
GE_
Squad
Veterancy
Rank
GE_
Stats
Custom
Event
GE_
Strategic
Point
Changed
GE_
Structure
Replaced
GE_
Subselection
Changed
GE_
Super
Ability
GE_
Terrain
Area
Deformed
GE_
Territory
Corner
Deoccupied
GE_
Territory
Edge
Deoccupied
GE_
Territory
Entered
GE_
Ticker
Values
Updated
GE_
Trade
Route
Completed
GE_
Upgrade
Cancelled
GE_
Upgrade
Complete
GE_
Upgrade
Removed
GE_
Upgrade
Start
GE_
Upgrade
Tentative
GE_
Wait
Object
Done
GE_
Walkable
Surface
Purge
Orphans
GE_
Wall
Combat
Ended
GE_
Wall
Combat
Started
GE_
Wall
Walked
INVALID_
AISQUADID
Multiplayer
PBGTYPE_
Entity
PBGTYPE_
Squad
PBGTYPE_
Upgrade
PBG_
Ability
PBG_
Camera
PBG_
Entity
Properties
PBG_
Formation
PBG_
Hit
Material
PBG_
Material
PBG_
Move
Type
PBG_
Pass
Type
PBG_
Posture
PBG_
Race
PBG_
Slot
Item
PBG_
Squad
Formation
PBG_
Squad
Properties
PBG_
Tuning
PBG_
Turn
Plan
PBG_
UIMission
Area
PBG_
UISelection
PBG_
UITactical
Map
PBG_
UITerritory
PBG_
Upgrade
PBG_
Weapon
RT_
Action
RT_
Begin
RT_
Command
RT_
Count
RT_
Food
RT_
Gold
RT_
Militia_
HRE
RT_
Popcap
RT_
Stone
RT_
Wood
Request
SCARTYPE_
AIENCOUNTER
SCARTYPE_
AIENTITY
SCARTYPE_
AIPLAYER
SCARTYPE_
AISQUAD
SCARTYPE_
CONSTENTITY
SCARTYPE_
CONSTPLAYER
SCARTYPE_
CONSTSQUAD
SCARTYPE_
EGROUP
SCARTYPE_
ENTITY
SCARTYPE_
LOCSTRING
SCARTYPE_
MARKER
SCARTYPE_
MODIFIER
SCARTYPE_
PBG
SCARTYPE_
PLAYER
SCARTYPE_
PREFAB
SCARTYPE_
RESOURCEAMOUNT
SCARTYPE_
SCARPOS
SCARTYPE_
SGROUP
SCARTYPE_
SQUAD
SQUADEXTID_
Ability
SQUADEXTID_
Action
Apply
SQUADEXTID_
Attention
SQUADEXTID_
Audio
SQUADEXTID_
Combat
Behaviour
SQUADEXTID_
Combat
Stance
SQUADEXTID_
Experience
SQUADEXTID_
Formation
SQUADEXTID_
Health
SQUADEXTID_
Holdable
SQUADEXTID_
Item
SQUADEXTID_
Item
Slot
SQUADEXTID_
Loadout
SQUADEXTID_
Modifier
SQUADEXTID_
Move
Type
SQUADEXTID_
Plant
Demolition
SQUADEXTID_
Production
SQUADEXTID_
Resource
SQUADEXTID_
Team
Weapon
SQUADEXTID_
UI
SQUADEXTID_
Upgrade
SQUADEXTID_
Veterancy
Singleplayer
Skirmish
TASK_
COUNT
TEAM_
NEUTRAL
TFF_
All
TFF_
Causing
Suppression
TFF_
Friendly
Targets
TFF_
In
Enemy
Sectors
TFF_
In
Friendly
Sectors
TFF_
In
Most
Clumped
Sector
TFF_
In
Sector
Producing
Resources
TFF_
Infantry
TFF_
Injured
Infantry
TFF_
Melee
Combat
TFF_
Not
Near
Player
Starting
Positions
TFF_
Not
Visible
TFF_
Ranged
Combat
TFF_
Vehicle
TFF_
Visible
WR_
ANNIHILATION
WR_
Begin
WR_
CONQUEST
WR_
Count
WR_
ELIMINATION
WR_
KEEPRUSH
WR_
NONE
WR_
OBJECTIVECOMPLETE
WR_
OBJECTIVEFAILED
WR_
REGICIDE
WR_
RELICHUNT
WR_
RELIGIOUS
WR_
SETTLEMENTS
WR_
SIEGE
WR_
SURRENDER
WR_
WONDER
huge
maxinteger
mininteger
pi
AIAbility
Encounter_
Ability
Guidance_
Set
AbilityPBG
AIAbility
Goal_
Adjust
Default
Goal
Data
AIAbility
Goal_
Set
Default
Goal
Data
AIAbility
Goal_
Set
Modify
Goal
Data
AIAbility
Goal_
Set
Override
Goal
Data
AIAttack
Goal_
Adjust
Default
Goal
Data
AIAttack
Goal_
Set
Default
Goal
Data
AIAttack
Goal_
Set
Modify
Goal
Data
AIAttack
Goal_
Set
Override
Goal
Data
AIBase
Goal_
Adjust
Default
Goal
Data
AIBase
Goal_
Set
Default
Goal
Data
AIBase
Goal_
Set
Modify
Goal
Data
AIBase
Goal_
Set
Override
Goal
Data
AIDefend
Goal_
Adjust
Default
Goal
Data
AIDefend
Goal_
Set
Default
Goal
Data
AIDefend
Goal_
Set
Modify
Goal
Data
AIDefend
Goal_
Set
Override
Goal
Data
AIEncounter_
Cancel
AIEncounter_
Combat
Guidance_
Add
Forced
Combat
TargetEGroup
AIEncounter_
Combat
Guidance_
Add
Forced
Combat
Target
Entity
AIEncounter_
Combat
Guidance_
Add
Forced
Combat
TargetSGroup
AIEncounter_
Combat
Guidance_
Add
Forced
Combat
Target
Squad
AIEncounter_
Combat
Guidance_
Clear
Forced
Combat
Targets
AIEncounter_
Combat
Guidance_
Enable
Combat
Garrison
AIEncounter_
Combat
Guidance_
Remove
Forced
Combat
TargetEGroup
AIEncounter_
Combat
Guidance_
Remove
Forced
Combat
Target
Entity
AIEncounter_
Combat
Guidance_
Remove
Forced
Combat
TargetSGroup
AIEncounter_
Combat
Guidance_
Remove
Forced
Combat
Target
Squad
AIEncounter_
Combat
Guidance_
Set
Combat
Range
Policy
AIEncounter_
Combat
Guidance_
Set
Spread
Attackers
AIEncounter_
Data
Dictionary
Set
Bool
AIEncounter_
Data
Dictionary
Set
Number
AIEncounter_
Data
Dictionary
SetPBG
AIEncounter_
Defense
Guidance_
Enable
Idle
Garrison
AIEncounter_
Engagement
Guidance_
Add
Encouter
Setup
Location
AIEncounter_
Engagement
Guidance_
Clear
Setup
Location
Overrides
AIEncounter_
Engagement
Guidance_
Enable
Aggressive
Engagement
Move
AIEncounter_
Engagement
Guidance_
Enable
Construction
AIEncounter_
Engagement
Guidance_
Enable
Setup
Locations
AIEncounter_
Engagement
Guidance_
Set
Allow
Resource
Gathering
Outside
Leash
AIEncounter_
Engagement
Guidance_
Set
Allow
Return
To
Previous
Stages
AIEncounter_
Engagement
Guidance_
Set
Coordinated
Setup
AIEncounter_
Engagement
Guidance_
Set
Enable
Sniper
Reactions
AIEncounter_
Engagement
Guidance_
Set
Enable
Sub
Engagement
Areas
AIEncounter_
Engagement
Guidance_
Set
Max
Engagement
Time
AIEncounter_
Engagement
Guidance_
Set
Max
Idle
Time
AIEncounter_
Engagement
Guidance_
Set
Setup
Location
Sbp
Priority
AIEncounter_
Engagement
Guidance_
Set
Squad
Setup
Location
AIEncounter_
Fallback
Guidance_
Enable
Reinforce
During
Combat
AIEncounter_
Fallback
Guidance_
Enable
Retreat
On
Pinned
AIEncounter_
Fallback
Guidance_
Enable
Retreat
On
Suppression
AIEncounter_
Fallback
Guidance_
Set
Entities
Remaining
Threshold
AIEncounter_
Fallback
Guidance_
Set
Fallback
Capacity
Percentage
AIEncounter_
Fallback
Guidance_
Set
Fallback
Combat
Rating
AIEncounter_
Fallback
Guidance_
Set
Fallback
Squad
Health
Percentage
AIEncounter_
Fallback
Guidance_
Set
Fallback
Squad
Shield
Percentage
AIEncounter_
Fallback
Guidance_
Set
Fallback
Vehicle
Health
Percentage
AIEncounter_
Fallback
Guidance_
Set
Global
Fallback
Percentage
AIEncounter_
Fallback
Guidance_
Set
Global
Fallback
Retreat
AIEncounter_
Fallback
Guidance_
Set
Reinforce
Health
Percentage
AIEncounter_
Fallback
Guidance_
Set
Reinforce
Max
Distance
AIEncounter_
Fallback
Guidance_
Set
Reinforce
Min
Health
Ratio
To
Reach
Reinforce
Point
AIEncounter_
Fallback
Guidance_
Set
Retreat
Capacity
Percentage
AIEncounter_
Fallback
Guidance_
Set
Retreat
Combat
Rating
AIEncounter_
Fallback
Guidance_
Set
Retreat
Health
Percentage
AIEncounter_
Fallback
Guidance_
Set
Target
Position
AIEncounter_
Force
Complete
AIEncounter_
Formation
Guidance_
Set
Form
Up
At
Building
Of
Type
AIEncounter_
Formation
Guidance_
Set
Form
Up
At
Entity
Target
AIEncounter_
Formation
Guidance_
Set
Form
Up
At
Position
Target
AIEncounter_
Formation
Guidance_
Set
Form
Up
At
Squad
Average
AIEncounter_
Formation
Guidance_
Set
Form
Up
At
Time
Out
Params
AIEncounter_
Formation
Phase
Guidance_
Set
Combat
Coordinator
AIEncounter_
Formation
Phase
Guidance_
Set
Combat
Exit
Params
AIEncounter_
Formation
Phase
Guidance_
Set
Move
Enemies
Exit
Params
AIEncounter_
Formation
Phase
Guidance_
Set
Move
Exit
Params
AIEncounter_
Formation
Phase_
Get
End
Position
AIEncounter_
Formation
Phase_
Get
End
Reason
AIEncounter_
Formation
Phase_
Get
Enemies
At
End
AIEncounter_
Formation
Phase_
Get
Exit
Combat
Fitness
Result
AIEncounter_
Formation
Phase_
Get
Squads
Available
At
End
AIEncounter_
Formation
Phase_
Has
Valid
Exit
Info
AIEncounter_
Formation
Task
State
Guidance_
Min
Range
AIEncounter_
Formation
Task
State
Guidance_
Min
Range
With
Protect
AIEncounter_
Formation
Task
State
Guidance_
Move
AIEncounter_
Formation
Task
State
Guidance_
Setup
Ranged
AIEncounter_
Formation
Task
State
Guidance_
Setup
Ranged
With
Protect
AIEncounter_
Formation
Task
State
Guidance_
Simple
Melee
AIEncounter_
Formation
Task
State
Guidance_
Transport
Move
AIEncounter_
Get
Encounter
FromID
AIEncounter_
IsAIPlayer
Valid
AIEncounter_
Is
Valid
AIEncounter_
Log
Debug
AIEncounter_
Move
Guidance_
Enable
Aggressive
Move
AIEncounter_
Move
Guidance_
Set
Squad
Coherence
Radius
AIEncounter_
Notify_
Clear
Callbacks
AIEncounter_
Notify_
Set
Enable
Sniped
Callbacks
AIEncounter_
Notify_
Set
Player
Event
EncounterID
AIEncounter_
Pause
AIEncounter_
Resource
Guidance_
Calculate
Estimated
Squad
Production
Time
AIEncounter_
Resource
Guidance_
Clear
Entities
AIEncounter_
Resource
Guidance_
Clear
Squads
AIEncounter_
Resource
Guidance_
Entity
Group
AIEncounter_
Resource
Guidance_
Is
Squad
Group
Equal
AIEncounter_
Resource
Guidance_
Set
Resource
Money
AIEncounter_
Resource
Guidance_
Squad
Group
AIEncounter_
Set
Debug
Name
AIEncounter_
Tactic
Filter_
Reset
AIEncounter_
Tactic
Filter_
Reset
Ability
Guidance
AIEncounter_
Tactic
Filter_
Reset
Ability
Priority
AIEncounter_
Tactic
Filter_
Reset
Priority
AIEncounter_
Tactic
Filter_
Reset
Tactic
Guidance
AIEncounter_
Tactic
Filter_
Reset
Target
Guidance
AIEncounter_
Tactic
Filter_
Set
Ability
Guidance
AIEncounter_
Tactic
Filter_
Set
Ability
Priority
AIEncounter_
Tactic
Filter_
Set
Ability
Priority
For
Squad
AIEncounter_
Tactic
Filter_
Set
Default
Ability
Guidance
AIEncounter_
Tactic
Filter_
Set
Default
Tactic
Guidance
AIEncounter_
Tactic
Filter_
Set
Priority
AIEncounter_
Tactic
Filter_
Set
Priority
For
Squad
AIEncounter_
Tactic
Filter_
Set
Tactic
Guidance
AIEncounter_
Tactic
Filter_
Set
Target
Policy
AIEncounter_
Target
Guidance_
Disable
Squad
Patrol
AIEncounter_
Target
Guidance_
Set
Patrol
Path
By
Name
AIEncounter_
Target
Guidance_
Set
Patrol
Wander
AIEncounter_
Target
Guidance_
Set
Squad
Patrol
Path
By
Name
AIEncounter_
Target
Guidance_
Set
Squad
Patrol
Wander
AIEncounter_
Target
Guidance_
Set
Target
AIEncounter_
Target
Guidance_
Set
Target
Area
AIEncounter_
Target
Guidance_
Set
Target
Entity
AIEncounter_
Target
Guidance_
Set
Target
Leash
AIEncounter_
Target
Guidance_
Set
Target
Position
AIEncounter_
Target
Guidance_
Set
Target
Squad
AIEncounter_
Trigger
AIFormation
Attack
Goal_
Adjust
Default
Goal
Data
AIFormation
Attack
Goal_
Set
Default
Goal
Data
AIFormation
Attack
Goal_
Set
Modify
Goal
Data
AIFormation
Attack
Goal_
Set
Override
Goal
Data
AIFormation
Defend
Area
Goal_
Adjust
Default
Goal
Data
AIFormation
Defend
Area
Goal_
Set
Default
Goal
Data
AIFormation
Defend
Area
Goal_
Set
Modify
Goal
Data
AIFormation
Defend
Area
Goal_
Set
Override
Goal
Data
AIMove
Goal_
Adjust
Default
Goal
Data
AIMove
Goal_
Set
Default
Goal
Data
AIMove
Goal_
Set
Modify
Goal
Data
AIMove
Goal_
Set
Override
Goal
Data
AIPlayer_
Cached
Path
Crosses
Enemy
Territory
AIPlayer_
CanAISquad
Lock
Tactic
Item
AIPlayer_
Can
See
Entity
AIPlayer_
Clear
Cached
Path
AIPlayer_
Enemy
Territory
Detected
AIPlayer_
Find
Closest
Siege
Target
AIPlayer_
Find
Clump
Containing
Position
AIPlayer_
Get
Anchor
Position
AIPlayer_
Get
Best
Clump
For
Position
Idx
AIPlayer_
Get
Best
Clump
For
Squad
Idx
AIPlayer_
Get
Best
Clump
Idx
AIPlayer_
Get
Best
Clump
Idx
For
Ability
AIPlayer_
Get
Best
Own
Traffic
Pos
AIPlayer_
Get
Best
Owned
Clump
Idx
AIPlayer_
Get
Best
Owned
Clump
Idx
For
Ability
AIPlayer_
Get
Best
Traffic
Pos
AIPlayer_
Get
Cached
Path
Length
AIPlayer_
Get
Cached
Path
Points
AIPlayer_
Get
Capture
Points
AIPlayer_
Get
Clump
Position
AIPlayer_
Get
Distance
To
Enemy
Territory
AIPlayer_
Get
Dynamic
Multiplier
AIPlayer_
Get
Dynamic
Unit
Type
Multipliers
For
Entity
AIPlayer_
Get
Dynamic
Unit
Type
Multipliers
For
Squad
AIPlayer_
Get
Known
Resource
Deposits
AIPlayer_
Get
Local
AIPlayer_
Get
Local
From
Player
AIPlayer_
Get
Opponent
Player
At
Index
AIPlayer_
Get
Opponent
Player
Count
AIPlayer_
Get
Or
Create
Homebase
AIPlayer_
Get
Owned
Clump
Position
AIPlayer_
Get
Owned
Military
Point
Entities
In
Range
AIPlayer_
Get
Positions
Of
Military
Points
With
Relation
AIPlayer_
Get
SquadPBGProduction
Utility
AIPlayer_
Get
State
ModelAISquad
List
Entries
AIPlayer_
Get
State
Model
Bool
AIPlayer_
Get
State
Model
Float
AIPlayer_
Get
State
Model
Int
AIPlayer_
Get
State
ModelPBG
AIPlayer_
Get
State
Model
Target
List
Entries
AIPlayer_
Is
Damaged
Structure
On
Path
To
Target
AIPlayer_
Is
On
An
Island
AIPlayer_
Is
Path
Processed
AIPlayer_
Is
Point
Threatened
AIPlayer_
Is
Tactic
Item
Locked
AIPlayer_
Is
Tactic
Item
Locked
ByAISquad
AIPlayer_
Lock
Tactic
Item
ForAISquad
AIPlayer_
Pop
Score
Multiplier
AIPlayer_
Pop
Unit
Type
Score
Multiplier
AIPlayer_
Processed
Path
Successful
AIPlayer_
Push
Score
Multiplier
AIPlayer_
Push
Unit
Type
Score
Multiplier
AIPlayer_
Remove
Entity
Homebase
AIPlayer_
Remove
Squad
Homebase
AIPlayer_
Request
High
Path
AIPlayer_
ResetAIAbility
Priority
Override
AIPlayer_
Reset
Ability
Priority
Override
AIPlayer_
Reset
Enemy
Squads
Visibility
AIPlayer_
SetAIAbility
Priority
Override
AIPlayer_
Set
Ability
Priority
Override
AIPlayer_
Set
Entity
Homebase
AIPlayer_
Set
Gatherer
Distribution
Override
AIPlayer_
Set
Requires
Stats
Update
AIPlayer_
Set
Squad
Homebase
AIPlayer_
Set
Strategic
Base
Intention
AIPlayer_
Toggle
Draw
Cached
Path
AIPlayer_
Un
Lock
Tactic
Item
ForAISquad
AIPlayer_
Update
Gathering
AIPlayer_
Update
Skirmish
Attack
And
Capture
Tasks
AIPlayer_
Update
Skirmish
Player
Abilities
AIPlayer_
Update
Skirmish
Production
AIPlayer_
Update
Skirmish
Scouting
Tasks
AIProduction
Scoring_
Allied
Combat
Fitness
AIProduction
Scoring_
Allied
Combat
Fitness
Vs
Strongest
Enemy
AIProduction
Scoring_
Allied
Combat
Fitness
Vs
Weakest
Enemy
AIProduction
Scoring_
Can
Push
Production
Scoring
Function
AIProduction
Scoring_
Clamped
Scoring
Function
AIProduction
Scoring_
Counter
Score
AIProduction
Scoring_
Drop
Off
Score
AIProduction
Scoring_
Entity
Combat
Upgrade
AIProduction
Scoring_
Island
Needing
Expansion
Base
AIProduction
Scoring_
Lack
Of
Secured
Resource
Deposits
AIProduction
Scoring_
Lua
Scoring
Function
AIProduction
Scoring_
Max
Pop
Cap
Percentage
AIProduction
Scoring_
Max
Scoring
Function
AIProduction
Scoring_
Max
Weapon
Damage
AIProduction
Scoring_
Military
Player
Upgrade
AIProduction
Scoring_
Minimum
Game
Time
AIProduction
Scoring_
Multiple
Produced
AIProduction
Scoring_
Multiply
List
Scoring
Function
AIProduction
Scoring_
Naval
Transport
Required
AIProduction
Scoring_
Not
Produced
Recently
AIProduction
Scoring_
Only
Produce
One
AtATime
AIProduction
Scoring_
Planned
Placement
Score
AIProduction
Scoring_
Player
Gathering
Upgrade
AIProduction
Scoring_
Players
On
Different
Islands
AIProduction
Scoring_
Pop
Cap
Generator
AIProduction
Scoring_
Population
Percentage
AIProduction
Scoring_
Presence
Of
Enemy
Types
AIProduction
Scoring_
Presence
Of
My
Types
AIProduction
Scoring_
Production
Queue
Contention
AIProduction
Scoring_
Remaining
Personnel
Pop
Cap
AIProduction
Scoring_
Resource
Generator
Score
AIProduction
Scoring_
Should
Consider
Naval
AIProduction
Scoring_
Strategic
Intention
AIProduction
Scoring_
Tier
Upgrade
AIProduction
Scoring_
Time
To
Acquire
AIProduction
Scoring_
Trade
Route
Exists
Score
AIProduction
Scoring_
Under
Count
Limit
AISquad_
Clear
State
Model
Enum
Table
Target
AISquad_
Clear
State
Model
Target
AISquad_
Find
Best
Isolated
Squad
Target
AISquad_
Find
Best
Squad
Target
AISquad_
Find
Filtered
Cover
Compare
Current
AISquad_
Find
Safe
Position
In
Encounter
Leash
AISquad_
Get
Closest
Cuttable
Obstruction
AISquad_
Get
Closest
Obstruction
AISquad_
Get
Closest
Obstruction
Of
Type
AISquad_
Get
Clump
Far
Bound
AISquad_
Get
Current
Fall
Back
Position
AISquad_
Get
State
Model
Bool
AISquad_
Get
State
Model
Entity
Target
AISquad_
Get
State
Model
Enum
Table
Bool
AISquad_
Get
State
Model
Enum
Table
Entity
Target
AISquad_
Get
State
Model
Enum
Table
Float
AISquad_
Get
State
Model
Enum
Table
Int
AISquad_
Get
State
Model
Enum
TablePBG
AISquad_
Get
State
Model
Enum
Table
Player
Target
AISquad_
Get
State
Model
Enum
Table
Squad
Target
AISquad_
Get
State
Model
Enum
Table
Vector3f
AISquad_
Get
State
Model
Float
AISquad_
Get
State
Model
Int
AISquad_
Get
State
ModelPBG
AISquad_
Get
State
Model
Player
Target
AISquad_
Get
State
Model
Squad
Target
AISquad_
Get
State
Model
Vector3f
AISquad_
Has
Been
Attacked
AISquad_
Has
Fired
Weapon
AISquad_
Has
Path
Within
Distance
AISquad_
Is
Running
Squad
Tactic
Ability
AISquad_
Set
State
Model
Bool
AISquad_
Set
State
Model
Entity
Target
AISquad_
Set
State
Model
Enum
Table
Bool
AISquad_
Set
State
Model
Enum
Table
Entity
Target
AISquad_
Set
State
Model
Enum
Table
Float
AISquad_
Set
State
Model
Enum
Table
Int
AISquad_
Set
State
Model
Enum
TablePBG
AISquad_
Set
State
Model
Enum
Table
Player
Target
AISquad_
Set
State
Model
Enum
Table
Squad
Target
AISquad_
Set
State
Model
Enum
Table
Vector3f
AISquad_
Set
State
Model
Float
AISquad_
Set
State
Model
Int
AISquad_
Set
State
ModelPBG
AISquad_
Set
State
Model
Player
Target
AISquad_
Set
State
Model
Squad
Target
AISquad_
Set
State
Model
Vector3f
AISquad_
Should
Fall
Back
Or
Brace
Self
AIState
Tree_
Spawn
Root
Controller
With
State
Model
Tunings
AITactic_
AICommand
Squad
Move
AITactic_
Adjust
Jump
Slide
Ability
Target
AITactic_
Get
Tactic
Priority
AITown
Life
Goal_
Adjust
Default
Goal
Data
AITown
Life
Goal_
Set
Default
Goal
Data
AITown
Life
Goal_
Set
Modify
Goal
Data
AITown
Life
Goal_
Set
Override
Goal
Data
AI_
Add
Heavy
Cover
Ebp
Occupancy
Override
AI_
Add
Prefab
AI_
Cache
Combat
Feature
Training
Data
AI_
Calculate
Combat
Fitness
Estimate
AI_
Can
Entity
Cause
Suppression
AI_
Can
Load
Squad
And
Attack
Current
Target
AI_
Can
Squad
Cause
Suppression
AI_
Can
Squad
Decrew
AI_
Clear
Combat
Training
Cache
Entry
AI_
ClearPBGRepair
Priority
AI_
Clear
PrefabAIIntents
AI_
Combat
Fitness
Characterizes
Squad
AI_
Combat
Fitness
Get
Defensive
Upgrades
For
Structure
Archetype
Member
AI_
Combat
Fitness
Get
HealerPBGs
AI_
Combat
Fitness
Get
Offensive
Upgrades
For
Structure
Archetype
Member
AI_
Combat
Fitness
Get
Player
Upgrades
AI_
Combat
Fitness
Get
Squad
Archetype
Names
AI_
Combat
Fitness
Get
Squad
ArchetypePBGs
AI_
Combat
Fitness
Get
Structure
ArchetypePBGs
AI_
Convert
To
Sim
Entity
AI_
Convert
To
Sim
Player
AI_
Convert
To
Sim
Squad
AI_
CreateAICombat
Fitness
Logs
AI_
Create
Encounter
AI_
Debug
Attack
Encounter
Position
Scoring
Enable
AI_
Debug
Attack
Encounter
Position
Scoring
Is
Enabled
AI_
Debug
Log
Group
Combat
Ratings
AI_
Debug
LogPBGCombat
Ratings
AI_
Debug
Lua
Enable
AI_
Debug
Lua
Is
Enabled
AI_
Debug
Rating
Enable
AI_
Debug
Rating
Is
Enabled
AI_
Debug
Render
All
Task
Children
Enable
AI_
Debug
Render
All
Task
Children
Is
Enabled
AI_
Debug
Skirmish
Forward
Deploy
Enable
AI_
Debug
Skirmish
Forward
Deploy
Is
Enabled
AI_
Disable
All
Economy
Overrides
AI_
Disable
All
Encounters
AI_
Do
String
AI_
Enable
AI_
Enable
All
AI_
Enable
All
Encounters
AI_
Enable
Economy
Override
AI_
FindAISquad
ByID
AI_
Find
Best
Producible
EntityPBGfor
Entity
Types
AI_
Find
Best
Producible
SquadPBGfor
Squad
Types
AI_
Find
Closest
Open
Position
For
Ability
AI_
Find
Closest
Open
Position
For
Ability
Within
Range
AI_
Find
Closest
Open
Position
For
Structure
AI_
Find
Construction
Location
AI_
Get
Ability
Max
Num
Targets
AI_
Get
Active
Encounters
AI_
Get
All
Military
Points
Of
Type
AI_
Get
And
Reserve
Next
TaskID
AI_
Get
Any
Squad
Combat
Target
AI_
Get
DebugAIPlayerID
AI_
Get
Difficulty
AI_
Get
Num
Encounters
AI_
Get
Personality
AI_
Get
Personality
Lua
File
Name
AI_
IsAIPlayer
AI_
IsAITargetable
AI_
Is
Debug
Display
AI_
Is
Enabled
AI_
Is
LocalAIPlayer
AI_
Is
Matching
Difficulty
AI_
Is
Position
Near
In
Supply
Sector
AI_
Is
Squad
Valid
AI_
Lock
Entity
AI_
Lock
Squad
AI_
Lock
Squads
AI_
Log
Combat
Training
Data
AI_
Module_
Find
Associated
Module
AI_
Module_
Find
Module
From
Scar
Encounter
AI_
Module_
Resolve
Combat
Area
AI_
Override
Difficulty
AI_
Pause
Current
Tasks
AI_
Player
Add
Exclusion
Area
AI_
Player
Data
Dictionary
Set
Bool
AI_
Player
Data
Dictionary
Set
Number
AI_
Player
Data
Dictionary
SetPBG
AI_
Player
Remove
Exclusion
Area
AI_
Push
PrefabAIIntent
AI_
Remove
All
Encounters
AI_
Remove
Capture
Point
High
Priority
AI_
RestartSCAR
AI_
Restore
Default
Personality
Settings
AI_
SetAISquad
Combat
Range
Policy
Task
Override
AI_
SetAITargetable
AI_
Set
Capture
Point
As
High
Priority
AI_
Set
Debug
Display
AI_
Set
Debug
Level
AI_
Set
Default
Enemy
Player
AI_
Set
Difficulty
AI_
SetPBGRepair
Priority
AI_
Set
Personality
AI_
Set
Prefab
Active
AI_
Set
Prefab
Can
Reassign
AI_
Set
Prefab
Selection_
SGroup
AI_
Set
Prefab
Target_
EGroup
AI_
Set
Prefab
Target_
Position
AI_
Set
Prefab
Target_
SGroup
AI_
Set
Prefab
Target_
Waypoints
AI_
Set
Resource
Income
Desire
AI_
Squad
Data
Dictionary
Clear
Squad
AI_
Squad
Data
Dictionary
Get
Bool
AI_
Squad
Data
Dictionary
Get
Number
AI_
Squad
Data
Dictionary
Get
Squad
AI_
Squad
Data
Dictionary
Set
Bool
AI_
Squad
Data
Dictionary
Set
Number
AI_
Squad
Data
Dictionary
SetPBG
AI_
Squad
Data
Dictionary
Set
Squad
AI_
Toggle
DebugAIPlayer
AI_
Toggle
Debug
Data
AI_
Toggle
Debug
Display
AI_
Toggle
Debug
Print
AI_
Unlock
All
AI_
Unlock
Entity
AI_
Unlock
Squad
AI_
Unlock
Squads
AI_
Update
Statics
Action
Marker_
Set
Visible
Action
Marker_
Start
Action
Action
Marker_
Stop
Action
Action_
Add
Battalion
To
Module_
Do
Action_
Add
Resources_
Do
Action_
Dissolve
Module
Into
Module_
Do
Action_
Dissolve
Module_
Do
Action_
Move
Units_
Do
Action_
Notify
Player_
Do
Action_
SkipNIS
Action_
Spawn
Building_
Do
Action_
Spawn
Units
To
Module_
Do
Action_
Spawn
Units_
Do
Actor_
Play
Speech
Actor_
Play
Speech
Without
Portrait
All
Markers
From
Name
All
Markers_
From
Name
Angle
To
Cardinal
Direction
App_
Clear
Movie
Mode
Framerate
App_
Set
Movie
Mode
Framerate
Append
String
Are_
Resources_
Disabled
Assign
Tradecarts
To
Trade
Assign
Villagers
To
Bushes
Assign
Villagers
To
Deer
Assign
Villagers
To
Farms
Assign
Villagers
To
Fish
Assign
Villagers
To
Gold
Assign
Villagers
To
Sheep
Assign
Villagers
To
Stone
Assign
Villagers
To
Wood
Attack_
Connect
Support
Modules
Attack_
Disband
Attack_
Find
Module
By
EncounterID
Attack_
Get
Highest
Unit
Count
Attack_
Get
Remaining
Unit
Ratio
Attack_
GetSGroup
Attack_
Get
Unit
Change
From
Start
Attack_
Is
Defeated
Attack_
On
Success
Attack_
Update
Target
Location
Audio
Trigger_
Activate
Audio
Trigger_
Can
Play
Audio
Trigger_
Check
Area
Audio
Trigger_
Check
Conditional
Audio
Trigger_
Deactivate
Audio
Trigger_
Init
Area
Trigger
Audio
Trigger_
Init
Conditional
Trigger
Audio
Trigger_
Remove
BP_
GetAIAbility
Blueprint
BP_
GetAIAbility
Blueprint
By
PbgID
BP_
GetAIFormation
Coordinator
Blueprint
BP_
GetAIFormation
Coordinator
Blueprint
By
PbgID
BP_
GetAIFormation
Target
Priority
Blueprint
BP_
GetAIFormation
Target
Priority
Blueprint
By
PbgID
BP_
GetAIState
Model
Tunings
Blueprint
BP_
GetAIState
Model
Tunings
Blueprint
By
PbgID
BP_
Get
Ability
Blueprint
BP_
Get
Ability
Blueprint
By
PbgID
BP_
Get
Entity
Blueprint
BP_
Get
Entity
Blueprint
By
PbgID
BP_
Get
Entity
Blueprints
With
Type
BP_
Get
Entity
Child
Blueprint
At
Index
BP_
Get
Entity
Child
Blueprint
Count
BP_
Get
Entity
Parent
Blueprint
At
Index
BP_
Get
Entity
Parent
Blueprint
Count
BP_
Get
Entity
Type
Ext
Race
Blueprint
At
Index
BP_
Get
Entity
Type
Ext
Race
Count
BP_
Get
EntityUIInfo
BP_
Get
Map
Pool
Blueprint
BP_
Get
Map
Pool
Blueprint
By
PbgID
BP_
Get
Move
Type
Blueprint
BP_
Get
Move
Type
Blueprint
By
PbgID
BP_
Get
Name
BP_
Get
Pass
Type
Blueprint
BP_
Get
Pass
Type
Blueprint
By
PbgID
BP_
Get
Property
Bag
Group
Count
BP_
Get
Property
Bag
Group
Path
Name
BP_
Get
Reticule
Blueprint
BP_
Get
Slot
Item
Blueprint
BP_
Get
Slot
Item
Blueprint
By
PbgID
BP_
Get
Squad
Blueprint
BP_
Get
Squad
Blueprint
By
PbgID
BP_
Get
Squad
Blueprints
With
Type
BP_
Get
Squad
Child
Blueprint
At
Index
BP_
Get
Squad
Child
Blueprint
Count
BP_
Get
Squad
Parent
Blueprint
At
Index
BP_
Get
Squad
Parent
Blueprint
Count
BP_
Get
Squad
Type
Ext
Race
Blueprint
At
Index
BP_
Get
Squad
Type
Ext
Race
Count
BP_
Get
SquadUIInfo
BP_
Get
Type
BP_
Get
Upgrade
Blueprint
BP_
Get
Upgrade
Blueprint
By
PbgID
BP_
Get
UpgradeUIInfo
BP_
Get
Weapon
Blueprint
BP_
Get
Weapon
Blueprint
By
PbgID
BP_
Is
Upgrade
Of
Type
Camera_
Catrom
Spline
Pan
Over
Time
Camera_
Clamp
To
Marker
Camera_
Cycle
Positions
Camera_
ExecuteBSpline
Pan
Camera_
Execute
Capture
Camera
Pan
Camera_
Execute
Catrom
Spline
Pan
Camera_
Execute
Linear
Spline
Pan
Camera_
Focus
On
Position
Camera_
Follow
Camera_
Follow
Entity
Camera_
Follow
Selection
Camera_
Follow
Squad
Camera_
Get
Current
Pos
Camera_
Get
Current
Target
Pos
Camera_
Get
Declination
Camera_
Get
Default
Orbit
Camera_
Get
Orbit
Camera_
Get
Pivot
Camera_
Get
Pos
Camera_
Get
Target
Pos
Camera_
Get
Zoom
Dist
Camera_
Hide
Mesh
Camera_
Is
Input
Enabled
Camera_
Is
Mesh
Shown
Camera_
Linear
Spline
Pan
Over
Time
Camera_
Move
To
Camera_
Move
To
If
Close
Camera_
Pan
Over
Time
Relative
Camera_
Pan
Over
Time
To
Camera_
Queue
Relative
Spline
Pan
Pos
Camera_
Queue
Spline
Pan
Pos
Camera_
Reset
Focus
Camera_
Reset
Orbit
Camera_
Reset
Rotation
Camera_
Reset
To
Default
Camera_
Rotate
Relative
Camera_
Rotate
To
Camera_
Set
Declination
Camera_
Set
Default
Declination
Camera_
Set
Default
Orbit
Camera_
Set
Default
Zoom
Dist
Camera_
Set
Input
Enabled
Camera_
Set
Orbit
Camera_
Set
Orbit
Relative
Camera_
Set
Zoom
Dist
Camera_
Show
Mesh
Camera_
Start
Delta
Orbit
Camera_
Start
Orbit
Camera_
Start
Pan
Camera_
Start
Pan
To
Camera_
Start
Relative
Pan
Camera_
Start
Relative
Zoom
Dist
Camera_
Start
Zoom
Dist
Camera_
Start
Zoom
Dist
To
Camera_
Stop
Pan
Camera_
Toggle
Debug
Camera
Camera_
Toggle
Mesh
Shown
Camera_
Unclamp
Cardinal_
Convert
Type
To
Entity
Blueprint
Cardinal_
Convert
Type
To
Squad
Blueprint
Cheat
Menu_
Register
Cheat
Function
Cheat_
Grant
All
Ribbons
And
Medals
Cheat_
Reset
Achievement
Progress
Clone
Cmd_
Abandon
Team
Weapon
Cmd_
Ability
Cmd_
Attach
Squads
Cmd_
Attack
Cmd_
Attack
Move
Cmd_
Attack
Move
Then
Capture
Cmd_
Capture
Team
Weapon
Cmd_
Construct
Cmd_
Detonate
Demolitions
Cmd_
Eject
Occupants
Cmd_
Formation
Attack
Move
Cmd_
Formation
Move
Cmd_
Formation
Move
To
And
Destroy
Cmd_
Formation
Stop
Cmd_
Garrison
Cmd_
Hold
Position
Cmd_
Instant
Reinforce
Unit
Cmd_
Instant
Setup
Team
Weapon
Cmd_
Instant
Upgrade
Cmd_
Move
Cmd_
Move
Away
From
Pos
Cmd_
Move
To
And
De
Spawn
Cmd_
Move
To
And
Destroy
Cmd_
Move
To
Closest
Marker
Cmd_
Move
To
Then
Attack
Move
Cmd_
Move
To
Then
Capture
Cmd_
Recrew
Vehicle
Cmd_
Reinforce
Unit
Cmd_
Retreat
Cmd_
Revert
Occupied
Building
Cmd_
Set
Demolitions
Cmd_
Setup
Team
Weapon
Cmd_
Squad
Camouflage
Stance
Cmd_
Squad
Path
Cmd_
Squad
Patrol
Marker
Cmd_
Staggered
Retreat
Cmd_
Stop
Cmd_
Stop
Squads
Except
Cmd_
Surrender
Cmd_
Ungarrison
Squad
Cmd_
Upgrade
Combat
Test_
Basic
Building
Damage
Combat
Test_
Basic
Damage
Combat
Test_
Deal
Damage
Combat
Test_
Entity
Take
Damage
Combat
Test_
Naval
Deal
Damage
Combat
Test_
Naval
Take
Damage
Combat
Test_
Take
Damage
Command_
Player
Broadcast
Message
Condition_
Buildings
Spotted_
Check
Condition_
EGroup
Empty_
Check
Condition_
Has
Units_
Check
Condition_
Tagged
Unit
At
Location_
Check
Condition_
Unit
At
Location_
Check
Core_
Add
Player
To
Team
Core_
Compare
Core_
Get
Active
Team
Count
Core_
Get
Player
Teams
Entry
Core_
Get
Players
Table
Entry
Core_
Get
Players
Table
Entry
From
Index
Core_
Get
Teams
Entry
From
Index
Core_
Is
Module
Registered
Core_
Is
Player
Eliminated
Core_
Is
Player
On
Player
Team
Core_
Is
Players
Table
Entry
Valid
Core_
Is
Team
Eliminated
Core_
Is
Teams
Entry
Index
Valid
Core_
On
Game
Over
Core_
Register
Module
Core_
Remove
Player
From
Players
Table
Core_
RevealFOWOn
Elimination
Enabled
Core_
Set
Default
Defeat
Presentation
Core_
Set
Default
Victorious
Presentation
Core_
Set
Mutual
Player
Relationship
Core_
Set
Mutual
Relationship
Core_
Set
Player
Defeated
Core_
Set
Player
Victorious
Core_
Set
Team
Defeated
Core_
Set
Team
Victorious
Core_
Unregister
Module
Core_
Winnerless
Game
Over
Cursor_
Distance
Cursor_
Get
Clear
Weapon
Shot
History
Cursor_
Get
Draw
Weapon
Shot
History
Cursor_
Info
Cursor_
Weapon
Info
Cursor_
Weapon
Ranges
Debug_
Ignore
Mouse
Over
Check
Debug_
Scartype
To
String
Debug_
Toggle
Control
All
Debug_
Toggle
Debug
Test
Decal_
Create
Decal_
Destroy
Decal_
Get
InvalidID
Decal_
Get
Next
Decal
Id
Decal_
Remove
All
Decals
After
Id
Defend_
AddSGroup
Defend_
Create
Encounter
Defend_
Disband
Defend_
Find
Module
By
EncounterID
Defend_
Get
Highest
Unit
Count
Defend_
Get
Remaining
Unit
Ratio
Defend_
GetSGroup
Defend_
Get
Unit
Change
From
Start
Defend_
Init
Defend_
Is
Defeated
Defend_
Monitor
Defend_
RemoveSGroup
Defend_
Request
Units
Defend_
Stop
Defend_
Update
Target
Location
Display
Adapter
Database_
Check
Bool
Override
Display
Adapter
Database_
Check
Float
Override
Display
Adapter
Database_
Check
Int
Override
Display
Adapter
Database_
Check
Minimum
Driver
Version
Display
Adapter
Database_
Check
Uint16
Override
Display
Adapter
Database_
Check
Uint8
Override
Display
Adapter
Database_
Check
Uint
Override
Display
Adapter
Database_
Get
Adapter
FromID
Display
Adapter
Database_
Get
AdapterID
Display
Adapter
Database_
Get
Adapter
Minimum
Driver
Version
Display
Adapter
Database_
Get
Current
Adapter
Performance
Class
Display
Adapter
Database_
Get
Driver
Info
Display
Adapter
Database_
Get
Performance
Class
Dissolve
Module
Into
Module
DrawOBB
EBP_
Exists
EBP_
Is
Of
Race
EGroup_
Add
EGroup_
Add
Ability
EGroup_
AddEGroup
EGroup_
Call
Entity
Function
EGroup_
Call
Entity
Function
All
Or
Any
EGroup_
Can
SeeEGroup
EGroup_
Can
SeeSGroup
EGroup_
Clear
EGroup_
Compare
EGroup_
Complete
Upgrade
EGroup_
Contains
Blueprints
EGroup_
ContainsEGroup
EGroup_
Contains
Entity
EGroup_
Count
EGroup_
Count
Alive
EGroup_
Count
Blueprints
EGroup_
Count
De
Spawned
EGroup_
Count
Spawned
EGroup_
Create
EGroup_
Create
If
Not
Found
EGroup_
Create
Kicker
Message
EGroup_
Create
Table
EGroup_
Create
Unique
EGroup_
Create
Unique
With
Prefix
EGroup_
De
Spawn
EGroup_
Destroy
EGroup_
Destroy
All
Entities
EGroup_
Duplicate
EGroup_
Enable
Minimap
Indicator
EGroup_
EnableUIDecorator
EGroup_
Exists
EGroup_
Filter
EGroup_
Filter
Camouflaged
EGroup_
Filter
On
Screen
EGroup_
Filter
Under
Construction
EGroup_
For
Each
EGroup_
For
Each
All
Or
Any
EGroup_
For
Each
All
Or
Any
Ex
EGroup_
For
Each
Ex
EGroup_
From
Name
EGroup_
Get
Avg
Health
EGroup_
Get
Closest
Entity
EGroup_
Get
De
Spawned
Entity
At
EGroup_
Get
Entity
At
EGroup_
Get
Invulnerable
EGroup_
Get
Last
Attacker
EGroup_
Get
Name
EGroup_
Get
Offset
Position
EGroup_
Get
Position
EGroup_
Get
Random
Spawned
Entity
EGroup_
Get
Sequence
EGroup_
Get
Spawned
Entity
At
EGroup_
Get
Spawned
Entity
Filter
EGroup_
Get
Spread
EGroup_
Get
Squads
Held
EGroup_
Get
Total
Health
EGroup_
Get
Total
Health
From
Can
Be
Damaged
Only
EGroup_
GetWBTable
EGroup_
Has
Ability
EGroup_
Has
Blueprint
EGroup_
Has
Upgrade
EGroup_
Hide
EGroup_
Instant
Capture
Strategic
Point
EGroup_
Instant
Revert
Occupied
Building
EGroup_
Intersection
EGroup_
Is
Burning
EGroup_
Is
Captured
By
Player
EGroup_
Is
Captured
By
Team
EGroup_
Is
Doing
Attack
EGroup_
Is
Empty
EGroup_
Is
Holding
Any
EGroup_
Is
In
Cover
EGroup_
Is
Moving
EGroup_
Is
On
Screen
EGroup_
Is
Producing
Squads
EGroup_
Is
Spawned
EGroup_
Is
Under
Attack
EGroup_
Is
Under
Attack
By
Player
EGroup_
Is
Under
Attack
From
Direction
EGroup_
Is
Using
Ability
EGroup_
Is
Valid
EGroup_
Kill
EGroup_
Notify
On
Player
Demolition
EGroup_
Re
Spawn
EGroup_
Remove
EGroup_
Remove
Demolitions
EGroup_
Remove
Group
EGroup_
Remove
Non
Hold
Entities
EGroup_
Remove
Upgrade
EGroup_
Restore
Targeting
Type
EGroup_
Set
Animator
Action
EGroup_
Set
Animator
Event
EGroup_
Set
Animator
State
EGroup_
Set
Animator
Variable
EGroup_
Set
Auto
Targetting
EGroup_
Set
Avg
Health
EGroup_
Set
Burn
Ext
Enabled
EGroup_
Set
Crushable
EGroup_
Set
Demolitions
EGroup_
Set
Health
Min
Cap
EGroup_
Set
Invulnerable
EGroup_
Set
On
Fire
EGroup_
Set
Player
Owner
EGroup_
Set
Rally
Point
EGroup_
Set
Recrewable
EGroup_
Set
Selectable
EGroup_
Set
Shared
Production
Queue
EGroup_
Set
Stay
Burning
While
Invulnerable
EGroup_
Set
Strategic
Point
Neutral
EGroup_
Set
Targeting
Type
EGroup_
Set
World
Owned
EGroup_
Single
EGroup_
Sort
Based
On
Health
EGroup_
Warp
To
Marker
EGroup_
Warp
To
Pos
Encounter_
AddSGroup
Encounter_
Add
Squad
Encounter_
Create
Encounter_
Find
Associated
Encounter
Encounter_
GetAIEncounter
Encounter_
Get
Goal
Data
Encounter_
GetSGroup
Encounter_
Is
Active
Encounter_
Remove
All
Squads
Encounter_
RemoveSGroup
Encounter_
Remove
Squad
Encounter_
Restart
Encounter_
Set
Goal
Data
Encounter_
Start
Encounter_
Stop
Entity_
Add
Ability
Entity_
Adjust
Ability
Cooldown
Entity_
Build
Cycle
List
Entity_
Build
Structure
On
Hex
Entity_
Building
Panel
Info
Entity_
Calculate
Passable
Spawn
Position
Entity_
Can
Attack
Now
Entity_
Can
Currently
Be
Damaged
Entity_
Can
LoadSGroup
Entity_
Can
Load
Squad
Entity_
Can
See
Entity
Entity_
Can
See
Squad
Entity_
Can
Target
Entity
Entity_
Cancel
Production
Queue
Item
Entity_
Clear
Pending
Death
Flag
Entity_
Clear
Posture
Suggestion
Entity_
Clear
State
Model
Enum
Table
Target
Entity_
Clear
State
Model
Target
Entity_
Clear
Tag
Debug
Entity_
Complete
Upgrade
Entity_
Convert
Blueprint
Entity_
Create
Entity_
CreateENV
Entity_
Cycle
Debug
Entity_
De
Spawn
Entity_
Destroy
Entity_
Disable
Building
Death
Entity_
Disable
Cancel
Construction
Command
Entity_
Do
Building
Damage
Ray
Entity_
Do
Burn
Damage
Entity_
Enable
Attention
Entity_
Enable
Production
Queue
Entity_
Enable
Strategic
Point
Entity_
Extension
Count
Entity_
Extension
Enabled
Entity_
Extension
Executing
Entity_
Extension
Name
Entity_
Force
Construct
Entity_
Force
Self
Construct
Entity_
FromID
Entity_
From
WorldID
Entity_
Get
Active
Command
Entity_
Get
Attack
Target
Entity_
Get
Attack
Target
Entity
Entity_
Get
Attack
Target
Squad
Entity_
Get
Blueprint
Entity_
Get
Building
Progress
Entity_
Get
Cover
Value
Entity_
Get
Debug
Entity
Entity_
Get
Fence
Entity
Count
Entity_
Get
Filled
Hold
Squad
Slots
Entity_
Get
GameID
Entity_
Get
Heading
Entity_
Get
Health
Entity_
Get
Health
Max
Entity_
Get
Health
Percentage
Entity_
GetID
Entity_
Get
Invulnerable
Entity_
Get
Invulnerable
Min
Cap
Entity_
Get
Kill
Count
Entity_
Get
Last
Attacker
Entity_
Get
Last
Attackers
Entity_
Get
Last
Entity
Attackers
Entity_
Get
Max
Capture
Crew
Size
Entity_
Get
Max
Hold
Squad
Slots
Entity_
Get
Melee
Blocks
Per
Attacks
Entity_
Get
Num
Combat
Slots
Entity_
Get
Num
Interactors
Entity_
Get
Offset
Position
Entity_
Get
Player
Owner
Entity_
Get
Position
Entity_
Get
Production
Queue
Item
Entity_
Get
Production
Queue
Item
Type
Entity_
Get
Production
Queue
Size
Entity_
Get
Projectile
Blocks
Per
Attacks
Entity_
Get
Ranged
Blocks
Per
Attacks
Entity_
Get
Remaining
Resource
Deposit
Amount
Entity_
Get
Sight
Inner
Height
Entity_
Get
Sight
Inner
Radius
Entity_
Get
Sight
Outer
Height
Entity_
Get
Sight
Outer
Radius
Entity_
Get
Squad
Entity_
Get
Squads
Held
Entity_
Get
State
Model
Bool
Entity_
Get
State
Model
Entity
Target
Entity_
Get
State
Model
Enum
Table
Bool
Entity_
Get
State
Model
Enum
Table
Entity
Target
Entity_
Get
State
Model
Enum
Table
Float
Entity_
Get
State
Model
Enum
Table
Int
Entity_
Get
State
Model
Enum
Table
Player
Target
Entity_
Get
State
Model
Enum
Table
Squad
Target
Entity_
Get
State
Model
Enum
Table
Vector3f
Entity_
Get
State
Model
Float
Entity_
Get
State
Model
Int
Entity_
Get
State
Model
Player
Target
Entity_
Get
State
Model
Squad
Target
Entity_
Get
State
Model
Vector3f
Entity_
Get
State
Tree
Targeting_
Entity
Target
Entity_
Get
State
Tree
Targeting_
Player
Target
Entity_
Get
State
Tree
Targeting_
Squad
Target
Entity_
Get
State
Tree
Targeting_
Vector3f
Entity_
Get
Strategic
Point
Secure
Count
Entity_
Get
Targeting
Type
Entity_
Get
Total
Panel
Count
Entity_
Get
Undestroyed
Panel
Count
Entity_
Get
Weapon
Blueprint
Entity_
Get
Weapon
Hardpoint
Count
Entity_
Handle
All
Asserts
Entity_
Has
Ability
Entity_
Has
Blueprint
Entity_
Has
Critical
Entity_
Has
Production
Queue
Entity_
Has
Upgrade
Entity_
Instant
Capture
Strategic
Point
Entity_
Instant
Convert
Building
To
Field
Support
Entity_
Instant
Revert
Occupied
Building
Entity_
Is
Ability
Active
Entity_
Is
Active
Entity_
Is
Alive
Entity_
Is
Attacking
Entity_
Is
Building
Entity_
Is
Burnable
Entity_
Is
Burning
Entity_
Is
Camouflaged
Entity_
Is
Capturable
Building
Entity_
Is
Casualty
Entity_
Is
Cuttable
Entity_
Is
Demolition
Ready
Entity_
Is
Doing
Ability
Entity_
IsEBPBuilding
Entity_
IsEBPObj
Cover
Entity_
IsEBPOf
Type
Entity_
Is
Hardpoint
Active
Entity_
Is
Holding
Any
Entity_
Is
In
Background
Entity_
Is
In
Cover
Entity_
Is
Infantry
Entity_
Is
Invulnerable
Entity_
Is
Moving
Entity_
Is
Of
Type
Entity_
Is
On
Walkable
Wall
Entity_
Is
Part
Of
Squad
Entity_
Is
Plane
Entity_
Is
Planned
Structure
Entity_
Is
Producing
Squad
Entity_
Is
Production
Queue
Available
Entity_
Is
Resource
Generator
Entity_
Is
Slot
Item
Entity_
Is
Soldier
Entity_
Is
Spawned
Entity_
Is
Starting
Position
Entity_
Is
Strategic
Point
Entity_
Is
Strategic
Point
Captured
By
Entity_
Is
Sync
Weapon
Entity_
Is
Under
Attack
Entity_
Is
Under
Attack
By
Player
Entity_
Is
Under
Attack
From
Direction
Entity_
Is
Under
Repair
Entity_
Is
Valid
Entity_
Is
Vaultable
Entity_
Is
Vehicle
Entity_
Is
Victory
Point
Entity_
Kill
Entity_
Notify
On
Player
Demolition
Entity_
Override
Critical
Display
Entity_
Population
Entity_
Precache
Entity_
Rag
Doll
Entity_
Remove
Ability
Entity_
Remove
Booby
Traps
Entity_
Remove
Demolitions
Entity_
Remove
Upgrade
Entity_
Requires
Slotted
Spline
Update
After
Blueprint
Conversion
Entity_
Reset
Melee
Blocks
Per
Attacks
Entity_
Reset
Projectile
Blocks
Per
Attacks
Entity_
Reset
Ranged
Blocks
Per
Attacks
Entity_
Restore
Targeting
Type
Entity_
Set
Animator
Action
Entity_
Set
Animator
Action
Parameter
Entity_
Set
Animator
Event
Entity_
Set
Animator
State
Entity_
Set
Animator
Variable
Entity_
Set
Background
Entity_
Set
Burn
Ext
Enabled
Entity_
Set
Crush
Mode
Entity_
Set
Crushable
Entity_
Set
Demolitions
Entity_
Set
Enable
Casualty
Entity_
Set
Ext
Enabled
Entity_
Set
Heading
Entity_
Set
Heading
Ground
Snap
Optional
Entity_
Set
Health
Entity_
Set
Invulnerable
Entity_
Set
Invulnerable
Min
Cap
Entity_
Set
Melee
Blocks
Per
Attacks
Entity_
Set
On
Fire
Entity_
Set
Player
Owner
Entity_
Set
Position
Entity_
Set
Position
Within
Cell
Entity_
Set
Projectile
Blocks
Per
Attacks
Entity_
Set
Projectile
Can
Explode
Entity_
Set
Ranged
Blocks
Per
Attacks
Entity_
Set
Recrewable
Entity_
Set
Remaining
Resource
Deposit
Amount
Entity_
Set
Shared
Production
Queue
Entity_
Set
Show
Silhouette
Entity_
Set
State
Model
Bool
Entity_
Set
State
Model
Entity
Target
Entity_
Set
State
Model
Enum
Table
Bool
Entity_
Set
State
Model
Enum
Table
Entity
Target
Entity_
Set
State
Model
Enum
Table
Float
Entity_
Set
State
Model
Enum
Table
Int
Entity_
Set
State
Model
Enum
Table
Player
Target
Entity_
Set
State
Model
Enum
Table
Squad
Target
Entity_
Set
State
Model
Enum
Table
Vector3f
Entity_
Set
State
Model
Float
Entity_
Set
State
Model
Int
Entity_
Set
State
Model
Player
Target
Entity_
Set
State
Model
Squad
Target
Entity_
Set
State
Model
Vector3f
Entity_
Set
Stay
Burning
While
Invulnerable
Entity_
Set
Strategic
Point
Neutral
Entity_
Set
Strategic
Point
Reticule
Visible
Entity_
Set
Targeting
Type
Entity_
Set
World
Owned
Entity_
Sim
Hide
Entity_
Snap
To
Grid
And
Ground
Entity_
Spawn
Entity_
Spawn
Do
Not
Add
Pathfinding
And
Collision
Entity_
Spawn
Toward
Entity_
Stop
Ability
Entity_
Stop
Fire
Entity_
Suggest
Posture
Entity_
Supports
Demolition
Entity_
Tag
Debug
Entity_
Vis
Hide
Entity_
Warp
To
Pos
Enum_
To
Number
Enum_
To
String
Event
Cues_
Call
To
Action
Event
Cues_
Clear
Call
To
Action
Event
Cues_
High
Priority
Event
Handler_
Relocate
Goal
Event
Handler_
Reset
Goal
Relocation
Event
Handler_
Trigger
Encounter
Goal
Event_
CreateAND
Event_
Death
Event_
Delay
Event_
Encounter
Can
See
Player
Squads
Event_
Enter
Proximity
Event_
Exit
Proximity
Event_
Group
Count
Event_
Group
Is
Dead
Or
Retreating
Event_
Group
Left
Alive
Event_
Is
Any
Running
Event_
Is
Being
Skipped
Event_
Is
Engaged
Event_
Is
Out
Of
Combat
Event_
Is
Selected
Event_
Is
Under
Attack
Event_
Player
Can
See
Element
Event_
Proximity
Event_
SGroup
Count
Member
Event_
Save
Event_
Save
With
Name
Event_
Skip
Event_
Start
Event_
Start
Ex
Event_
While
In
Proximity
FOW_
Blockers
FOW_
Enable
FOW_
Explore
All
FOW_
Force
Reveal
All
Unblocked
Areas
FOW_
Player
Explore
All
FOW_
Player
Reveal
All
FOW_
Player
Reveal
Area
FOW_
Player
RevealSGroup
FOW_
Player
Un
Explore
All
FOW_
Player
Un
Reveal
All
FOW_
Player
Un
Reveal
Area
FOW_
Player
Un
RevealSGroup
FOW_
Reveal
All
FOW_
Reveal
Area
FOW_
RevealEGroup
FOW_
RevealEGroup
Only
FOW_
Reveal
Entity
FOW_
Reveal
Marker
FOW_
RevealSGroup
FOW_
RevealSGroup
Only
FOW_
Reveal
Squad
FOW_
Reveal
Territory
FOW_
UIReveal
All
FOW_
UIReveal
All
Entities
FOW_
UIReveal
All_
Transition
FOW_
UIUn
Reveal
All
FOW_
UIUn
Reveal
All
Entities
FOW_
UIUn
Reveal
All_
Transition
FOW_
Un
Explore
All
FOW_
Un
Reveal
All
FOW_
Un
Reveal
Area
FOW_
Un
Reveal
Marker
FOW_
Un
Reveal
Territory
FOW_
Undo
Force
Reveal
All
Unblocked
Areas
Find
Decorable
Food
Deposit
In
Sight
Formation_
Get
Dimensions
And
Offset
Formation_
Place
Squad
Groups
In
Formation
Formation_
Place
Squads
In
Formation
Game_
AIControl
Local
Player
Game_
Convert
Input
Enabled
Flag
Enum
To
Int
Game_
Convert
Visibility
Flag
Enum
To
Int
Game_
Default
Game
Restore
Game_
Delete
Save
Game
Dev
Game_
Enable
Input
Game_
EndSP
Game_
End
Sub
Text
Fade
Game_
End
Text
Title
Fade
Game_
Fade
To
Black
Game_
Fast
Forward
Production
Game_
Fast
Forward
Resource
Income
Game_
Get
Game
Restore
Callback
Exists
Game_
Get
Input
Enabled
Flag
Game_
Get
Local
Player
Game_
Get
Local
PlayerID
Game_
GetSPDifficulty
Game_
Get
Sim
Rate
Game_
Get
Terrain
Type
Variables
Game_
Get
Visibility
Flag
Game_
Has
Local
Player
Game_
Is
Data
Locked
Game_
Is
Ftue
Game_
Is
Paused
Game_
Is
Performance
Test
Game_
IsRTM
Game_
Is
Saving
Game_
LaunchSPGenerated
Map
Game_
Load
Data
Store
Game_
Load
From
File
Dev
Game_
Load
Game
Game_
LoadSP
Game_
Lock
Random
Game_
Quit
App
Game_
Quit
App
With
Code
Game_
Remove
Game
Restore
Callback
Game_
Remove
Table
Data
Game_
Request
Set
Local
Player
Game_
Retrieve
Table
Data
Game_
Save
Data
Store
Game_
Save
Game
Exists
Dev
Game_
Screen
Fade
Game_
Send
Custom
Challenge
Event
Game_
Set
Data
Lock
Game_
Set
Game
Restore
Callback
Game_
Set
Input
Enabled
Flag
Game_
Set
Player
Colour
Game_
Set
Player
Slot
Colour
Game_
Set
PlayerUIColour
Game_
Set
PlayerUISlot
Colour
Game_
Set
Sim
Rate
Game_
Set
Visibility
Game_
Set
Visibility
Flag
Game_
Show
Pause
Menu
Game_
Skip
All
Events
Game_
Skip
Event
Game_
Store
Table
Data
Game_
Sub
Text
Fade
Game_
Sub
Text
Fade
With
Icon
Game_
Text
Title
Fade
Game_
Transition
To
State
Game_
Un
Lock
Random
Get
Marker
With
Direction
Get
Physics
Debug
Get
Physics
Raycast
As
Capsule
Debug
Ghost_
Disable
Spotting
Ghost_
Enable
Spotting
Hint
Mouseover_
Add
Hint
Mouseover_
Remove
Hint
Point_
Add
Hint
Point_
Add
ToEGroup
Hint
Point_
Add
To
Entity
Hint
Point_
Add
To
Position
Hint
Point_
Add
ToSGroup
Hint
Point_
Add
To
Squad
Hint
Point_
Clear
Facing
Hint
Point_
Remove
Hint
Point_
Remove
All
Hint
Point_
Set
Display
Offset
Hint
Point_
Set
Display
Offset
Internal
Hint
Point_
Set
Facing
Entity
Hint
Point_
Set
Facing
Position
Hint
Point_
Set
Facing
Squad
Hint
Point_
Set
Visible
Hint
Point_
Set
Visible
Internal
Hold_
Info
Idle
Villagers_
Make
Busy
Import_
Once
Initialize
Is
Economy
Class
Structure_
CS
Is
Securing
Structure
Placed
On
Point_
CS
Is
Securing
Structure_
CS
Is
Structure_
CS
LCWatcher_
Activate
LCWatcher_
Add
Filter
LCWatcher_
Filter
Exists
LCWatcher_
Is
Active
LCWatcher_
Remove
Filter
LCWatcher_
Select
State
LOC
LOCATION
Loadout_
Get
Equipped
Army
Unit
At
Index
Loadout_
Get
Equipped
Army
Units
Count
Loc_
Empty
Loc_
Format
Integer
Loc_
Format
Number
Loc_
Format
Text
Loc_
Format
Time_
H_
M_
S
Loc_
Format
Time_
M_
S
Loc_
Format
Time_
M_
S_
MS
Loc_
Get
String
Local
Command_
Entity
Local
Command_
Entity
Ability
Local
Command_
Entity
Build
Squad
Local
Command_
Entity
Entity
Local
Command_
Entity
Ext
Local
Command_
Entity
Pos
Local
Command_
Entity
Pos
Ability
Local
Command_
Entity
Pos
Dir
Ability
Local
Command_
Entity
Pos
Squad
Local
Command_
Entity
Squad
Local
Command_
Entity
Target
Entity
Ability
Local
Command_
Entity
Target
Squad
Ability
Local
Command_
Entity
Upgrade
Local
Command_
Player
Local
Command_
Player
Ability
Local
Command_
Player
Entity
Local
Command_
Player
Ext
Local
Command_
Player
Multi
Target
Ability
Local
Command_
Player
Place
And
Construct
Entities
Planned
Local
Command_
Player
Place
And
Construct
Fence
Planned
Local
Command_
Player
Place
And
Construct
Slotted
Spline
Planned
Local
Command_
Player
Pos
Local
Command_
Player
Pos
Ability
Local
Command_
Player
Pos
Dir
Ability
Local
Command_
Player
Pos
Ext
Local
Command_
Player
Squad
Construct
Building
Local
Command_
Player
Squad
Construct
Building
Cheat
Local
Command_
Player
Squad
Construct
Fence
Local
Command_
Player
Squad
Construct
Fence
Cheat
Local
Command_
Player
Squad
Construct
Field
Local
Command_
Player
Squad
Construct
Field
Cheat
Local
Command_
Player
Squad
Construct
Slotted
Spline
Local
Command_
Player
Squad
Construct
Slotted
Spline
Cheat
Local
Command_
Player
Squad
Construct
Slotted
Spline
Dependent
Local
Command_
Player
Squad
Construct
Slotted
Spline
Dependent
Cheat
Local
Command_
Player
Squad
Construct
Slotted
Spline
Replacer
Local
Command_
Player
Squad
Construct
Slotted
Spline
Replacer
Cheat
Local
Command_
Player
Upgrade
Local
Command_
Squad
Local
Command_
Squad
Ability
Local
Command_
Squad
Attack
Move
Pos
Local
Command_
Squad
Entity
Local
Command_
Squad
Entity
Ability
Local
Command_
Squad
Entity
Attack
Local
Command_
Squad
Entity
Bool
Local
Command_
Squad
Entity
Ext
Local
Command_
Squad
Entity
Load
Local
Command_
Squad
Ext
Local
Command_
Squad
Move
Pos
Local
Command_
Squad
Move
Pos
Facing
Local
Command_
Squad
Multi
Target
Ability
Local
Command_
Squad
Path
Local
Command_
Squad
Pos
Local
Command_
Squad
Pos
Ability
Local
Command_
Squad
Pos
Ext
Local
Command_
Squad
Position
Attack
Local
Command_
Squad
Retreat
Pos
Local
Command_
Squad
Set
Combat
Stance
Local
Command_
Squad
Set
Weapon
Preference
Local
Command_
Squad
Squad
Local
Command_
Squad
Squad
Ability
Local
Command_
Squad
Squad
Attack
Local
Command_
Squad
Squad
Ext
Local
Command_
Squad
Squad
Load
Local
Command_
Squad
Upgrade
Location_
AddSGroup
Location_
From
Descriptor
Log
Print
To
Map
Icon_
Clear
Facing
Map
Icon_
Create
Arrow
Map
Icon_
Create
Entity
Map
Icon_
Create
Position
Map
Icon_
Create
Squad
Map
Icon_
Destroy
Map
Icon_
Destroy
All
Map
Icon_
Set
Facing
Entity
Map
Icon_
Set
Facing
Position
Map
Icon_
Set
Facing
Squad
Marker
Count
From
Name
Marker
Paths_
Attack
MoveSGroup
Along
Path
Marker
Paths_
Clear
Icons
Marker
Paths_
Generate
Icons
Marker
Paths_
MoveSGroup
Along
Path
Marker_
Clean
Up
The
Dead
Marker_
Create
Marker_
Create
Marker
From
Entity
Marker
Marker_
Destroy
Marker_
Does
Number
Attribute
Exist
Marker_
Does
String
Attribute
Exist
Marker_
Exists
Marker_
From
Name
Marker_
Get
Direction
Marker_
Get
Name
Marker_
Get
Non
Sequential
Table
Marker_
Get
Number
Attribute
Marker_
Get
Position
Marker_
Get
Proximity
Dimensions
Or
Default
Marker_
Get
Proximity
Radius
Marker_
Get
Proximity
Radius
Or
Default
Marker_
Get
Sequence
Marker_
Get
String
Attribute
Marker_
Get
Table
Marker_
Get
Type
Marker_
Has
Proximity
Range
Marker_
In
Proximity
Marker_
Set
Proximity
Circle
Marker_
Set
Proximity
Point
Marker_
Set
Proximity
Rectangle
Memory
Stats_
Disable
Memory
Stats_
Enable
Memory
Stats_
Toggle
Merge
Clone
Misc_
AIControl
Local
Player
Misc_
Abort
ToFE
Misc_
Add
Restrict
Commands
Circle
Misc_
Add
Restrict
Commands
Marker
Misc_
Add
Restrict
CommandsOBB
Misc_
Append
To
File
Misc_
Are
Default
Commands
Enabled
Misc_
Clear
Control
Group
Misc_
Clear
Selection
Misc_
Clear
Subselection
Misc_
Detect
Keyboard
Input
Misc_
Detect
Mouse
Input
Misc_
Do
Weapon
Hit
Effect
On
Entity
Misc_
Do
Weapon
Hit
Effect
On
Position
Misc_
Does
Position
Have
Associated
District
Misc_
Enable
Performance
Test
Misc_
Find
Deposits
Close
To
Squad
Misc_
Find
Deposits
Of
Type
Close
To
Position
Misc_
Get
Command
Line
String
Misc_
Get
Control
Group
Contents
Misc_
Get
District
Generator
From
Position
Misc_
Get
District
Value
From
Position
Misc_
Get
Entity
Control
Group
Misc_
Get
File
Size
Misc_
Get
Hidden
Position
On
Path
Misc_
Get
Mouse
On
Terrain
Misc_
Get
Mouse
Over
Entity
Misc_
Get
Mouse
Over
Squad
Misc_
Get
Selected
Entities
Misc_
Get
Selected
Squads
Misc_
Get
Squad
Control
Group
Misc_
Is
Command
Line
Option
Set
Misc_
Is
Dev
Mode
Misc_
IsEGroup
On
Screen
Misc_
IsEGroup
Selected
Misc_
Is
Entity
On
Screen
Misc_
Is
Entity
Selected
Misc_
Is
Mouse
Over
Entity
Misc_
Is
Mouse
Over
Squad
Misc_
Is
Pos
On
Screen
Misc_
IsSGroup
On
Screen
Misc_
IsSGroup
Selected
Misc_
Is
Selection
Input
Enabled
Misc_
Is
Squad
On
Screen
Misc_
Is
Squad
Selected
Misc_
Query
Data
Directory
Misc_
Query
Directory
Misc_
Read
File
Misc_
Remove
Command
Restriction
Misc_
Remove
File
Misc_
Restrict
Commands
To
Marker
Misc_
Screenshot
Misc_
Screenshot
Ext
Misc_
SelectEGroup
Misc_
Select
Entity
Misc_
SelectSGroup
Misc_
Select
Squad
Misc_
Set
Current
Autotest
Misc_
Set
Default
Commands
Enabled
Misc_
Set
Designer
Splats
Visibility
Misc_
SetEGroup
Selectable
Misc_
Set
Entity
Control
Group
Misc_
Set
Entity
Selectable
Misc_
SetSGroup
Selectable
Misc_
Set
Selection
Input
Enabled
Misc_
Set
Squad
Control
Group
Misc_
Set
Squad
Selectable
Misc_
Update
Slotted
Splines
ContainingEGroup
After
Blueprint
Conversion
Misc_
Write
File
MissionOMatic_
Associate
Entity
With
Nearby
Location
MissionOMatic_
Cheat_
Complete_
Obj
MissionOMatic_
Cheat_
Fail_
Obj
MissionOMatic_
Cheat_
Lose
MissionOMatic_
Cheat_
View
Recipe
MissionOMatic_
Cheat_
Win
MissionOMatic_
Find
Battalion
MissionOMatic_
Find
Location
MissionOMatic_
Find
Module
MissionOMatic_
Get
Player
MissionOMatic_
Get
Relationship
MissionOMatic_
Get
Type
For
Blueprint
MissionOMatic_
Hint
On
Ability
Used
MissionOMatic_
Hint
On
Hover
MissionOMatic_
Hint
On
Squad
Select
MissionOMatic_
Request
Complete
MissionOMatic_
Request
Units
MissionOMatic_
Reveal
MovingSGroup
MissionOMatic_
SGroup
Command
Delayed
MissionOMatic_
SGroup
Command
Delayed_
B
MissionOMatic_
Show
Title
Card
Mission_
Complete
Mission_
Enable
Abilities
Mission_
Fail
Missionomatic_
Challenge
Init
Missionomatic_
Check
Leader
Missionomatic_
Disable
Training
By
Goal
Key
Missionomatic_
Flip
Leader
Missionomatic_
Init
Player
Missionomatic_
Initialize
Leader
Missionomatic_
Leader
Recovery
Missionomatic_
Leader
Surrender
Missionomatic_
On
Leader
Bridged
Missionomatic_
Respawn
Leader
Missionomatic_
Set
Gate
Lock
Missionomatic_
Set
Gate
Lock_
B
Missionomatic_
Spawn
Pickup
Modifier_
Apply
To
Entity
Modifier_
Apply
To
Player
Modifier_
Apply
To
Squad
Modifier_
Create
Modifier_
Init
Resource
Based
Modifier
Tables
Modifier_
Is
Enabled
Modifier_
Is
Enabled
OnEGroup
Modifier_
Remove
Modifier_
Remove
All
FromEGroup
Modifier_
Remove
All
FromSGroup
Modify_
Ability
Cast
Time
Modify_
Ability
Channeling
Time
Modify_
Ability
Delay
Time
Modify_
Ability
Duration
Time
Modify_
Ability
Manpower
Cost
Modify_
Ability
Max
Cast
Range
Modify_
Ability
Min
Cast
Range
Modify_
Ability
Munitions
Cost
Modify_
Ability
Recharge
Time
Modify_
Armor
Modify_
Capture
Time
Modify_
Cover
Capture
Time
Modify_
Disable
Hold
Modify_
Enable
Camoflage
Modify_
Enable
Is
Visible
InFOW
Modify_
Entity
Build
Time
Modify_
Entity
Construction
Rate
Modify_
Entity
Cost
Modify_
Entity
Health
Regen
Modify_
Entity
Max
Health
Modify_
Entity
Selection
Name
Modify_
Food
Carry
Capacity
Modify_
Food
Gather
Rate
Modify_
Gold
Carry
Capacity
Modify_
Gold
Gather
Rate
Modify_
On
Fire
Damage
Per
Tick
Modify_
On
Fire
Decay
Amount
Per
Tick
Modify_
On
Fire
Health
Percentage
Modify_
On
Fire
Threshold
Modify_
Player
Experience
Received
Modify_
Player
Max
Pop
Cap
Modify_
Player
Pop
Cap
Modify_
Player
Production
Rate
Modify_
Player
Resource
Cap
Modify_
Player
Resource
Rate
Modify_
Player
Sight
Radius
Modify_
Player
Squad
Loadout
Max
Modify_
Player
Upkeep
Modify_
Production
Rate
Modify_
Production
Speed
Modify_
Projectile
Delay
Time
Modify_
Received
Accuracy
Modify_
Received
Damage
Modify_
Received
Suppression
Modify_
Set
Upgrade
Cost
Modify_
Sight
Radius
Modify_
Squad
Availability
Modify_
Squad
Capture
Rate
Modify_
Squad
Cost
Modify_
Squad
Health
Regen
Modify_
Squad
Invulnerable
To
Knockback
Modify_
Squad
Max
Health
Modify_
Squad
Shield
Regen
Modify_
Squad
Type
Sight
Radius
Modify_
Stone
Carry
Capacity
Modify_
Stone
Gather
Rate
Modify_
Target
Priority
Modify_
Team
Weapon
Modify_
Territory
Radius
Modify_
Unit
Speed
Modify_
Unit
Veterancy
Value
Modify_
Upgrade
Build
Time
Modify_
Vehicle
Repair
Rate
Modify_
Vehicle
Rotation
Speed
Modify_
Vehicle
Turret
Rotation
Speed
Modify_
Vulnerability
Modify_
Weapon
Accuracy
Modify_
Weapon
Burst
Length
Modify_
Weapon
Burst
Rate
Of
Fire
Modify_
Weapon
Cooldown
Modify_
Weapon
Damage
Modify_
Weapon
Enabled
Modify_
Weapon
Penetration
Modify_
Weapon
Range
Modify_
Weapon
Reload
Modify_
Weapon
Scatter
Modify_
Weapon
Suppression
Modify_
Wood
Carry
Capacity
Modify_
Wood
Gather
Rate
Movie
Capture_
Start
Movie
Capture_
Stop
Music_
Get
Default
Movement
Music_
Get
Music
Event
Intensity
Level
Music_
Lock
Intensity
Music_
Outro_
End
Music_
Play
Default
Movement
Music_
Play
Movement
Music_
Play
Stinger
Music_
Post
Combat_
End
Music_
Restart
After
Objective
Music_
Set
Default
Movement
Music_
Set
Intensity
After
Objective
Music_
Stop
Music_
Stop
After
Objective
Music_
Unlock
Intensity
NIS_
Camera
Checkpoint
NIS_
END
NIS_
Fade
Camera
Cut
NIS_
PREAMBLE
NIS_
START
NIS_
Start
Drift
NIS_
Stop
Drift
NIS_
Store
Current
Camera
Pos
Normalize
Table
Obj_
Create
Obj_
Delete
Obj_
Delete
All
Obj_
Get
Counter
Count
Obj_
Get
Counter
Max
Obj_
Get
Counter
Type
Obj_
Get
Progress
Obj_
Get
Progress
Visible
Obj_
Get
State
Obj_
Get
Visible
Obj_
Hide
Progress
Obj_
Hide
Progress
Ex
Obj_
Set
Colour
Obj_
Set
Counter
Count
Obj_
Set
Counter
Max
Obj_
Set
Counter
Timer
Seconds
Obj_
Set
Counter
Type
Obj_
Set
Description
Obj_
Set
Icon
Obj_
Set
Objective
Function
Obj_
Set
Progress
Obj_
Set
Progress
Blinking
Obj_
Set
Progress
Visible
Obj_
Set
State
Obj_
Set
Title
Obj_
Set
Visible
Obj_
Show
Progress
Obj_
Show
Progress2
Obj_
Show
Progress
Ex
Obj_
Show
Progress
Timer
Objective_
Add
Area
Highlight
Objective_
Add
Ground
Reticule
Objective_
Add
Health
Bar
Objective_
Add
Ping
Objective_
Add
Timer
Bar
Objective_
AddUIElements
Objective_
Are
All
Primary
Objectives
Complete
Objective_
Are
Sub
Objectives
Complete
Objective_
Are
Sub
Objectives
Expired
Objective_
Are
Sub
Objectives
Failed
Objective_
BlinkUIElements
Objective_
Complete
Objective_
Expire
Objective_
Fail
Objective_
Get
Counter
Objective_
Get
Sub
Objectives
Objective_
Get
Timer
Seconds
Objective_
Increase
Counter
Objective_
Is
Complete
Objective_
Is
Counter
Set
Objective_
Is
Expired
Objective_
Is
Failed
Objective_
Is
Started
Objective_
Is
Timer
Set
Objective_
Is
Visible
Objective_
Pause
Timer
Objective_
Register
Objective_
Remove
Ground
Reticule
Objective_
Remove
Health
Bar
Objective_
Remove
Ping
Objective_
Remove
Progress
Bar
Objective_
Remove
Timer
Bar
Objective_
RemoveUIElements
Objective_
Resume
Timer
Objective_
Set
Always
Show
Details
Objective_
Set
Counter
Objective_
Set
Progress
Bar
Objective_
Show
Objective_
Start
Objective_
Start
Timer
Objective_
Stop
Objective_
Stop
Counter
Objective_
Stop
Timer
Objective_
Toggle
Pings
Objective_
Trigger
Title
Card
Objective_
Update
Text
PBG_
Reload
Mouse
Over
Entity
PBG_
Reload
Mouse
Over
Squad
PBG_
Reload
Mouse
Over
Weapon
Path_
Clear
Cells
Path_
Draw
Impass
Path_
Draw
Path
Path_
Draw
Path
Map
Path_
Show
Cell
Path_
Show
Precise
Cell
Path_
Toggle
Collision
Circle
Perf
Stats_
Disable
Perf
Stats_
Dump
Perf
Stats_
Enable
Perf
Stats_
Is
Enabled
Perf
Stats_
Toggle
Physics_
Get
NumRBodies
Physics_
Is
Enabled
Player
Colour_
Clear
Config
Changed
Callback
Player
Colour_
Disable
Player
Colour_
Enable
Player
Colour_
Set
Config
Changed
Callback
Player
Upgrades_
Auto
Player
Upgrades_
Hide
All
Upgrades
Player
Upgrades_
Learn
All
Research
Player
Upgrades_
Learn
All
Units
Player
Upgrades_
Lock
All
Upgrades
Player_
Add
Ability
Player_
Add
Ability
Lockout
Zone
Player_
Add
Resource
Player_
Add
Resources
Player_
Add
Squads
ToSGroup
Player_
Add
Unspent
Command
Points
Player_
Are
Squads
Near
Marker
Player_
Can
Cast
Ability
On
Entity
Player_
Can
Cast
Ability
On
Player
Player_
Can
Cast
Ability
On
Position
Player_
Can
Cast
Ability
On
Squad
Player_
Can
Construct
Player_
Can
Construct
On
Position
Player_
Can
Place
Structure
On
Position
Player_
Can
SeeEGroup
Player_
Can
See
Entity
Player_
Can
See
Position
Player_
Can
SeeSGroup
Player_
Can
See
Squad
Player_
Clear
Area
Player_
Clear
Availabilities
Player_
Clear
Pop
Cap
Override
Player_
Clear
State
Model
Enum
Table
Target
Player_
Clear
State
Model
Target
Player_
Complete
Upgrade
Player_
Find
First
Enemy
Player
Player_
Find
First
Neutral
Player
Player_
From
Id
Player_
GetAIType
Player_
Get
AbilityBPCost
Player_
Get
All
Player_
Get
All
Entities
Player_
Get
All
Entities
From
Type
Player_
Get
All
Entities
Near
Marker
Player_
Get
All
Squads
Near
Marker
Player_
Get
BuildingID
Player_
Get
Building
Under
ConstructionID
Player_
Get
Buildings
Count
Player_
Get
Buildings
Count
Except
Player_
Get
Buildings
Count
Only
Player_
Get
Current
Age
Player_
Get
Current
Population
Player_
Get
Display
Name
Player_
Get
Entities
Player_
Get
EntitiesEGroup
Player_
Get
Entities
From
Type
Player_
Get
EntityBPCost
Player_
Get
Entity
Concentration
Player_
Get
Entity
Count
Player_
Get
Entity
Count
By
Unit
Type
Player_
Get
Entity
Name
Player_
GetID
Player_
Get
Max
Population
Player_
Get
Maximum
Age
Player_
Get
Num
Gathering
Squads
Player_
Get
Num
Strategic
Points
Player_
Get
Num
Victory
Points
Player_
Get
Population
Percentage
Player_
Get
Race
Player_
Get
Race
Name
Player_
Get
Relationship
Player_
Get
Resource
Player_
Get
Resource
Rate
Player_
Get
Resources
Player_
Get
Slot
Index
Player_
Get
SquadBPCost
Player_
Get
Squad
Concentration
Player_
Get
Squad
Count
Player_
Get
Squads
Player_
Get
Squads
From
Type
Player_
Get
Squads
Onscreen
Player_
Get
Starting
Position
Player_
Get
State
Player_
Get
State
Model
Bool
Player_
Get
State
Model
Entity
Target
Player_
Get
State
Model
Enum
Table
Bool
Player_
Get
State
Model
Enum
Table
Entity
Target
Player_
Get
State
Model
Enum
Table
Float
Player_
Get
State
Model
Enum
Table
Int
Player_
Get
State
Model
Enum
Table
Player
Target
Player_
Get
State
Model
Enum
Table
Squad
Target
Player_
Get
State
Model
Enum
Table
Vector3f
Player_
Get
State
Model
Float
Player_
Get
State
Model
Int
Player_
Get
State
Model
Player
Target
Player_
Get
State
Model
Squad
Target
Player_
Get
State
Model
Vector3f
Player_
Get
Strategic
Point
Capture
Progress
Player_
Get
Team
Player_
Get
Total
Population
Player_
GetUIColour
Player_
Get
Unit
Count
Player_
Get
UpgradeBPCost
Player_
Get
UpgradeBPCost
By
Resource
Player_
Gift
Resource
Player_
Has
Ability
Player_
Has
Building
Player_
Has
Building
Under
Construction
Player_
Has
Buildings
Except
Player_
Has
Capturing
Squad
Near
Strategic
Point
Player_
Has
Entity
Player_
Has
Map
Entry
Position
Player_
Has
Upgrade
Player_
Is
Ability
Active
Player_
Is
Alive
Player_
Is
Allied
Player_
Is
Human
Player_
Is
Surrendered
Player_
Is
Valid
Player_
Num
Upgrade
Complete
Player_
Observe
Relationship
Player_
Observe
Reputation
Player_
OwnsEGroup
Player_
Owns
Entity
Player_
OwnsSGroup
Player_
Owns
Squad
Player_
Remove
Ability
Lockout
Zone
Player_
Remove
All
Upgrades
Player_
Remove
Upgrade
Player_
Reset
Ability
Cooldowns
Player_
Reset
Resource
Player_
Restrict
Add
On
List
Player_
Restrict
Building
List
Player_
Restrict
Research
List
Player_
Set
Ability
Availability
Player_
Set
All
Command
Availability
Internal
Player_
Set
Command
Availability
Player_
Set
Construction
Menu
Availability
Player_
Set
Current
Age
Player_
Set
Default
Squad
Mood
Mode
Player_
Set
Entity
Production
Availability
Player_
Set
Max
Cap
Population
Player_
Set
Max
Population
Player_
Set
Maximum
Age
Player_
Set
Pop
Cap
Override
Player_
Set
Relationship
Player_
Set
Reputation
Player_
Set
Resource
Player_
Set
Resource
Internal
Player_
Set
Resources
Player_
Set
Squad
Production
Availability
Player_
Set
State
Model
Bool
Player_
Set
State
Model
Entity
Target
Player_
Set
State
Model
Enum
Table
Bool
Player_
Set
State
Model
Enum
Table
Entity
Target
Player_
Set
State
Model
Enum
Table
Float
Player_
Set
State
Model
Enum
Table
Int
Player_
Set
State
Model
Enum
Table
Player
Target
Player_
Set
State
Model
Enum
Table
Squad
Target
Player_
Set
State
Model
Enum
Table
Vector3f
Player_
Set
State
Model
Float
Player_
Set
State
Model
Int
Player_
Set
State
Model
Player
Target
Player_
Set
State
Model
Squad
Target
Player_
Set
State
Model
Vector3f
Player_
Set
Upgrade
Availability
Player_
Stop
Ability
Player_
Stop
Earning
Action
Points
Position_
Get
Average
Position_
Is
Valid
Prefab
Helper_
Standard
Trigger
System
Prefab_
Apply
Defaults
Prefab_
Do
Action
Prefab_
Force
Post
Init
Prefab_
Get
All
Of
Type
Prefab_
Get
Instance
Prefab_
Init
Prefab_
Is
Valid
Prefab_
Reset
Prefab_
Stop
Prefab_
Trigger
Print
On
Screen
Print
On
Screen_
Add
Print
On
Screen_
Remove
Print
On
Screen_
Remove
From
Screen
Prox_
Are
Entities
Near
Marker
Prox_
Are
Player
Entities
Near
Marker
Prox_
Are
Player
Members
Near
Marker
Prox_
Are
Players
Near
Marker
Prox_
Are
Squad
Members
Near
Marker
Prox_
Are
Squads
Near
Marker
Prox_
Are
Teams
Near
Marker
Prox_
EGroupEGroup
Prox_
EGroupSGroup
Prox_
Entities
In
Proximity
Of
Entities
Prox_
Get
Random
Position
Prox_
MarkerEGroup
Prox_
MarkerSGroup
Prox_
Player
Entities
In
Proximity
Of
Entities
Prox_
Player
Entities
In
Proximity
Of
Player
Squads
Prox_
Player
Entities
In
Proximity
Of
Squads
Prox_
Player
Squads
In
Proximity
Of
Entities
Prox_
Player
Squads
In
Proximity
Of
Player
Entities
Prox_
Player
Squads
In
Proximity
Of
Player
Squads
Prox_
Player
Squads
In
Proximity
Of
Squads
Prox_
SGroupSGroup
Prox_
Squads
In
Proximity
Of
Entities
Prox_
Squads
In
Proximity
Of
Squads
Raiding_
Activate
Raiding_
Add
Spawn
Location
Raiding_
Count
Idle
Raiders
Raiding_
Count
Parties
Raiding_
Dectivate
Raiding_
Extract
All
Squads
Raiding_
Init
Raiding_
Is
Timer
Valid
Raiding_
Prune
Parties
Raiding_
Remove
Party
Raiding_
Set
Party
Limit
Raiding_
Set
Scouting
Raiding_
Trigger
Probe
Raiding_
Trigger
Raid
Raiding_
Update
Composition
Reinforcement_
Are
Reinforcements
Needed
Reinforcement_
Generate
Replacement
Unit
List
Reinforcement_
Get
All
Units
In
Request
Queue
Reinforcement_
Request
Has
Been
Triggered
Reinforcement_
Set
Ideal
Composition
Reinforcement_
SubtractSGroup
From
Ideal
Composition
Reinforcement_
Update
Ideal
Composition
Render
Stats_
Disable
Render
Stats_
Dump
To
Log
File
Render
Stats_
Enable
Render
Stats_
Set
Update
Time
Render
Stats_
Sort
Instances
Render
Stats_
Sort
Render
Calls
Render
Stats_
Sort
Shader
Changes
Render
Stats_
Sort
Tris
Render
Stats_
Toggle
Replay
Stat
Viewer_
Populate
Replay
Stat
Tabs
Replay
Stat
Viewer_
Register
Data
Context
Updater
Replay
Stat
Viewer_
Register
Player
Data
Context
Updater
Resolve
Spawn
Location
Resource
Container_
Clear
Cache
Resource
Container_
Create
Cache
Resource
Container_
Log
Refs
Resources_
Disable
Resources_
Enable
Roving
Army_
AddSGroup
Roving
Army_
Add
Target
Roving
Army_
Add
Targets
Roving
Army_
Clear
Targets
Roving
Army_
Count
Unvisited
Targets
Roving
Army_
Disband
Roving
Army_
Force
Start
Roving
Army_
Get
Nearest
Seen
Roving
Army_
Get
Position
Roving
Army_
Get
Remaining
Unit
Ratio
Roving
Army_
Get
Rendezvous
Position
Roving
Army_
GetSGroup
Roving
Army_
Get
Target
Roving
Army_
Get
Targets
Roving
Army_
Get
Unit
Change
From
Start
Roving
Army_
Has
Units
Roving
Army_
Init
Roving
Army_
Is
Dead
Roving
Army_
Is
Defeated
Roving
Army_
Is
Empty
Roving
Army_
RemoveSGroup
Roving
Army_
Request
Units
Roving
Army_
Reset
Roving
Army_
Set
Target
Roving
Army_
Set
Targets
Roving
Army_
Set
Withdraw
Threshold
Roving
Army_
Start
Roving
Army_
Unit
Request_
Start
Rule_
Add
Rule_
AddEGroup
Event
Rule_
Add
Entity
Event
Rule_
Add
Global
Event
Rule_
Add
Interval
Rule_
Add
One
Shot
Rule_
Add
Player
Event
Rule_
AddSGroup
Event
Rule_
Add
Squad
Event
Rule_
Change
Interval
Rule_
Change
Interval
WithID
Rule_
Enter
Proximity
Rule_
Exists
Rule_
Exists
WithID
Rule_
Exit
Proximity
Rule_
Group
Count
Rule_
Pause
Rule_
Pause
All
Rule_
Pause
WithID
Rule_
Refresh
Rule_
Remove
Rule_
Remove
All
Rule_
RemoveEGroup
Event
Rule_
Remove
Entity
Event
Rule_
Remove
Global
Event
Rule_
Remove
Me
Rule_
Remove
Player
Event
Rule_
RemoveSGroup
Event
Rule_
Remove
Squad
Event
Rule_
Remove
WithID
Rule_
Replace
Rule_
Replace
WithID
Rule_
Unpause
Rule_
Unpause
All
Rule_
Unpause
WithID
Rule_
While
In
Proximity
Rules
Profiler_
Activate
Rules
Profiler_
Enable
Rules
Profiler_
Is
Active
Rules
Profiler_
Reset
Type
Filter
Rules
Profiler_
Set
Type
Filter
SBP_
Exists
SBP_
Is
Of
Race
SGroup_
Add
SGroup_
Add
Ability
SGroup_
Add
Group
SGroup_
Add
Groups
SGroup_
Add
Leaders
SGroup_
Add
Resource
SGroup_
Add
Slot
Item
To
Drop
On
Death
SGroup_
Calculate
Cluster
Separation
SGroup_
Call
Entity
Function
SGroup_
Call
Squad
Function
SGroup_
Call
Squad
Function
All
Or
Any
SGroup_
Can
Cast
Ability
On
Entity
SGroup_
Can
Cast
Ability
On
Position
SGroup_
Can
Cast
Ability
On
Squad
SGroup_
Can
Instant
Reinforce
Now
SGroup_
Can
SeeEGroup
SGroup_
Can
SeeSGroup
SGroup_
Clear
SGroup_
Clear
Posture
Suggestion
SGroup_
Compare
SGroup_
Complete
Entity
Upgrade
SGroup_
Complete
Upgrade
SGroup_
Contains
Blueprints
SGroup_
ContainsSGroup
SGroup_
Contains
Squad
SGroup_
Count
SGroup_
Count
Allied
Squads
SGroup_
Count
Blueprints
SGroup_
Count
De
Spawned
SGroup_
Count
Enemy
Squads
SGroup_
Count
Population
SGroup_
Count
Spawned
SGroup_
Create
SGroup_
Create
If
Not
Found
SGroup_
Create
Kicker
Message
SGroup_
Create
Table
SGroup_
Create
Unique
SGroup_
Create
Unique
With
Prefix
SGroup_
De
Spawn
SGroup_
Destroy
SGroup_
Destroy
All
In
Marker
SGroup_
Destroy
All
Squads
SGroup_
Disable
Combat
Plans
SGroup_
Duplicate
SGroup_
Enable
Attention
SGroup_
Enable
Cheering
SGroup_
Enable
Leader
Crown
SGroup_
Enable
Minimap
Indicator
SGroup_
Enable
Surprise
SGroup_
EnableUIDecorator
SGroup_
Exists
SGroup_
Face
Each
Other
SGroup_
Face
Marker
SGroup_
Face
Position
SGroup_
Filter
SGroup_
Filter
By
Proximity
SGroup_
Filter
Camouflaged
SGroup_
Filter
Count
SGroup_
Filter
On
Screen
SGroup_
Filter
Spawned
SGroup_
Filter
Threat
SGroup_
For
Each
SGroup_
For
Each
All
Or
Any
SGroup_
For
Each
All
Or
Any
Ex
SGroup_
For
Each
Ex
SGroup_
Formation
Warp
To
Marker
SGroup_
Formation
Warp
To
Pos
SGroup_
From
Name
SGroup_
Get
Avg
Health
SGroup_
Get
Avg
Health
Percentage
With
Shields
SGroup_
Get
Avg
Loadout
SGroup_
Get
Avg
Shield
Percentage
SGroup_
Get
Closest
Squad
SGroup_
Get
Closest
Squads
SGroup_
Get
De
Spawned
Squad
At
SGroup_
Get
Garrisoned
Building
Entity
SGroup_
Get
HoldEGroup
SGroup_
Get
HoldSGroup
SGroup_
Get
Invulnerable
SGroup_
Get
Last
Attacker
SGroup_
Get
Loaded
Vehicle
Squad
SGroup_
Get
Name
SGroup_
Get
Num
Slot
Item
SGroup_
Get
Offset
Position
SGroup_
Get
Position
SGroup_
Get
Random
Spawned
Squad
SGroup_
Get
Resource
SGroup_
Get
Sequence
SGroup_
Get
Spawned
Squad
At
SGroup_
Get
Spread
SGroup_
Get
Squad
At
SGroup_
Get
Squads
Held
SGroup_
Get
Suppression
SGroup_
Get
Total
Health
SGroup_
Get
Veterancy
Experience
SGroup_
Get
Veterancy
Rank
SGroup_
GetWBTable
SGroup_
Has
Ability
SGroup_
Has
Entity
Upgrade
SGroup_
Has
Leader
SGroup_
Has
Squad
Blueprint
SGroup_
Has
Team
Weapon
SGroup_
Has
Upgrade
SGroup_
Hide
SGroup_
Increase
Veterancy
Experience
SGroup_
Increase
Veterancy
Rank
SGroup_
Intersection
SGroup_
Is
Alive
SGroup_
Is
Attack
Moving
SGroup_
Is
Camouflaged
SGroup_
Is
Capturing
SGroup_
Is
Constructing
Building
SGroup_
Is
Doing
Ability
SGroup_
Is
Doing
Attack
SGroup_
Is
Dug
In
SGroup_
Is
Empty
SGroup_
Is
Female
SGroup_
Is
Holding
Any
SGroup_
Is
Idle
SGroup_
Is
In
Cover
SGroup_
Is
In
Hold
Entity
SGroup_
Is
In
Hold
Squad
SGroup_
Is
Infiltrated
SGroup_
Is
Moving
SGroup_
Is
On
Screen
SGroup_
Is
Pinned
SGroup_
Is
Reinforcing
SGroup_
Is
Retreating
SGroup_
Is
Setting
Demolitions
SGroup_
Is
Suppressed
SGroup_
Is
Under
Attack
SGroup_
Is
Under
Attack
By
Player
SGroup_
Is
Under
Attack
From
Direction
SGroup_
Is
Upgrading
SGroup_
Is
Using
Ability
SGroup_
Is
Valid
SGroup_
Kill
SGroup_
Play
Speech
SGroup_
Re
Spawn
SGroup_
Remove
SGroup_
Remove
Ability
SGroup_
Remove
Group
SGroup_
Remove
Upgrade
SGroup_
Restore
Combat
Plans
SGroup_
Reward
Action
Points
SGroup_
Set
Animator
Action
SGroup_
Set
Animator
Event
SGroup_
Set
Animator
State
SGroup_
Set
Auto
Targetting
SGroup_
Set
Avg
Health
SGroup_
Set
Avg
Morale
SGroup_
Set
Crushable
SGroup_
Set
Invulnerable
SGroup_
Set
Mood
Mode
SGroup_
Set
Player
Owner
SGroup_
Set
Recrewable
SGroup_
Set
Resource
SGroup_
Set
Selectable
SGroup_
Set
Shared
Production
Queue
SGroup_
Set
Suppression
SGroup_
Set
Targeting
Type
SGroup_
Set
Team
Weapon
Capturable
SGroup_
Set
Veterancy
Display
Visibility
SGroup_
Set
World
Owned
SGroup_
Single
SGroup_
Snap
Face
Each
Other
SGroup_
Snap
Face
Position
SGroup_
Split
SGroup_
Split
Into
ExistingSGroups
SGroup_
Split
Under
Cap
SGroup_
Suggest
Posture
SGroup_
Total
Members
Count
SGroup_
Warp
To
Marker
SGroup_
Warp
To
Pos
Scar_
Add
Init
Scar_
Debug
Cheat
Menu
Execute
Scar_
Debug
Console
Execute
Scar_
Do
File
Scar_
Do
String
Scar_
Draw
Markers
Scar_
Group
Info
Scar_
Group
List
Scar_
Init
Complete
Scar_
Init
Exists
Scar_
Reload
Scar_
Remove
Init
Setup_
Get
Win
Condition
Options
Setup_
Set
Player
Name
Setup_
Set
Player
Race
Setup_
Set
Player
Starting
Position
Setup_
Set
Player
Team
Shader
Stats_
Disable
Shader
Stats_
Dump
To
Log
File
Shader
Stats_
Enable
Shader
Stats_
Set
Update
Time
Shader
Stats_
Sort
Pixel
Count
Shader
Stats_
Sort
Shader
Names
Shader
Stats_
Toggle
Shield
Wall_
Create
Shield
Wall_
Release
Siege_
AddSGroup
Siege_
Can
Aid
Siege_
Disband
Siege_
GetSGroup
Siege_
Is
Defeated
Siege_
Render
Aid
Siege_
Request
Aid
Siege_
Request
Reinforcements
Sim_
Check
Requirements
Sim_
Debug
Draw
Sim
Tick
Sim_
Draw
Attention
Sim_
Draw
Entity
CrusherOBB
Sim_
Draw
Entity
Extensions
Sim_
Draw
Entity
State
Move
Sim_
Entity
Ability
Sim_
Entity
Delay
Sim_
Entity
Draw
Posture
Sim_
Entity
History
Sim_
Entity
Info
Sim_
Entity
Modifier
Sim_
EntityOBB
Sim_
EntityOOCTarget
Sim_
Entity
Upgrades
Sim_
Get
Draw
Market
Info
Sim_
Get
Trade
Entities
From
Endpoint
Sim_
Market
Add
Settlement
Sim_
Market
Execute
Trade
Sim_
Market
Set
Trade
Status
Player
Sim_
Market
Set
Trade
Status
Settlement
Sim_
Player
Info
Sim_
Player
Modifiers
Sim_
Set
Draw
Market
Info
Sim_
Shot
Blockers
Sim_
Sim
Box
Sim_
Squad
History
Sim_
Squad
Info
Sim_
Squad
Suppression
Sit
Rep_
Play
Movie
Sit
Rep_
Stop
Movie
Sound_
Debug_
Show
Audio
Regions
Sound_
Force
Music
Enabled
Sound_
Force
Set
Minimum
Music
Combat
Intensity
Sound_
Force
Silence
Enabled
Sound_
Is
Playing
Sound_
Music
Stop
Sound_
Play2D
Sound_
Play3D
Sound_
Play
On
Squad
Sound_
Play
Speech
Sound_
Play
Speech
For
Player
Sound_
Play
Walla
Celebrate
OnSGroup
Sound_
Play
Walla
Charge
OnSGroup
Sound_
Play
Walla
Engage
OnSGroup
Sound_
Play
Walla
Fear
OnSGroup
Sound_
Play
Walla
Spearwall
OnSGroup
Sound_
Post
Event
Sound_
Set
Force
Music
Sound_
Set
Force
Silence
Sound_
Set
Manual
Music
Select
Duration
Sound_
Set
Minimum
Music
Combat
Intensity
Sound_
Set
Music
Intensity
Scaling
Sound_
Set
Music
Race
Code
Sound_
Start
Music
Outro
Sound_
Stop
Spawn
Garrisons
IntoEGroup
Spawn
Unit
Groups
Spawn
Units
To
Module
Splat_
Create
Splat_
Destroy
Splat_
Get
InvalidID
Squad
Group_
Count
Spawned
And
Stats
Initialized
Squad_
Add
Ability
Squad_
Add
All
Resources
Squad_
Add
Slot
Item
To
Drop
On
Death
Squad_
Adjust
Ability
Cooldown
Squad_
Can
Attack
Entity
Squad_
Can
Capture
Strategic
Point
Squad_
Can
Capture
Team
Weapon
Squad_
Can
Cast
Ability
OnEGroup
Squad_
Can
Cast
Ability
On
Entity
Squad_
Can
Cast
Ability
On
Position
Squad_
Can
Cast
Ability
OnSGroup
Squad_
Can
Cast
Ability
On
Squad
Squad_
Can
Hold
Squad_
Can
Instant
Reinforce
Now
Squad_
Can
Load
Squad
Squad_
Can
Pickup
Slot
Item
Squad_
Can
Recrew
Squad_
Can
See
Entity
Squad_
Can
See
Squad
Squad_
Can
Target
Entity
Squad_
Can
Target
Squad
Squad_
Cancel
Production
Queue
Item
Squad_
Clear
Posture
Suggestion
Squad_
Clear
State
Model
Enum
Table
Target
Squad_
Clear
State
Model
Target
Squad_
Complete
Upgrade
Squad_
Count
Squad_
Create
And
Spawn
Toward
Squad_
De
Spawn
Squad_
Destroy
Squad_
Enable
Production
Queue
Squad_
Enable
Surprise
Squad_
Entity
At
Squad_
Extension
Count
Squad_
Extension
Enabled
Squad_
Extension
Name
Squad_
Face
Position
Squad_
Face
Squad
Squad_
Find
Cover
Squad_
Find
Cover
Compare
Current
Squad_
FromID
Squad_
Get
Active
Upgrades
Squad_
Get
Attack
Targets
Squad_
Get
Blueprint
Squad_
Get
Cover
Level
Squad_
Get
Destination
Squad_
Get
Heading
Squad_
Get
Health
Squad_
Get
Health
Max
Squad_
Get
Health
Percentage
Squad_
Get
Health
Percentage
With
Shields
Squad_
Get
Hold
Entity
Squad_
Get
Hold
Squad
Squad_
GetID
Squad_
Get
InternalAIEncounter
Ptr
Squad_
Get
Invulnerable
Squad_
Get
Invulnerable
Entity
Count
Squad_
Get
Invulnerable
Min
Cap
Squad_
Get
Last
Attacker
Squad_
Get
Last
Attackers
Squad_
Get
Last
Entity
Attacker
Squad_
Get
Max
Squad_
Get
Max
Entity
Drop
Off
Distance
Squad_
Get
Min
Armor
Squad_
Get
Most
Recent
Queued
CommandID
Squad_
Get
Num
Slot
Item
Squad_
Get
Offset
Position
Squad_
Get
Player
Owner
Squad_
Get
Position
Squad_
Get
Position
De
Spawned
Squad_
Get
Production
Queue
Item
Squad_
Get
Production
Queue
Item
Type
Squad_
Get
Production
Queue
Size
Squad_
Get
Race
Squad_
Get
Shield
Percentage
Squad_
Get
Slot
Item
At
Squad_
Get
Slot
Item
Count
Squad_
Get
Slot
Items
Table
Squad_
Get
Squad
Doing
Disable
On
Squad
Squad_
Get
Squads
Held
Squad_
Get
State
Model
Bool
Squad_
Get
State
Model
Entity
Target
Squad_
Get
State
Model
Enum
Table
Bool
Squad_
Get
State
Model
Enum
Table
Entity
Target
Squad_
Get
State
Model
Enum
Table
Float
Squad_
Get
State
Model
Enum
Table
Int
Squad_
Get
State
Model
Enum
Table
Player
Target
Squad_
Get
State
Model
Enum
Table
Squad
Target
Squad_
Get
State
Model
Enum
Table
Vector3f
Squad_
Get
State
Model
Float
Squad_
Get
State
Model
Int
Squad_
Get
State
Model
Player
Target
Squad_
Get
State
Model
Squad
Target
Squad_
Get
State
Model
Vector3f
Squad_
Get
Suppression
Squad_
Get
Vehicle
Mobile
Driver
Squad
Squad_
Get
Veterancy
Squad_
Get
Veterancy
Rank
Squad_
Give
Slot
Item
Squad_
Give
Slot
Items
From
Table
Squad_
Has
Ability
Squad_
Has
Active
Command
Squad_
Has
Blueprint
Squad_
Has
Building
Squad_
Has
Destination
Squad_
Has
Entity
WithNInteractors
Squad_
Has
Heavy
Weapon
Squad_
Has
Infantry
Squad_
Has
Production
Queue
Squad_
Has
Setup
Team
Weapon
Squad_
Has
Slot
Item
Squad_
Has
Team
Weapon
Squad_
Has
Upgrade
Squad_
Has
Vehicle
Squad_
Has
Weapon
Hardpoint
Squad_
Increase
Veterancy
Squad_
Increase
Veterancy
Rank
Squad_
Instant
Setup
Team
Weapon
Squad_
Is
Ability
Active_
CS
Squad_
Is
Alive
Squad_
Is
Attack
Moving
Squad_
Is
Attacking
Squad_
Is
Camouflaged
Squad_
Is
Capturing
Squad_
Is
Casualty
Squad_
Is
Constructing
Squad_
Is
Doing
Ability
Squad_
Is
Female
Squad_
Is
Gathering
Resource
Type
Squad_
Is
Holding
Any
Squad_
Is
Holding
Position
Squad_
Is
Idle
Squad_
Is
InAIEncounter
Squad_
Is
In
Background
Squad_
Is
In
Cover
Squad_
Is
In
Hold
Entity
Squad_
Is
In
Hold
Squad
Squad_
Is
In
Melee
Combat
Squad_
Is
Knocked
Back
Squad_
Is
Moving
Squad_
Is
Of
Type
Squad_
Is
On
Walkable
Wall
Squad_
Is
Pinned
Squad_
Is
Pinned
Or
Suppressed
Squad_
Is
Reinforcing
Squad_
Is
Retreating
Squad_
IsSBPOf
Type
Squad_
Is
Setting
Demolitions
Squad_
Is
Siege
Squad_
Is
Stunned
Squad_
Is
Suppressed
Squad_
Is
Under
Attack
Squad_
Is
Under
Attack
By
Player
Squad_
Is
Under
Attack
From
Direction
Squad_
Is
Upgrading
Squad_
Is
Upgrading
Any
Squad_
Is
Valid
Squad_
Kill
Squad_
Num
Upgrade
Complete
Squad_
Population
Squad_
Precache
Squad_
Remove
Ability
Squad_
Remove
Slot
Item
At
Squad_
Remove
State
Model
List
Bool
Squad_
Remove
State
Model
List
Entity
Target
Squad_
Remove
State
Model
List
Float
Squad_
Remove
State
Model
List
Int
Squad_
Remove
State
Model
List
Player
Target
Squad_
Remove
State
Model
List
Squad
Target
Squad_
Remove
State
Model
List
Vector3f
Squad_
Remove
Upgrade
Squad_
Reward
Action
Points
Squad_
SBPEntity
At
Squad_
SBPGet
Max
Squad_
Set
Animator
Action
Squad_
Set
Animator
Event
Squad_
Set
Animator
State
Squad_
Set
Background
Squad_
Set
Ext
Enabled
Squad_
Set
Health
Squad_
Set
Invulnerable
Squad_
Set
Invulnerable
Entity
Count
Squad_
Set
Invulnerable
Min
Cap
Squad_
Set
Mood
Mode
Squad_
Set
Move
Type
Squad_
Set
Player
Owner
Squad_
Set
Position
Squad_
Set
Position3D
Squad_
Set
Recrewable
Squad_
Set
Shared
Production
Queue
Squad_
Set
State
Model
Bool
Squad_
Set
State
Model
Entity
Target
Squad_
Set
State
Model
Enum
Table
Bool
Squad_
Set
State
Model
Enum
Table
Entity
Target
Squad_
Set
State
Model
Enum
Table
Float
Squad_
Set
State
Model
Enum
Table
Int
Squad_
Set
State
Model
Enum
Table
Player
Target
Squad_
Set
State
Model
Enum
Table
Squad
Target
Squad_
Set
State
Model
Enum
Table
Vector3f
Squad_
Set
State
Model
Float
Squad_
Set
State
Model
Int
Squad_
Set
State
Model
List
Bool
Squad_
Set
State
Model
List
Entity
Target
Squad_
Set
State
Model
List
Float
Squad_
Set
State
Model
List
Int
Squad_
Set
State
Model
List
Player
Target
Squad_
Set
State
Model
List
Squad
Target
Squad_
Set
State
Model
List
Vector3f
Squad_
Set
State
Model
Player
Target
Squad_
Set
State
Model
Squad
Target
Squad_
Set
State
Model
Vector3f
Squad_
Set
Suppression
Squad_
Set
Veterancy
Display
Visibility
Squad_
Set
World
Owned
Squad_
Spawn
Squad_
Spawn
Toward
Squad_
Split
Squad_
Stop
Ability
Squad_
Suggest
Posture
Squad_
Try
Find
Closest
Free
Position
Squad_
Warp
To
Pos
State
Tree_
Queue
Global
State
Tree
Entity
State
Tree_
Queue
Global
State
Tree
Player
State
Tree_
Queue
Global
State
Tree
Squad
Subtitle_
End
All
Speech
Subtitle_
End
Current
Speech
Subtitle_
Play
Narrative
Event
Subtitle_
Play
Narrative
Line
Subtitle_
Play
Speech
For
Squad
From
Loc
String
Subtitle_
Play
Speech
Internal
Subtitle_
Unstick
Current
Speech
Sync
Weapon_
Can
Attack
Now
Sync
Weapon_
Exists
Sync
Weapon_
Get
Entity
Sync
Weapon_
Get
FromEGroup
Sync
Weapon_
Get
FromSGroup
Sync
Weapon_
Get
Position
Sync
Weapon_
Is
Attacking
Sync
Weapon_
Is
Owned
By
Player
Sync
Weapon_
Set
Auto
Targetting
Synchronized
Command_
Player
Ability
Synchronized
Command_
Player
Pos
Ability
Synchronized
Command_
Player
Pos
Dir
Ability
Table_
Concatenate
Table_
Contains
Table_
Copy
Table_
Fill
With
Default
Values
Table_
Get
Random
Item
Table_
Get
Random
Item
Weighted
Table_
Make
Read
Only
Table_
Remove
First
Item
Table_
Reverse
Table_
Shuffle
Taskbar_
Is
Visible
Taskbar_
Set
Visibility
Team_
Add
Resource
Team_
Add
Squads
ToSGroup
Team_
Are
Squads
Near
Marker
Team_
Can
See
Team_
Clear
Area
Team_
Count
Players
Team_
Define
Allies
Team_
Define
Enemies
Team_
Find
By
Race
Team_
For
Each
All
Or
Any
Team_
Get
All
Team_
Get
All
Entities
Near
Marker
Team_
Get
All
Squads
Near
Marker
Team_
Get
BuildingID
Team_
Get
Buildings
Count
Team_
Get
Buildings
Count
Except
Team_
Get
Buildings
Count
Only
Team_
Get
Enemy
Team
Team_
Get
Entities
From
Type
Team_
Get
Entity
Concentration
Team_
Get
Relationship
Team_
Get
Squad
Concentration
Team_
Has
Building
Team_
Has
Building
Under
Construction
Team_
Has
Buildings
Except
Team_
Has
Human
Team_
Is
Alive
Team_
Is
Surrendered
Team_
OwnsEGroup
Team_
Owns
Entity
Team_
OwnsSGroup
Team_
Owns
Squad
Team_
Restrict
Add
On
List
Team_
Restrict
Building
List
Team_
Restrict
Research
List
Team_
Set
Ability
Availability
Team_
Set
Command
Availability
Team_
Set
Construction
Menu
Availability
Team_
Set
Entity
Production
Availability
Team_
Set
Max
Cap
Population
Team_
Set
Max
Population
Team_
Set
Squad
Production
Availability
Team_
Set
Tech
Tree
By
Year
Team_
Set
Upgrade
Availability
Team_
Set
Upgrade
Cost
Terrain
Highlight_
Hide
Terrain
Highlight_
Show
Terrain_
Create
Splat
Terrain_
Draw
Grid
Terrain_
Draw
Grid
Lines
Terrain_
Draw
Material
Map
Terrain_
Get
Cover
Type_
As
Number
Terrain_
Get
Cover
Type_
As
String
Terrain_
Load
Height
Map
Terrain_
Save
Height
Map
Territory_
Contains
SectorID
Territory_
Find
Closest
Sector
To
Point
Territory_
Get
Adjacent
Sectors
Territory_
Get
Primary
Entity
In
Sector
Territory_
Get
Sector
Containing
Point
Territory_
Get
Sector
Creator
Entity
Territory_
Get
Sector
Generator
Point
On
Terrain
Territory_
Get
Sector
OwnerID
Territory_
Is
Hexagon
Territory
Test
Config_
Auto
Generate
Test
Template
Test
Config_
Load
From
Command
Line
Test
Config_
Load
From
File
Test
Config_
Save
Cached
Test
Templates
Test
Group_
Building
Basics
Test
Group_
Squad
Basics
Test
Group_
Squad
Basics_
No
Combat
Test
Physics_
Destruction
Test
Util_
Call
Without
Blocking
Test
Util_
Destroy
All
Neutral
Entities
Test
Util_
Destroy
All
Player
Squads
And
Entities
Test
Util_
Destroy
All
Squads
And
Entities
Test
Util_
Destroy
Specified
Player
Squads
And
Entities
Test
Util_
Get
All
Blueprint
Names
Test
Util_
Highlight
Circle
Radius
Test
Util_
Make
Building
Fast
Test
Util_
Print
All
Squads
And
Entities
Test
Util_
Print
Player
Entities
Test
Util_
Print
Player
Squads
Test
Util_
Register
Test
Test
Util_
Spawn
Entities
In
Grid
Without
Blocking
Test
Util_
Spawn
Squads
In
Grid
Without
Blocking
Test
Util_
Test
Close
Test
Util_
Test
Compare
Test
Util_
Test
Directions
Same
Test
Util_
Test
Equal
Test
Util_
Test
Positions
Same
Threat
Arrow_
Add
Threat
Arrow_
Create
Group
Threat
Arrow_
Destroy
All
Groups
Threat
Arrow_
Destroy
Group
Threat
Arrow_
Remove
Timer
Add
Timer
Add
Frame
Timer
Add
Once
Timer
Del
Timer_
Add
Timer_
Advance
Timer_
Display
Timer_
Display
On
Screen
Timer_
End
Timer_
Exists
Timer_
Get
Elapsed
Timer_
Get
Minutes
And
Seconds
Timer_
Get
Remaining
Timer_
Is
Paused
Timer_
Pause
Timer_
Resume
Timer_
Start
Toggle
Physics
Debug
Toggle
Physics
Raycast
As
Capsule
Debug
Toggle_
Scanning_
Info
Town
Life_
Disband
Town
Life_
Is
Defeated
Town
Life_
Set
Player
Owner
Track
Trade
Carts
For
Players
Training_
Add
Callbacks
To
Goal
Training_
Add
Ex
Tag
To
Goal
Training_
Add
Goal
Sequence
Training_
Enable
Goal
Sequence
Training_
Enable
Goal
Sequence
ByID
Training_
End
Goal
Sequence
Training_
Goal
Training_
Goal
Sequence
Transfer
Module
Into
Module
UIWarning_
Show
UI_
Add
Child
UI_
Add
Command
Binding
UI_
Add
Event
Handler
UI_
Add
Hint
And
Flash
Ability
UI_
Add
Text
UI_
All
Territory
Hide
UI_
All
Territory
Show
UI_
Autosave
Message
Hide
UI_
Autosave
Message
Show
UI_
Capture
Point
Lines
Hide
UI_
Capture
Point
Lines
Show
UI_
Clear
UI_
Clear
Event
Cue
FromID
UI_
Clear
Event
Cues
UI_
Clear
Modal
Ability
Phase
Callback
UI_
Clear
Modal
Construction
Phase
Callback
UI_
Clear
Modal
Hover
Callback
UI_
Clear
SkipNISCallback
UI_
Command
Card
Set
Columns
UI_
Command
Card
Set
Rows
UI_
Cover
Preview
Hide
UI_
Cover
Preview
Show
UI_
Create
Command
UI_
Create
Custom
Event
Cue
From
UI_
Create
Data
Context
UI_
Create
Entity
Kicker
Message
UI_
Create
Event
Cue
UI_
Create
Event
Cue
Clickable
UI_
Create
Event
Cue
Clickable
By
Type
UI_
Create
Minimap
Blip
UI_
Create
Minimap
Blip
On
Marker
From
UI_
Create
Minimap
Blip
On
Pos
From
UI_
Create
Position
Kicker
Message
UI_
CreateSGroup
Kicker
Message
UI_
Create
Squad
Kicker
Message
UI_
Create
Tag
For
Position
UI_
Cursor
Hide
UI_
Cursor
Show
UI_
Delete
Minimap
Blip
UI_
Destroy
Tag
For
Position
UI_
Enable
Entity
Decorator
UI_
Enable
Entity
Minimap
Indicator
UI_
Enable
Entity
Selection
Visuals
UI_
Enable
Game
Event
Cue
Type
UI_
Enable
Resource
Type
Kicker
UI_
Enable
Squad
Decorator
UI_
Enable
Squad
Minimap
Indicator
UI_
EnableUIEvent
Cue
Type
UI_
Fade
Out
Event
Cue
FromID
UI_
Flash
Ability
Button
UI_
Flash
Construction
Button
UI_
Flash
Entity
UI_
Flash
Entity
Command
Button
UI_
Flash
Event
Cue
UI_
Flash
Menu
UI_
Flash
Objective
Counter
UI_
Flash
Objective
Icon
UI_
Flash
Production
Building
Button
UI_
Flash
Production
Button
UI_
Flash
Squad
Command
Button
UI_
FlashUSSEntity
Button
UI_
FlashUSSSquad
Button
UI_
Get
Ability
Icon
Name
UI_
Get
Colour
As
String
UI_
Get
Decorator
Visibility
Entity
UI_
Get
Decorator
Visibility
Squad
UI_
Get
Decorators
Enabled
UI_
HighlightSGroup
UI_
Highlight
Squad
UI_
Is
Replay
UI_
Letterbox
Fade
UI_
Message
Box
Hide
UI_
Message
Box
Reset
UI_
Message
Box
Set
Button
UI_
Message
Box
Set
Text
UI_
Modal
Visual_
Create
Reticule
UI_
Modal
Visual_
Destroy
UI_
NewHUDFeature
UI_
Out
Of
Bounds
Lines
Hide
UI_
Out
Of
Bounds
Lines
Show
UI_
Remove
UI_
Remove
Command
Binding
UI_
Remove
Event
Handler
UI_
Restrict
Building
Placement
UI_
Screen
Fade
UI_
Sectors
Hide
UI_
Sectors
Show
UI_
Set
Allied
Band
Box
Selection
UI_
Set
Allow
Load
And
Save
UI_
SetCPMeter
Visibility
UI_
Set
Control
Group
Selected
Callback
UI_
Set
Data
Context
UI_
Set
Decorators
Enabled
UI_
Set
Enable
Pause
Menu
UI_
Set
Entity
Data
Context
UI_
Set
Entity
Decorator
UI_
Set
Force
Show
Subtitles
UI_
Set
Minimap
True
North
UI_
Set
Modal
Ability
Phase
Callback
UI_
Set
Modal
Construction
Phase
Callback
UI_
Set
Modal
Hover
Callback
UI_
Set
Player
Data
Context
UI_
Set
Property
Value
UI_
Set
Property
Values
UI_
SetSGroup
Special
Level
UI_
Set
Silhouette
Enabled
UI_
Set
SkipNISCallback
UI_
Set
Squad
Data
Context
UI_
Set
Squad
Decorator
UI_
Set
Squad
Decorator
Always
Visible
UI_
SetUIExt
Enabled
UI_
Stop
Flashing
UI_
System
Message
Hide
UI_
System
Message
Show
UI_
Title
Destroy
UI_
Toggle
Decorators
UI_
Unrestrict
Building
Placement
Unit
Entry_
Complete
All
Deployments
Immediately
Unit
Entry_
Complete
All
Immediately
Unit
Entry_
Complete
Deployment
Immediately
Unit
Entry_
Complete
Immediately
Unit
Entry_
Deploy
Squads
Unit
Entry_
No
Type_
Start
Func
Unit
Entry_
Resolve
Spawn
Location
Unit
Exit_
Complete
All
Immediately
Unit
Provider_
Can
Module
Provide
Units
Unit
Spawner_
Is
Defeated
Unit
Table_
Add
Units
Unit
Table_
Add
Units
By
Type
Unit
Table_
Count
Units
Of
Type
Unit
Table_
Generate
FromSGroup
Unit
Table_
Get
Total
Unit
Count
Unit
Table_
Remove
Units
Unit
Table_
Remove
Units
By
Type
Util_
Add
Mouseover
Squad
ToSGroup
Util_
Apply
Modifier
Util_
Auto
Ambient
Util_
Auto
Intel
Util_
AutoNISlet
Util_
Auto
Save
Util_
Cinematic
Kill
Util_
Clear
Squads
For
Cine
Util_
Clear
Wrecks
From
Marker
Util_
Comparison
Util_
Corpse
Field
Util_
Create
Entities
Util_
Create
Squads
Util_
Deploy
Squads
Util_
Dif
Var
Util_
Dot
Product
Radians
Util_
Element
Can
See
Util_
Enable
Cardinal
Cinematic
Mode
Util_
Enter
Cinematic
Mode
Util_
Entity
Limit
Util_
Exit
Cinematic
Mode
Util_
Exit
Squads
Util_
Fall
Back
To
Garrison
Building
Util_
Find
Hidden
Item
Util_
Find
Hidden
Spawn
Util_
Find
Visible
Spawn
Util_
Force
Retreat
All
Util_
Fullscreen
Mode
Util_
Garrison
Nearby
Building
Util_
Garrison
Nearby
Vehicle
Util_
Get
Angle
Difference
Util_
Get
Closest
Marker
Util_
Get
Command
Line
Argument
Util_
Get
Direction
Util_
Get
Direction
From
AtoB
Util_
Get
Distance
Util_
Get
Distance
Squared
Util_
Get
Entities
ByBP
Util_
Get
Facing
From
Direction
Util_
Get
Health
Util_
Get
MouseoverSGroup
Util_
Get
Offset
Position
Util_
Get
Player
Owner
Util_
Get
Position
Util_
Get
Position
Away
From
Player
Util_
Get
Position
From
AtoB
Util_
Get
Random
Hidden
Position
Util_
Get
Random
Position
Util_
Get
Relationship
Util_
Get
Relative
Offset
Util_
Get
Squads
ByBP
Util_
Get
Trailing
Number
Util_
Grab
Util_
Has
Position
Util_
Hide
Player
ForNIS
Util_
Is
Cinematic
Mode
Util_
Is
Sequence
Skipped
Util_
Kill
Util_
Log
Sync
Wpn
Util_
MarkerFX
Util_
Mission
Title
Util_
NewHUDFeature
Event
Util_
Normal
Mode
Util_
Play
Cameras
Util_
Play
Movie
Util_
Play
Music
Util_
Print
If
Util_
Print
Object
Util_
Print
Table
Util_
Print
Unit
Table
Util_
Reload
Script
Util_
Restore
Music
Util_
Reverse
List
Util_
Scar
Pos
Util_
Set
Player
Can
Skip
Sequence
Util_
Set
Player
Owner
Util_
Set
Player
Unable
To
Skip
Sequence
Util_
Sort
Positions
By
Closest
Util_
Start
Ambient
Util_
Start
Intel
Util_
StartNIS
Util_
Start
Quick
Intel
Util_
String
Split
Util_
Table
Contains
Util_
Toggle
Allow
Intel
Events
Util_
Trigger
Event
Util_
Unit
Counts
Util_
Unit
Parade
Utility_
Format
Seconds
Utility_
Get
Formatted
Time
Vaulting_
Draw
Debug
Vector_
Length
Vector_
Lerp
Vector_
Normalize
Verify
All
Dissolves
Villager
Life_
AddSGroup
Villager
Life_
Attack
Villager
Life_
Create
Villager
Life_
Destroy
If
Near
Position
Villager
Life_
Garrison
Is
Nearby
Villager
Life_
Go
To
Work
Villager
Life_
Monitor
Villager
Life_
On
Fail
Villager
Life_
On
Success
Villager
Life_
Wander
Wave_
Add
Units
Wave_
Get
Spawnable
Categories
Wave_
Launch
Wave_
New
Wave_
Override
Building
Spawn
Type
Wave_
Override
Unit
Build
Time
Wave_
Prepare
Wave_
Refresh
Spawns
Wave_
Set
Units
Weapon_
All
Weapon
Attack
Ground
Weapon_
Anim
Info
Weapon_
Attack
Radii
Weapon_
Firing
Weapon_
Hard
Point
Info
Weapon_
Info
Weapon_
Print
Best
Target
Weapon_
Priority
Info
Weapon_
Projectile
Detonate
Timer
Weapon_
Projectile
Info
Weapon_
Scatter
Info
Weapon_
Tracking
Win
Warning_
Publish
Lose
Reminder
Win
Warning_
Show
Lose
Warning
World_
Calculate
Entities
Average
Position
In
Area
World_
Change
Zone
Interactivity
World_
Clean
Up
The
Dead
World_
Destroy
Walls
Near
Marker
World_
DistanceEGroup
To
Point
World_
Distance
Point
To
Point
World_
DistanceSGroup
To
Point
World_
Distance
Squared
Point
To
Point
World_
Enable
Replacement
Object
For
Empty
Players
World_
Enable
Shared
Line
Of
Sight
World_
EndSP
World_
Get
All
Neutral
Entities
World_
Get
Blueprint
Entities
World_
Get
Closest
World_
Get
Cover
Points
World_
Get
Entities
Near
Marker
World_
Get
Entities
Near
Point
World_
Get
Entities
Within
Territory
Sector
World_
Get
Furthest
World_
Get
Game
Ticks
World_
Get
Game
Time
World_
Get
Height
At
World_
Get
Hidden
Position
On
Path
World_
Get
Interaction
Stage
At
Point
World_
Get
Length
World_
Get
Metadata
BiomePBGName
World_
Get
Metadata
Layer
Boolean
World_
Get
Metadata
Layer
Integer
World_
Get
Metadata
Layer
Number
World_
Get
Metadata
LayerPBG
World_
Get
Metadata
Layer
String
World_
Get
Nearest
Interactable
Point
World_
Get
Neutral
Entities
Near
Marker
World_
Get
Neutral
Entities
Near
Point
World_
Get
Neutral
Entities
Within
Territory
Sector
World_
Get
Num
Entities
Near
Point
World_
Get
Num
Strategic
Points
World_
Get
Offset
Position
World_
Get
Offset
Position
Relative
To
Facing
Target
World_
Get
Offset
Vector
Position
World_
Get
Player
At
World_
Get
Player
Count
World_
Get
Player
Index
World_
Get
Possible
Squads
Blueprint
World_
Get
Possible
Squads
Count
World_
Get
Race
Blueprint
World_
Get
Rand
World_
Get
Scenario
Max
Players
World_
Get
Spawnable
Position
World_
Get
Squads
Near
Marker
World_
Get
Squads
Near
Point
World_
Get
Squads
Within
Territory
Sector
World_
Get
Strategy
Points
World_
Get
Team
Territory
Gaps
World_
Get
Terrain
Cell
Type
World_
Get
Territory
SectorID
World_
Get
Territory
Sector
Position
World_
Get
Width
World_
Is
Current
Interaction
Stage
Active
World_
Is
Game
Over
World_
Is
In
Supply
World_
Is
Multiplayer
Game
World_
Is
Point
In
Player
Territory
World_
Is
Pos
On
Walkable
Wall
World_
Is
Replay
World_
Is
Territory
Sector
Owned
By
Player
World_
Kill
All
Neutral
Entites
Near
Marker
World_
Kill
Player
World_
Leave
Game
Match
World_
OwnsEGroup
World_
Owns
Entity
World_
OwnsSGroup
World_
Owns
Squad
World_
Point
Point
Prox
World_
Pos
World_
Pos
In
Bounds
World_
Reset
World_
Set
All
Interactive
Stages
Visibility
World_
Set
Designer
Supply
World_
Set
Interaction
Stage
World_
Set
Player
Lose
World_
Set
Player
Win
World_
Set
Shared
Line
Of
Sight
Enabled
And
Merge
Explored
Maps
World_
Set
Team
Win
World_
Spawn
Demolition
Charge
World_
Team
Territory
Points
Connected
_
Audio
Trigger_
Compose
Error
_
Audio
Trigger_
Init
Core
_
Intel
Debug
Next
_
Intel
Debug
Prev
_
Intel
Debug
Replay
_
MissionOMatic_
Is
Upgrading
_
MissionOMatic_
Watch
For
Ability
_
Missionomatic_
Goal
Predicate_
Hovered
OverBP
_
Missionomatic_
Hint_
User
Has
Timed
Out
_
Missionomatic_
Sequence
Predicate_
Hovered
OverBP
_
Missionomatic_
Training
Predicate_
Ignore
Hover
_
Player
Upgrades_
Get
Race
Name
_
Quick
Delay
_
Raiding_
Find
Idle
Raiders
_
Raiding_
Generate
Unit
List
_
Raiding_
Get
Spawn
Location
_
Raiding_
Init
Raid
_
Raiding_
Monitor
_
Raiding_
Reset
Raid
Timer
_
Raiding_
Reset
Scout
Timer
_
Roving
Army_
Above
Threshold
_
Roving
Army_
Attack
Target
_
Roving
Army_
Below
Threshold
_
Roving
Army_
Complete
_
Roving
Army_
Create
Attack
Encounter
_
Roving
Army_
Create
Defend
Encounter
_
Roving
Army_
Death
_
Roving
Army_
Defend
Current
Position
_
Roving
Army_
Defend
Current
Target
_
Roving
Army_
Defend
Fallback
Or
Spawn
_
Roving
Army_
Defend
Previous
Target
_
Roving
Army_
Defend
Spawn
Location
_
Roving
Army_
Fail
_
Roving
Army_
Find
Module
By
EncounterID
_
Roving
Army_
Get
Fallback
_
Roving
Army_
Get
Meandering
Target
Index
_
Roving
Army_
Get
Proximity
Target
Index
_
Roving
Army_
Get
Random
Target
Index
_
Roving
Army_
Has
Defend
Reason
_
Roving
Army_
Has
Valid
Fallback
_
Roving
Army_
Has
Valid
Target
_
Roving
Army_
Initialize
Fallbacks
_
Roving
Army_
Initialize
Targets
_
Roving
Army_
Is
Above
Threshold
_
Roving
Army_
Is
Below
Threshold
_
Roving
Army_
Monitor
_
Roving
Army_
On
Encounter
Success
Attack
_
Roving
Army_
Stop
Attacking
_
Roving
Army_
Stop
Defending
_
Roving
Army_
Target
Is
Not
Final
_
Roving
Army_
Update
Empty
Status
_
Roving
Army_
Update
Fallback
_
Roving
Army_
Update
Target
__
Internal_
Game_
Autosave
__
Internal_
Game_
Quicksave
__
Internal_
Game_
Save
Game
__
Internal_
Game_
Save
To
File
Dev
__
Un
Reveal
Entities
_idle
Behaviour_
stop
app_
currenttime
app_
setidealframerate
bug
canseetrigger_
Get
Trigger
Count
canseetrigger_
Trigger
cmdline_
string
cursor_
hide
cursor_
setposition
cursor_
show
dca_
get_
variable_
value
dr_
clear
dr_
draw
Circle
dr_
drawline
dr_
setautoclear
dr_
setdisplay
dr_
terraincircle
dr_
terraincirclewithlifetime
dr_
terrainrect
dr_
text2d
dr_
text3d
fatal
fx_
dump
fx_
forcelod
fx_
logenable
fx_
refresh
fx_
toggle
fx_
toggle
Rendering
fx_
usedebugshader
getgametype
getlocalplayer
getmapname
getsimrate
healthtrigger_
Activate
healthtrigger_
Trigger
inv_
dump
listplayers
lockstep_
simulation_
presentation_
toggle
memdump
memdumpf
mempoolcount
mempoolinuse
mempoolmax
mempoolname
memshrink
memtofile
network_
show_
calls
network_
show_
statgraph
pcanseetrigger_
Activate
playertrigger_
Activate
playertrigger_
Get
Trigger
Count
playertrigger_
Trigger
quit
render_
viewport_
toggle
restart
scartype
scartype_
enum_
tostring
scartype_
tostring
separated
setsimframecap
setsimpause
setsimrate
standard_
test
statgraph_
save
std
switchplayer
villagerlife_
Init
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